CompuServe Thread

#StarGate

11 messages in this thread
#446From: ASDGNov 6, 1994 12:38 AM
If you can take in the feature film StarGate with Kurt Russle and James Spader (and Jay Davison), and you think the Mask/Body Armor effects are cool…they were done with Elastic Reality. The "Jig Saw" mode in our Windows (and SGI) versions was specificly developed in support of the creation of this film. One of the examples of how our cooperation with Hollywood studios benefits desktop users.
#489From: Andrey ZmievskiyNov 7, 1994 1:21 AM
What kinds of other cool effects do you have up your sleeve? 🙂
#491From: ASDGNov 7, 1994 2:23 AM
Andrey, There are a whole bunch of things under development right now. We'll be making some disclosures at Comdex so I can't say right now. Jason ERI Technical Support
#504From: Matt DruryNov 7, 1994 9:30 AM
Yowser!
#513From: Ricardo GuitzNov 7, 1994 11:45 AM
Hello. I imagine the effects for the movie were created on the SGI machine, and do you think something created in the Windows version could transfer with decent quality to film or video?
#577From: ASDGNov 8, 1994 7:01 AM
Yes, I do. When the software being used is identical, and the resolutions are kept the same, the only difference between rendering on a PC and rendering on another platform is the time it takes to render. In preparing Elastic Reality for Windows, for example, one of the validation tests we used was to render the same test frames from the same projects running on the SGI and a Windows machine. The resulting frames were subtracted one from the other (actually, they were differenced) and the results inspected. Any difference between the two versions would be revealed in this manner. As for rendering time, certainly there is a LARGE difference between 100 and 150 MHz R4000s, R4400s and R4600s, and a 66 MHz 486. But as you shift into the Pentium range the difference is reduced a great deal with a 90 MHz Pentium executing faster than a 100MHz R4000, for example. Once MIPS and PowerPC based Windows machines are factored in, the differences in rendering time become very fuzzy. In actually transferring to video, there would be no difference at all since the same techniques (our Abekas driver for example) are available on both platforms. In transferring to film, you'd probably have to transfer PC rendered images through another platform for actual motion picture film recording. This could be as simple as being on the same network, or by writing a TAR tape, or even removing your harddrive and placing it on a Windows NT machine which is one the same network as the motion picture film recorder. And as a last comment, the proof-is-in-the-pudding. There's a couple of movies in current release which had some shots run on our PC version as the post-houses tested the product to make sure we did our jobs right. Perry (off on an extended Comdex trip – thanks for asking!)
#645From: Ricardo GuitzNov 8, 1994 11:06 PM
Thanks for the answer Perry. I'll try to stop by the ER booth at COMDEX. Unfortunately I'll only have two days at COMDEX this year, and it's got to the point where not even in the whole week you can see everybody and all the things you want to check out.
#684From: Erich K. SchrottkeNov 9, 1994 2:50 PM
>>and you think the Mask/Body Armor effects are cool…they were done with Elastic Reality.<< Very cool indeed! I saw the movie this past Sunday and really liked the effects! Will you folks have a booth at COMDEX? I'd like to make sure to drop by and get a personal demo!! (Hawaiian Coffee or Chocolate Macadamia Nut bribes available)
#755From: JohnEMcKeanNov 10, 1994 8:32 PM
I'm an architect currently trying to make the transition into a professional producer of animations. I just completed my first one using Stratvision 3D on a powermac. Is there any way you can compare the power of Elastic Reality to this one? Does ER run on the mac platform? I'll have to go swee the film. The clips in the commercials are impressive.
#814From: DAN BUENDIANov 12, 1994 11:52 PM
ER does run on the mac. In fact, when it first came out, I saw it for about $99. If you want to check it out, you can download a demo of in the Graphics Plus+ area, or direct from them.
#806From: – VisitorNov 12, 1994 4:29 PM
HOW CAN I SEE SOME SAMPLE MORPHING ANIMATION?