CompuServe Thread

#Sculpting with AM

15 messages in this thread
#1735From: HARTMUT WAGENERNov 13, 1994 12:09 PM
Hi there, is there any chance to get some written information about sculpting with AM? My problem is : The documentation coming with AM is well done, but it does not satisfy all needs. By example, multiple patches which share one (or more) controll-point(s), its hard to understand how to construct such surfaces without unwanted differences in curvature. Its told there is a video to show how sculpturing should be done, but for me (talking and hearing german better than english) written documentation will do much better. Or is there a simple answer to my question : How can i edit control-points later? I am talking of control-points of patches which should apear curvy, but they should look like a cross and not like a "S". Many thanks for answering my previous questions … Hartmut
#1740From: sanford kennedyNov 13, 1994 3:32 PM
<patches showing edges … more documentation> Hartmut, I have experienced many cases where the edges of patches rise up or cut in below another, ruining the smooth surface. I work around that by adding more and more splines and creating smaller patches in the problem area. I have tried using Gama and Magnet with mixed results. Sometimes you can fix a bump by using Peak on the control point. But it often does more damage than it fixes. I suggest you always make at least two or three constantly updated copies of every segment you build. I save two copies after almost every operation. My hand is always poised above CNTL-S. If you have to back up, and have to delete a spline, you usually have ruined your model and it takes a lot of work to get the shortened spline unstuck from the wrong control point. Finally, try modeling the same area with different patterns of splines. There is always another way to build a segment. The smoothest models are generated by the lathe tool. If you hand-build, it is a nightmare to get everything smooth. Another trick I use is to build separate parts that are lathed and distorted, then join them together in a place where the inevitable seam will not show. This works good on faces and hands. I am writing a book on modeling in A.M. and it will be available at the time release 3.0 is shipped. Good luck. Sanford
#1741From: HARTMUT WAGENERNov 13, 1994 3:47 PM
Thanks for your long answer. It looks like the sculpting-tool needs some work for the next version. A tool for editing control-points after drawing and a better way to delete lines between points is in my opinion a good way to make sculpting easier. Perhaps the spline-editor should have control-possibilitys like in 2D-Software (b.e. COREL-Draw!). Read you again … Hartmut
#1748From: Jim JonahNov 13, 1994 5:19 PM
Sanford, One of the best tricks I learned for adding splines is to NEVER connect the end point of the new sline, have one extra point dangling off the end, then after connecting the second to last point, you can delete the dangling point. This has something to do with the way A:M keeps track of which points are part of which spline. This forces A:M to think of the new spline as truly a new one, Not a continuation of an existing one. The main benefit of this is that later deleting this spline (for me so far) doesn't destroy your model! Jim jonah
#1762From: sanford kennedyNov 14, 1994 2:05 AM
Jim, Good idea. I am doing a hummingbird tonight. I'll try it. Sanford
#1767From: Adam DiGleriaNov 14, 1994 11:09 AM
Sanford, When will your book be out? Which I guess is the same question as when will A:M 3.0 be out. <g> AD
#1777From: Steve/HASH, Inc.Nov 14, 1994 1:43 PM
A:M 3.0 will definitely be shipping by March…. we are stilll shooting for January, but a definite March give us some breathing room… Steve, Hash Inc.
#1800From: Adam DiGleriaNov 15, 1994 11:26 AM
Steve, So what you are really saying is you were shooting for last Christmas, but it was delayed <BG>…. <OW!> Just kidding you guys, stop throwing stuff! I vote for throwing out the necessity to split the seg up and reassemble in character. Also (your gonna love this), seemless and efficient DXF import/export. I'm sure it's easy to do… 😐 AD
#1881From: Steve/HASH, Inc.Nov 17, 1994 7:07 PM
Watch out Adam ! here comes a big rotten tomato! Just Kidding <g> This version has taken more work than we thought… the new interface has been really tough! But hey, we figure if Microsoft can be a year or more late it's OK for us to be a couple months behind <BG> Steve, Hash Inc.
#1904From: Adam DiGleriaNov 18, 1994 10:04 AM
<SPLAT!>, "ouch!" Hey Steve, what's the big idea? <hefting quivering, oozing pile of green jello (with the little fruit bits). Aiming for the fingers, I fling… 'MEEOOWWoo' Dang it! Another good cat put to rest, Steve slinks (saunters?) away.> BTW, IS there any chance to get automatic skinning? Adam 'It's made from horse hooves you know' D.
#1929From: Steve/HASH, Inc.Nov 19, 1994 7:58 PM
ROTFL!…. Unfortunately, no automatic skinning this time around! We'll try and get it for our late 95/early 96 release…. Steve, Hash Inc.
#1788From: sanford kennedyNov 14, 1994 10:35 PM
Adam, Look for the book around March-ish..A certain amount of luck ic necessary in a project like this. Sanford
#1747From: Jim JonahNov 13, 1994 5:19 PM
Harmut, The training tapes show the computer screen through probably %90 of the tape, so visually following along probably wouldn't be that hard. I think the tapes are invaluable! Jim Jonah
#2073From: HARTMUT WAGENERNov 26, 1994 11:21 AM
Thanks for this answer. I try to get a copy of this (these) tapes to play them on my PAL-Video. I have bought AM through KODIAK, a german seller of 3D-Software. Perhaps i can get a PAL-Version there. Hartmut
#2077From: Jim JonahNov 26, 1994 12:48 PM
Hartmut, Great! If you do have problems, ask away, there are several users who seem to always be available and willing to help! Have fun! Jim Jonah