CompuServe Thread

#Network Software

8 messages in this thread
#68200From: Steve T CahillNov 24, 1993 7:21 PM
Does anyone have any recomendations as to what software to use for network rendering? Regards Steve
#68262From: John TissavaryNov 25, 1993 3:03 AM
What, exactly, do you wish to know? Are you talking about network software, or animation packages that do network rendering? For network software, I use Lantastic 5.0, on a 3 node peer-to-peer (each machine can share the others' resources) setup with no dedicated server. If you have a lot of machines (more than seven or so) I'd definitely recommend Novell Netware and a dedicated server. As for animation software, 3D Studio offers an unlimited license on slave rendering nodes, just install the software on any machine fulfilling the minimum hardware requirment. You'll need a hardware lock for each workstation, though. I think most other packages require you to buy a new one for each machine, except Topas (new release), which also supports network rendering.
#68532From: Steve T CahillNov 27, 1993 1:27 PM
I have not received 3DS r3 yet so I am unfamilar with what options there are within 3ds. I have two 486 machines at my disposal. What would be your recomendations? Regards Steve
#68570From: John TissavaryNov 27, 1993 6:02 PM
Release three gives you the power to network you rendering over up to 9,999 nodes. Getting that many nodes running successfully on a network is a power it does not give you, but you get the idea. All you have to do is install 3DS on each machine you plan to use. You need the hardware lock only for the workstation (user interface). The other nodes will be in "slave" mode when you start 3ds, and will automatically render projects that you place on the network queue. The network rendering feature is net bios independant, so you can theoretically use any network software/hardware. It was, however, officially tested on Novell Netware (needs dedicated server, not good for very small network), and Lantastic (good peer to peer network for smaller number of machines). I use Lantastic, and enjoy the ability to easily render animations on several machines at a time. John Tissavary (La Luna cie)
#68610From: Don LandisNov 28, 1993 5:00 AM
John, did you ever consider the practicality of 9,999 nodes? The animation would HAVE to be 9,999 frames to work in theory but would the net ever be fast enough to get all machines working before the first machine would be finished with frame 0 therefore calling for frame eg. 7892, say?? Maybe if the animation was 9,999 frames and the render time was say 2-3 hours per frame??? I wonder what the PRACTICAL limit of nodes would be using the fastest net technology? Any math wizzards out there looking for a brain teaser for this Sunday afternoon to work on????
#68285From: Don LandisNov 25, 1993 10:00 AM
YES!, The best is 3DSr3, in itself.
#68533From: Steve T CahillNov 27, 1993 1:27 PM
Don, are you saying there is within 3DS r3 a way to network render? (in my case two 486 machines.) That is with only ONE hardware lock. I am awaiting the arrival of my upgrade version which should be at my work on Monday. Regards Steve
#68609From: Don LandisNov 28, 1993 5:00 AM
Where have you been? One of the main new features is a dynamic frame allocation of rendering across your network. I use lantastic 5.0 on three machines, 486-66's and only one copy of 3DS with one lock. 3DSr3 will find any machine available and allocate a frame to be rendered on that machine and when it is finished that slave will save its frame to the server's HD then call for another to work on. You can run the show from your server. Or, get everything up and running then switch your server/ workstation to a slave too and go to bed. Rendering 600 frame animations is the same time now as 200 frames before with one machine. I love it!