CompuServe Thread

#question rendering

18 messages in this thread
#135669From: Mario GervaisNov 13, 1994 3:51 PM
I can't produce a decent scene without having banding on my objects. I have tried using high palettes for colors but I still have banding. What did I do wrong
#135683From: Tim c BrananNov 13, 1994 5:26 PM
First of all, what output are you rendering to? If you are going to a flic file, that is an 8-bit standard, and very likely to induce banding, unless you have chosen your colors very carfully. If you are set to high pallette modes and are rendering to a targa, or tiff (for example), there should be no banding. Another thing is to consider what color depth you are running at. Are you looking at these images in 3DS, or in another program? type "3ds vibcfg" at the dos prompt and make sure your driver settings are set for something other that 8 bit mode for Render-display. If neither of these suggestions work, you need to upload more information about your system and your settings in order to diagnose what is wrong. good luck.
#135717From: Nov 13, 1994 9:44 PM
Tim: >> If you are set to high pallette modes and are rendering to a targa, or >> tiff PMJI, but the 'high pallette' button is ignored by 3DS when rendering to Targas or TIFFs, in fact, the only time it is looked at is when rendering out to a FLIC! Greg Pyros
#135731From: Tim c BrananNov 13, 1994 11:05 PM
I did not know that! (Weird and wild stuff) Actually, I think I did read that and It went past me, because I have noticed when I rendered to targas it would still be high color, even when it was set to low. I just never bothered to figure out why.
#135853From: Nov 14, 1994 12:21 PM
Tim: There is so much in this program, nobody has figured it all out yet! And as soon as anyone gets close, they come out with a new release! That's why this forum is so great – everyone is only responsible for a different chapter, together we know it all! <bg> Greg Pyros
#135986From: Mario GervaisNov 14, 1994 8:03 PM
thank you for your tip. I will try to save a file and display it on a 24 bit display to see if it is only a problem of color depth. I have so far tried it on a 16 bit display and I get the problem but I mill definitly try it on another system
#135757From: MARTIN G FOSTERNov 14, 1994 2:12 AM
Mario, read the manual (RTFM) page 7-210 (in release 3) first 2 paragraphs and review that information.
#135761From: Paul Sanford [LVL5]Nov 14, 1994 2:25 AM
>> read the manual (RTFM) page 7-210… << Don't you mean RTM? You must have accidentally slipped and hit the f key, its right below r and t. <g> Paul
#135867From: SyndesisNov 14, 1994 1:16 PM
That "F" stands for "fine," as in "read the fine manual".
#136011From: Paul Sanford [LVL5]Nov 14, 1994 9:22 PM
>> That "F" stands for "fine," as in "read the fine manual". << Hi John, I had a little <g> in my message to Martin. He put RTFM but only wrote "read the manual." I like to think the F is short for, um, copulating. Speaking of FOR UM COPulating, I assume big brother Bob is watching!<g> Paul
#136040From: Jonas Ruikis [ADESK]Nov 14, 1994 10:10 PM
Paul, << FOR UM COPulating, I assume big brother Bob is watching!<g> >> I am tho'… jonas[adesk]
#136055From: James Coulter[Mindscape]Nov 14, 1994 11:40 PM
And all this time I thought the "F" in "RTFM" stood for _Freaking_! <BG> — James — MAP —
#136151From: Russ Wood [Insight]Nov 15, 1994 9:55 AM
John, <<That "F" stands for "fine," as in "read the fine manual">> NO NO that's friendly manual! …(g)… Russ Insight Development Is this really how thread drift starts? …(g)…
#136195From: Jonas Ruikis [ADESK]Nov 15, 1994 12:42 PM
<< Is this really how thread drift starts? …(g)… >> yup.. jump it to take-5 please..
#136166From: Forcade & AssociatesNov 15, 1994 11:16 AM
John, I was told that the "F" stood for "Funny" (or something like that <g>). Terry Gilbert Forcade & Associates
#136196From: albert waltnerNov 15, 1994 12:42 PM
>> That "F" stands for "fine," as in "read the fine manual". Sure it does <g> and SNAFU = Situation Normal, All "Fouled" Up <Really BG>
#135883From: MARTIN G FOSTERNov 14, 1994 2:43 PM
Paul, >> Don't you mean RTM? << no. RTFM is just Freakin' Fine <G>.
#135989From: Mario GervaisNov 14, 1994 8:06 PM
Martin, Thank you for the tip, I will. I will also try to view my file on a 24 bit display instead of the 16 bit that we own.