#Mirage Raytracing
7 messages in this thread
Hello:
Has anybody have experiance using the "Mirage Raytracing Engine" ?
Looking for pros, cons, features. Any comments would be most wecome.
Thanks Daniel 'Dare' Pasholk
Daniel,
The only people who have copies of the "Mirage Raytracing Engine" are myself,
my development team, 2 beta test sites( 1 Us + 1 German) and anyone who has
managed to come by a copy illegally..of which I hope there are none! <g>. "MRE"
is still in BETA and everyone involved with the project has had explicit
instrucions to forward all inquiries to myself. With that being said I will
give you the latest details…
1. MRE currently imports a complete .3ds file for rendering. All texture data
is seamlessly imported as well as cameras, lights, positions of all entities
etc.
2. The final phases should be worked out by the end of this coming week.
3. Raytracing objects (which BTW, is selective by object) will be accomplished
by simply creating a duplicate material of any existing material with a file
extension of "_xxx" where xxx is the index of refraction for that object. For
example the material "glass" would be copied, with all of its current settings
to a file called "glass_166". This new material would now be applied to an
object in a scene. When rendered with MRE this particular item in the scene
would be raytraced!
The pros and cons of this raytracer are the same as with all
raytracers….rendering time per image will increase by at least a fair amount
and most probably a great deal for complex scenes. People in this forum who
have raytraced in the past will probably feel I am understating this, as a
raytraced scene can take hours or even days.
The pros are that for every extra minute the 'tracer is taking, it is usually
doing some magnificent work on your scene. Photorealism is truly possible with
raytracing!
If ther are any other questions please ask!!
TP
TP:
Sounds like a great package, I've tried the Freeware POV but it was too
cumbersome to use in a business. I like your approach and would consider
myself a potential customer. KEEP US ALL POSTED on your progress and include
me on your mailing list:
Scuba Tech Inc.
5043 Spring Glen Rd.
Jacksonville, FL. 32207
904-733-6146 FAX
Payne Enterprises
Sirs:
Thanks for the information. Hope to get your product very soon.
Daniel 'Dare' Pasholk
Just needed to say hello to Jax, FL. From there myself. I'm out in San
Francisco as we speak and will be flying back in Dec 4. Ahhh to be back east!
So do any of you guys know Jerry Baldasso (scooby) from OP ? And… how are you
applying 3d to your business???
Jim
[PolyGone' Cafe]
Hi!
Your raytracer seems to be very interesting. So have some questions about your
raytracer.
1. Does it have adaptive and/or distributed raytracing to reduce the time to
render? 2. Does it have depth cue? 3. Can it handle IPAS routines? 4. How is
the Anti-Aliasing? 5. Do I have to say which objects should be raytraced?
Doesn`t it raytrace the objects with refelections and transparency automaticly?
6. Does it have radiosity or backward raytracing?
This are features I would like to have in a raytracer for 3DS. BTW I would like
a platform independent version to raytrace on a ALPHA, i860, R4400 or any other
processor.
Michael
Hi TP,
May I also be included in your mailing list? Your product sure sounds like a
winner!
Alex Karamanoglou
9271 W Bay Harbor Dr., #11
Bay Harbor Island, FL 33154
Thank you
Alex K.