CompuServe Thread

#Numerical input in 3DS

17 messages in this thread
#66982From: David TaffetNov 17, 1993 1:44 PM
Is there any way to input values, via keyboard, when creating and/or moving objects in the 3D editor? If so, can someone direct me to the relevant portions of the manual, please? I have cruised the indices, but found no obvious pointers… David Taffet
#66997From: Nov 17, 1993 3:19 PM
David: >> I have cruised the indices, but found no obvious pointers… Yea, right! <g> Try the index in the Advanced User Guide, which will point you the the CHAPTER titled "Keyboard Data Entry" starting on page 99. <bg> Greg Pyros
#67112From: David TaffetNov 18, 1993 9:32 AM
REALLY! I confess I've never looked at the advanced users guide. I looked in the REFERENCE Manual where I thought (reasonably, IMHO) that some mention of it ought to be made. So, I feel SOMEWHAT stupid, but not a whit ashamed. (I guess I better pull out *all* those wittle manuals out of the box, too, huh?) DT P.S. Look for my surprising EMAIL to you….
#67134From: Yost GroupNov 18, 1993 10:49 AM
If it'll make you feel any better, the keyboard section used to be an appendix of the Reference Manual in R2, but the R3 Ref. Man. got too big for the binding, so we moved the appendices to the Advanced User's Guide. (For a while there, they were trying to convice us to split the Ref. Man. into two volumes. Wouldn't _that_ have been fun.) – Jack
#67180From: David TaffetNov 18, 1993 3:04 PM
>Ref. Man. into two volumes. Wouldn't _that_ have been fun.< NOT!
#67205From: Nov 18, 1993 5:07 PM
Jack: Although what would have made life even easier would have been for every volume to have the same index, so a look in any one would point you to the one you need. Just designate the book with the page, and our lives would be simpler again! Now where is that little fella again? Greg Pyros
#67263From: Yost GroupNov 19, 1993 9:33 AM
You'd have to talk to the Framemaker folks about how to create an index for multiple volumes. That's the software we use to write the docs. It's powerful in many ways, but there are certain limitations. At least, with this release, we were able to cross-reference between chapters of the Ref. Manual.
#67292From: CSA/CANov 19, 1993 2:19 PM
Jack, Which platform are you running FrameMaker on? SGI? Kevin Krell – Computer Support Associates
#67327From: Yost GroupNov 19, 1993 6:13 PM
I'm running it on a SPARC. – J
#67339From: Nov 19, 1993 7:49 PM
Jack: >> I'm running it on a SPARC. I hadn't figured you for a UNIX nurd! Welcome to the club! <g> Do you have your 3DS PC networked to it? Greg Pyros
#67403From: Yost GroupNov 20, 1993 12:37 PM
I am NOT a UNIX nurd! I'm lucky to get the damn thing booted and running Framemaker. (And that alone seems to take forever.) It's all I can do to copy or delete files. I'm using PCNFS to network between the SPARC and my PC — only so I can copy graphics files to the SPARC. Now that I've got some free time, I borrowed a sound board from a friend and I'm trying out some games. (Haven't played a computer game in several years.) All I've found is that I can't have PCNFS and the soundboard at the same time. I've clean run out of IRQs. Ah well.
#67144From: Nov 18, 1993 11:40 AM
David: Found your surprise e-mail, Merry Christmas to you, also! <g> And I had figured a 3D Stud like you to have started with the Advanced User's Guide and worked backwards from there! <g> Greg Pyros
#67181From: David TaffetNov 18, 1993 3:04 PM
OK. A compliment makes up for the wrist slap of before. <g> Regrettably, this 3DS stud is an evening/weekend warrior, with most of the day taken up by my day job of dealing with Postscript errors, DESQView and Windoze intermittencies and general micro<->micro communications. But, hey! it puts tofu on the table, right? DT
#67021From: Andrew J. ReeseNov 17, 1993 5:58 PM
See the Keyboard Data Entry Appendix in the Advanced User's Guide. andy
#67113From: David TaffetNov 18, 1993 9:32 AM
Thanks for your easy-to-swallow pointer to the AUG, which I overlooked. <g> DT
#67145From: Nov 18, 1993 11:40 AM
Andy: Is this the Andy Reese from Autodesk? Greg Pyros
#67218From: Gus GrubbaNov 18, 1993 7:45 PM
Hey Andy, Long time no "read"… <g>