CompuServe Thread

#3dstudio+OS/2 Warp

14 messages in this thread
#136810From: michael harmonNov 17, 1994 10:49 PM
Is anybody using OS/2 Warp on a multiprocessor machine?…Networked? It seems like we could have 2 machines in one box… wouldn't that make a cute little rendering farm?
#136831From: DAN BUENDIANov 18, 1994 3:36 AM
IBM has told me that the SMP version of OS/2 Warp (the version made specifically for mulitple processors) has not been released yet. It is due to be released in Q1 of '95. (I'm waiting to make the leap!!!)
#136850From: Jeff BakstNov 18, 1994 8:59 AM
I do not believe you will see much faster rendering using 2+ CPU's unless 3DS really takes advantage of this. Depends on how IBM implements VDM's if each runs on a processor then purhaps a slight increase…this is doubtful though. It is a shame that Autodesk/Yost are so wishy washy about what they are doing…purhaps a 4.1 that uses 2+CPU's or a native *nix version or even a OS2 version (OS2 will have OpenGL soon it is in Beta) and forget about NT (-: Again I will say that a portable 3DS is the only salvation it is a shame as I wanted to buy a Power personal but what for 3DS is still a 32-bit DOS code…I wish Yost/Autodesk would see the light. Jeff
#136984From: Tim c BrananNov 19, 1994 1:28 AM
>>Again I will say that a portable 3DS is the only salvation it is a shame as I wanted to buy a Power personal but what for 3DS is still a 32-bit DOS code…I wish Yost/Autodesk would see the light.<< How do you know they haven't? They could be working on a version for NT as we speak. And how are they wishy/washy? They are definately tight lipped, but I don't see much that could be called wishy washy. by the way, NT has openGL now. Tim (playing devil's advocate)
#137132From: Jeff BakstNov 20, 1994 1:29 PM
Tim, Well wishy washy in terms of supprting only NT and not creating a portable 3DS like for unix and X…BTW OS2 will have OpenGL and the GUI is much cleaner than that of NT…I run NT and think of windows with the outdated passe windows look…microsoft should change to look more like a workstation GUI than that of an entry level interface like OS2 has now! I read about a Kubota graphics card for PCI and Pentium based workstations supports OpenGL…too bad 3DS won't be here to take advantage of it…like wait until 11-95 for 3DS R5…yea right! Yost people need to release NT/R5 in 1st ATR thats QTR (-: R4 is not a real release it should have been 3.1 Jeff
#137323From: Tim c BrananNov 21, 1994 4:30 PM
Much as I would like them to release R5 in 1st qtr 95, I doubt that is going to happen. I figure they still gotta lot of work to do before it will be released. Other than that, can't really argue with anything you have said. Can't say I would prefer a UNIX version of 3ds though. UNIX is already a headache, even with X. This is just my opinion, of course.
#137008From: michael harmonNov 19, 1994 9:24 AM
My contention is that with 2 processors in one box, I would save money on hardrives, video cards, monitors, and controllers, and still have the equivalent of a two machine rendering farm. Today I've been told that OS/2 doesn't have peer-to-peer networking so I'm not sure how two sessions of 3dStudio would work.
#137038From: Peter WilkinsonNov 19, 1994 2:49 PM
PMFJI I do not know how you would actually set up peer to peer in your two processor system, but there *are* LAN products available for OS/2, e.g Lantastic for OS/2 from Artisoft and OS/2 Lan Server from IBM, both can provide peer to peer sharing without the need for a dedicated server. Peter.
#137276From: Doug AzzaritoNov 21, 1994 11:37 AM
> I've been told that OS/2 doesn't have peer-to-peer networking Slap the person who told you that. First, we're talking about ONE BOX (intra-computer networking). OS/2 has had that for years. I've been able to run 2 copies of 3DS on OS/2 (only 1 CPU) since OS/2 2.1. For "inter-computer" networking, I am using IBM LAN Mgr. It supports both client/server and peer-peer networking. If you have a small network (no dedicated server) you should look at LANTastic for OS/2. You can mix OS/2 & DOS clients on that network, and even tie in a Novell or IBM server. — Doug Azzarito
#137275From: Doug AzzaritoNov 21, 1994 11:37 AM
> Depends on how IBM implements VDM's if each runs on a processor > then purhaps a slight increase…this is doubtful though. Why? OS/2 implements SMP (Symmetric MultiProcessing) with some hybrid modifications. A process can be assigned to a CPU. A VDM is a process, so if you run 2 of them on a 2 CPU machine, they could run at the same time on different CPUs. When one of them needs kernel resources (usually a process spends <10% of its time in the kernel), that process will relinquish its CPU until the kernel is available. Assuming no other CPU-bound processes are in the system, 2 3DS sessions should both run at close to maximum speed. > portable 3DS is the only salvation it is a shame as I wanted to > buy a Power personal but what for 3DS is still a 32-bit DOS code Imagine a native OS/2 version of 3DS? Multiprocessing would be even easier (because 3DS would be able to tell OS/2 what threads need the CPU, instead of letting OS/2 decide). As a bonus, a recompile gets you a PPC version of 3DS. Yes, I've seen this myself – 32-bit OS/2 apps that were written before we ever heard of PPC *have* been recompiled, and they now run on OS/2 for PPC. — Doug Azzarito
#137342From: Jeff BakstNov 21, 1994 7:48 PM
I would not mind at all a native OS2 version o 3DS… that is up the Autodesk/Yost…chances are that they will do a NT version…kinda sucks they should use come kind of port lib that allows different OS. 3_Tw Jeff
#137487From: Doug AzzaritoNov 22, 1994 3:53 PM
> a native OS2 version o 3DS… that is up the > Autodesk/Yost…chances are that they will do a NT version. I think it's up to Autodesk. I just hope they've looked at something like WATCOM C/C++, which comes in both 16 and 32-bit flavors, and does DOS/WIN/OS2/NT in the same package. The port would be much easier this way. Of course, if you look at the technical comparison, OS/2 wins over both NT and Win95. NT is too resource intensive/expensive, and Win95's multitasking is a joke. OS/2 Warp has a footprint as small as Win95's, it multitasks better than anything, and it's well under $100!
#137885From: Jeff BakstNov 25, 1994 3:05 PM
Yes I agree OS2 foes multitask better than NT and Win95 ..however, the user interface for windows95 is *much* better than OS2 and NT…it is still designed for the user who just is buying a computer…I am using Beta2 of Win95 and find it cumbersome…OS2 interface is really a joke…If only IBM would allow the user to choose the interface from OS2 WPS…Windows or my choice Motif style… I read that Sun is porting NT to their sparc…if I were a Sun user and was forced to use some a primitive GUI I would switch over to SGI or IBM for WS. I have been saying purhaps to deaf ears that 3DS needs to be available on the most advanced systems like WS and not on PC's…due to the fact that it is some a compute intensive application…it needs very fast floating point which Intel CISC cannot do…whereas the RISC PowerPC, MIPS, Sparc zip along at. People buyt software and then the HW it needs…3DS can grab a very big market from the likes of Softimage Wavefront, etc. buy offering their code on those WS at a price point say $1000.00-$1200 above the DOS price…I would buy immediately if it was avail for SGI Indy or Indigo or IBM RS6K or even Sun. If 3DS is such a professional package then it needs to be run on a real OS…not DOS and sure as hell not NT as long as NT has that stupid as sin GUI. Even OS2 needs help in the user interface dept. Why not adopy the CDE across all platforms OS2, UNIX? One interface for all OS's…Motif is here to stay and is much better than OS2…I would love to be able to change the widgets OS2 uses to that of Motif as well as the behavior of the windows ala X-Windows.
#137274From: Doug AzzaritoNov 21, 1994 11:37 AM
> the SMP version of OS/2 Warp (the version made specifically for > mulitple processors) has not been released yet. Why wait for SMP Warp? SMP OS/2 2.11 is out on the market NOW. Sure, Warp has an updated GUI, and a smaller memory footprint, but that's not top priority in an SMP machine. If you have a dual-pentium box that is MPS 1.1 compliant, you could use SMP to do rendering on one CPU and modelling (or game playing) on the other! — Doug Azzarito