CompuServe Thread

#Object color creation

16 messages in this thread
#66281From: Judy WellerNov 13, 1993 10:02 AM
Whenever I try to change the default color by clicking on the "white Box" between the hold and fetch buttons in the 3D Editor, the Object Color Creation dialog box does not show 64 color buttons. Does anyone know what is the problem or how to fix it? I am using VGA as the option for my main display, could that be causing the problem?
#66293From: Larry Hewitt,Nov 13, 1993 1:18 PM
Hi Judy, from what I have read and experienced with this, if you are running the 3d editor in a VGA , like 640 x 480, the color panel will not work. You must run the 3d editor in a 256 color mode minimum. In real "VGA", 640 x 480 is a 16 color mode. Hope that helps. Larry Hewitt
#66730From: Judy WellerNov 16, 1993 7:35 AM
That answers my question. I have to run in 1024×768 to get the color box to work. I thought that perhaps the VGA meant 320x200x256. Judy
#66384From: Yost GroupNov 14, 1993 12:15 PM
Larry's got the answer for you. You need at least 256 colors in your main display to use the object colors. I recommend you reread "Setting the Main Display" on page 67 of the I.G.
#66410From: Michele BousquetNov 14, 1993 3:57 PM
Re the problem of no colors: to fix the problem, go back to the DOS prompt and type 3DS VIBCFG. Use the TAB key to move to the MAIN DISPLAY setting. You will be given a bunch of choices, like 640×480 16 colors, 800×600 256 colors, etc. Make sure that whatever you choose, it has 256 colors. When you exit the config program you will go into 3D Studio. You should be able to see the colors now.
#66731From: Judy WellerNov 16, 1993 7:36 AM
I had thought that VGA meant 320x200x256. I have to use 1024x768x256 until I get a fix for XGA-2. I really don't like to run at 1024x768x256 because of the font size, but I have no choice. By the way I say where you had been making a zebra mesh. I am working on a horse mesh. I am doing each part separately –I even did the ears separately. Did you model your head and neck separately? Also where did you find the zebra skin? I would like to find horse hair someplace.
#66948From: Ralph F. FrantzNov 17, 1993 9:48 AM
Judy, How is it going on that horse mesh? Can be kink of tricky huh? Anyway I can now tell you more about the pigs I modeled. The animation is part of 3DPC, a set of 3D animations for a cool Windows screen saver package. It has just been released this week. The pigs have wings and defy the saying "When Pigs Fly"
#66962From: Nov 17, 1993 11:19 AM
Ralph: >> The pigs have wings and defy the saying "When Pigs Fly" And I thought flying toasters were an anachronism! Greg Pyros
#67107From: Judy WellerNov 18, 1993 8:19 AM
You are right it is kind of tricky. I discovered that I have to model almost every part separately — head, neck, ears, chest etc. etc. I do have one question — how did you handle the eyes and the nostrils ? Did you just use a bitmap or did you make them part of the mesh? What did you do for skin? Judy
#67125From: Ralph F. FrantzNov 18, 1993 10:06 AM
>> — how did you handle the eyes and the nostrils ? Did >> you just use a bitmap or did you make them part of the mesh? What resolution is this project to be in? I was able to use simple spheres as eyes and the pigs nostrils were booleened from the head mesh. I took two spheres, elongated them, positioned them, and did a subtraction booleen. Worked great. The skin was colored in the ME and a slight bump map was created for added texture.
#67255From: Judy WellerNov 19, 1993 8:21 AM
The resolution will be 320x200x256 — but the horse will be seen from different view etc. I am wondering what to do about the mane etc. Do a free hand draw and then loft it using a short path and then attach it to the neck? Hmmmm.
#67588From: Michele BousquetNov 22, 1993 5:55 AM
The mane can be approached two ways: Beauteous solution: Loft the freehand path, then make several copies of the hair, bending and scaling to get a varied effect. Try to make the hairs have a small number of segments for fastest rendering. By small I mean 3-5. El Cheapo Solution: Draw a picture of the mane and use it as a texture map on a plate stuck into the horse's neck where the mane is. You'd have to make a matching opacity map for it.
#67810From: Judy WellerNov 23, 1993 7:45 AM
Thanks for the tip. I am working on the chest now. I need to have this horse run and jump. I was thinking of making a small cel from a bitmapped picture of a human head and using that hair. Judy
#67934From: Michele BousquetNov 23, 1993 5:45 PM
Why use human hair? Does the horse need to be photorealistic? If not, you might want to just draw the hair in a paint package. If it does need to be realistic, you might consider finding a photo of a horse and scanning its mane.
#67946From: David TaffetNov 23, 1993 6:22 PM
Judy – PMJI You'll probably see tiling if you just take a square cel. I have made some fairly successful tilable maps by clipping a square, rotating 45 degrees, copying upper left of cel to outside the lower right and tweaking the lower right portion to blend with the copied upper left, then repeating for the other 3 sides. I'm not sure if my description makes sense, but it seems to work and, IMO, is a little less obtrusive than if the same thing is done to a square (unrotated) cel. FWIW…
#68183From: Judy WellerNov 24, 1993 4:53 PM
Thanks for the tip — But am only on the chest now. Judy