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#Mirage IPAS user

36 messages in this thread
#132705From: T-Spect LeNov 1, 1994 3:59 PM
TO ALL MIRAGE IPAS users: I just got the Mirage IPAS. I'm moderately dissappointed by its .IXP instead of .AXP. The biggest disadvantage is the effects just doesn't look too real because it couldn't cast shadows and other drawbacks associated with 2-D compositing in VPost. The plainly printed manual doesn't even give you any tutorials or any "useful" tips. Due to my limited experience & knowledge on Mirage, the recent comments will change as I'm more experienced. Getting to the point here. I was wondering if you like, hate it, or "so so". I appreciated if you can give me more comments about the Mirage IPAS.
#132726From: Brandon MacDougallNov 1, 1994 5:53 PM
I have got some very nice effects from this software working with video. Try making a sky by useing a fractal image in 3DS. Render with alpha split . load the alpha image as a mat in Mirage. Setup the wave you like and use the 24 bit image as the base image in Video Post. Rerender the images as a flic… You now have a very convincing animated cloud backdrop. -Brandon
#132818From: T-Spect LeNov 2, 1994 2:35 AM
Brandon: Thanks for that reply about how you use your Mirage IPAS for animated cloud backdrop w/ digitized video frames. SPECT
#132786From: Kyle J. McKisicNov 1, 1994 11:42 PM
T-Spect Le, I have mirage and use it frequently, but not in the straight forward approach. I turn on the brightness/darkness switches and filter it over a grey background, then use the resulting flic or string of targa files as a bump/shinyness map for other objects. I am dissapointed that it does not support an animated mask right now. Overall, I'd say it's a good product. -Kyle
#132799From: bill "digr" lundeenNov 2, 1994 12:33 AM
***it does not support an animated mask right now.*** It doesnt? I have been successfull using sequential bitmaps as masks. Works great for "cloaking", "Predator" and "Transporter" effects. Check with Digimation to make sure you have the latest version (1.3.3). Bill
#132817From: T-Spect LeNov 2, 1994 2:34 AM
>>Check with Digimation to make sure you have the latest version (1.3.3).<< Greeting from another IPAS user at Santa Ana, California. How on earth did you get ver. 1.3.3 ? [ I just ordered the Mirage 1.3.2 on Friday, Oct. 28, 1994 through Digimation. I received on Monday, Oct. 31, 1994. Anyway, thanks for your news about the update.] >>It doesnt? I have been successfull using sequential bitmaps as masks. Works great for "cloaking", "Predator" and "Transporter" effects<< Yes, I do believe you on this. But I'm wondering if you can cast shadows on your sequential bitmaps to use the Predator & Star Trek effects for added realism. Another thing I want to add is that I haven't seen any animation using Mirage Fxs and the camera moves! Yes, I mean the camera move & the Mirage fx also move in sync with it. I know that you have to take extra steps in doing this, but it'll make your scene much more "advanced" than just a static shot. – SPECT
#132877From: bill "digr" lundeenNov 2, 1994 12:06 PM
*** How on earth did you get ver. 1.3.3 ? *** I got mirage about a month ago, ver 1.3. Discovered a prob with using sequential masks files > 100 or so. David responded quickly verifying the problem and sent me the update a week later. This allowed me to load a sequence of masks in the 200+ number (so far). *** cast shadows on your sequential bitmaps (?) *** only in so far as the geometry the maps are assigned to. To do what I think u are getting at would require multiple render passes to set up the masks and the geomtry parts in the scene u want to effect. then video post to get the result. I havent experimented much with this yet so I may be wrong. *** the camera move & the Mirage fx also move in sync with it. *** Yep, done that! I have a scene of a space station flying in from off camera across a planet. the station "cloaks" into view. I am still tweeking the mask images to get the desired fade-in effect. Hope this helps. At least inpires!
#132917From: Nov 2, 1994 3:07 PM
>> Greeting from another IPAS user at Santa Ana, California. Small world – I'm in Newport Beach! We just finished a show open for a series on FOX with extensive use of Mirage, and I must say that it worked out great! Love it!
#133070From: T-Spect LeNov 3, 1994 8:03 AM
>>We just finished a show open for a series on FOX with extensive use of Mirage, and I must say that it worked out great! Love it!<< Hi there. You're Gregory Pyros!! I've read your book "Inside 3DSr3"; "3DS Special FXs" pg. 128-132. Quite useful tips & tricks you got there. Keep up the good work. Anyway, I don't know if you have to keep this a secret in revealing the title of the show. If not, then 1) I'm just curious what is the title of the show, air date, ect..? 2) What type of effects do you use with Mirage? (i.e. water ripples, spooks, cloaking, ect..)
#133176From: Nov 3, 1994 1:42 PM
Spect: >> You're Gregory Pyros!! Well, it depends on who's asking! :^) Glad you enjoyed the books, we'll have to get together sometime when you're down in the area! We must be a full 5 miles away from each other – I'm next to John Wayne airport, on Dove Street. Greg Pyros
#133232From: DAVID CAMPNov 3, 1994 5:10 PM
Hi Greg Great response to the "Shareware Newsletter" idea, this is going to be great. I have a quickie question about Mirage. What kind of machine are you using it on? I have a 486/66 with 32 megs-O-ram, and the "real time"preview isn't even close (for some FX, it's closer to a frame every 2 seconds) and even on the 586/90 that I'm occasionally lucky enough to lay my hands on, Mirage still seems to drag in the mud. Also do you run at 24Bit or 16Bit color for you main display when using Mirage? (Do you normally run at 8Bit and use a seperate set file to start Mirage?) BTW if you have any cool Mirage settings that you would mind sharing, let me know. Would you like to do a "How To" about Mirage for 3DS /XP ? Thanks for the time See ya' -David
#133270From: John N. JordanNov 3, 1994 8:36 PM
>486/66 with 32 megs-O-ram, and the "real time"preview isn't even close < I agree. My 486/66 is slower than molasses with Mirage (the preview, that is). I saw it at Siggraph on a P90, and bought it. When I got home, all that cool interactivity was shot. Haven't used it since. (except for playing) I don't have the time (patience?) to tinker with it enough to know what it'll do. I still think it's cool. JNJ
#133599From: DAVID CAMPNov 4, 1994 9:27 PM
>all that cool interactivity was shot. Haven't used it since. (except for playing) I >don't have the time (patience?) to tinker with it enough to know what it'll do. I still think it's cool. My thoughts exactly. I'm still glad I have it, but it's just one more reason to get that P90 (like I need another reason <g>) BTW what kind of 3D work do you do? See ya' round -David
#133650From: John N. JordanNov 5, 1994 12:44 AM
David- I do graphics for a video production house. Lots of basic stuff, like logo's, and "info" graphics. Lately, we've been doing more complicated stuff, but nothing really wild. We're working on chromakeying, and some compositing but haven't gotten there yet. (no time) On the side, I'm toying with doing a 3D type game. A basic point-n-click type. Probably not animation. Windows based. Logos just pay the bills.. >Pentium 90 Yeah, after Siggraph I knew I had to get one. Work's been going well for me, and it looks like I may buy one within a month or so. I definately could use it to get stuff done quicker. What do you do? JNJ
#133474From: Nov 4, 1994 2:17 PM
David: >> I have a quickie question about Mirage. What kind of machine are you >> using it on? Either one of the P-90s or a 486/66, all have 64 megs of RAM. The P-90 is obviously faster, but I found the 486/66 usable. I have two different 3DS.SET files, one for 256 colors, one for 16.7 million. Greg Pyros
#133600From: DAVID CAMPNov 4, 1994 9:27 PM
Thanks for the quick reply to my "quick " question. -David
#133789From: Nov 5, 1994 8:56 PM
David: Anytime! Greg Pyros
#133338From: T-Spect LeNov 4, 1994 2:10 AM
Hi, Yes, I'll contact you when I have free time. From the biography on the books you're involved with, I pretty much know what kind of works you do. Unfortunately from now to next quarter of 1995 I'm doing intense 12+ hrs/day freelance contracted works. Regards, TSL
#133475From: Nov 4, 1994 2:18 PM
Spect: >> Unfortunately from now to next quarter of 1995 I'm doing intense 12+ >> hrs/day freelance contracted works. I don't know, many freelancers on the forum would not consider that unfortunate at all! Is this all 3D Studio, or programming, or what? Greg Pyros
#133702From: T-Spect LeNov 5, 1994 11:27 AM
Hi there, I guess my English kind of rusted over the years. I should used "luckily" instead of "unfortunately". >>Is this all 3D Studio, or programming, or what?<< It's an interactive cd-rom game for the teenage – adult market. For my part of he production: 70% 3D Studio, 0% C+ programming, 30% live digitized video compositing to animation [Adobe Premiere on the Macs]. I'm n o t responsible for SGI Power Animator v5 (for detailed main character close-ups), original musics, storyboarding & management. I'm currently in the production phase of the project. The theme is action/adventure type. Some violence & sex, but still have a "R" rating, not NC-17 ! Heavy video rotoscoping & compositing make less work for 3-D Studio based character animation so I'm doing lot of futuristic & gothic architecture modelings. We still have to finalize the title, but temporary it's "Mentat Muadbib". Spect
#133790From: Nov 5, 1994 8:56 PM
Spect: Sounds like a fun project! >> "Mentat Muadbib" Sounds like it's out of the "Dune" books! I like it already! Greg Pyros
#133936From: DAVID CAMPNov 6, 1994 7:15 PM
>so I'm doing lot of futuristic & gothic architecture modelings…… I'd love to see some of your models, I'm really into gothic architecture.
#132861From: Kyle J. McKisicNov 2, 1994 9:38 AM
Hi Bill, just checked — I've got v1.3, can I upgrade for free or is it more $$$? thanks, -Kyle
#132878From: bill "digr" lundeenNov 2, 1994 12:06 PM
Hi, check with David at Digimation.
#132900From: Kyle J. McKisicNov 2, 1994 1:30 PM
Bill, thanks -Kyle
#132910From: Aaron W. OstlerNov 2, 1994 1:55 PM
Kyle, The upgrade to v1.3.3 (which is the latest) is free. Just check with David at Digimation and he'll send it right out to you. I'm trying to find time to put several new enhancements into Mirage, including the ability to use animated flic files for masks and a graphical file selector, as well as a few more controls for the ripples. I'm also considering making a BXP version that would work like the IXP, but you would be able to apply an animated mirage effect anywhere in 3D studio where you can load in a bitmap or flic. For example, you can assign a mirage effect directly as a texture map in the materials editor. This would be available to registered Mirage users.
#132951From: Kyle J. McKisicNov 2, 1994 6:58 PM
Aaron, <<you would be able to apply an animated mirage effect anywhere in 3D studio where you can load in a bitmap or flic. For example, you can assign a mirage effect directly as a texture map in the materials editor. This would be available to registered Mirage users.>> -most excellent. Here's a wishlist item I would like to be able to control where a ripple might start. For example you toss a rock in some water – I want to set the frame# the ripple should start and where. This could be defined in 3D space, or coordinates of the image resolution. I like how the ripples and waves move together, but I think it lacks some control of all the aspects of the wave/ripple. Another useful way of masking would be to queue the alpha channel – then set wether or not Mirage affects black or white parts of the image.
#133187From: bill "digr" lundeenNov 3, 1994 2:00 PM
Wow! Sounds good to me. Thanks Aaron, I am enjoying Mirage already and the future u describe is even more exciting! Bill
#133271From: John N. JordanNov 3, 1994 8:36 PM
>>BXP -For example, you can assign a mirage effect directly as a texture map in the materials editor. << That would be really cool. I'd like to see that. JNJ
#133318From: Tim c BrananNov 3, 1994 11:46 PM
You are a tough guy to get a hold of. I have a question for you. I was planning on showing Mirage for the user group on the tenth, and wondered if you or Gary are up to doing the actual demonstration. I have not had as much time to fiddle with it as I would like, and you obviously know it better than I. Eybrowse I can handle, but I've only scratched the surface on Mirage. You or Gary up for it? Let me know, If you can't, I'll have to cram and learn as much as I can before the 10th.
#133317From: Tim c BrananNov 3, 1994 11:46 PM
Actually, I believe it does support an animated mask. I have spent a little time with it, and was able to make an animated mask, though the docs could use a little more info on it, I did get it to function.
#133395From: Kyle J. McKisicNov 4, 1994 10:29 AM
Tim, <<though the docs could use a little more info on it>> yeah. I assumed that because It wasn't clearly stated in the docs that you could use a sequence of files – so you couldn't. I guess you can! thanks -Kyle
#133668From: John TissavaryNov 5, 1994 2:14 AM
I just used animated masks for the 6th time in mirage. You need to simply specify mask*.tga (or other extension). John Tissavary | LUNA cie, inc
#133722From: Kyle J. McKisicNov 5, 1994 12:46 PM
John, thanks, I guess it wasn't documented very well in the docs. -Kyle
#133831From: John TissavaryNov 6, 1994 1:59 AM
The docs are pretty useless, but a few minutes test driving can go a long way. I avoid manuals unless absolutely necessary, I guess it has its advantages sometimes <g>. jt
#133669From: John TissavaryNov 5, 1994 2:14 AM
I love Mirage, but them I'm a big fan of 2d graphics effects. Besides, it's easy to integrate into 3D scenes using masking. John Tissavary | LUNA cie, inc