#Shading problem
3 messages in this thread
GreG,
I've been using Imagine 3.0 for a couple of months now. I really like the
program, though the interface could use some help. There is one anomaly
however, exhibited by the renderer, for which I cannot find a solution. I'm
trying to create an image of a brushed aluminum cabinet. The cabinet is
basically rectangular and slightly relfective. All corners have a small radius
on them. When I render the image, the sides of the cabinet show sharp shading
differences between faces in the same planar surface. It actually makes a
perfectly flat surface look as if it were faceted. If I select edges on the
planar surfaces and make them sharp, the resulting render does not exhibit the
sharp shading differences, however the overall shading is very dull and not at
all the effect I'm looking for. I've played around with different texture
settings and nothing seems to make a difference. I would appreciate any help
you could give me. I can upload the object (it's quite small) if that helps.
Thanks, BL
Bob,
Knowing just which edges to make sharp, and which to leave shaded to get the
desired affect takes practice. Please do send me the object. Thats the best
way for me to see what you see. It also gives me the opportunity to modify it
and send it back so that you can see what I changed.
Send it via e-mail, as I will get it MUCH quicker.
-GreG
I'm kinda green at e-mail, could you give a short tutuorial. thx, bl