CompuServe Thread

#Video Post – alpha ?

8 messages in this thread
#137625From: KeyframeNov 23, 1994 10:36 AM
Gary, I am having a few problems using video post. What I want to do is render a 3ds scene in video post and then do a pull focus on the camera do obtain my effect. Not a problem so far (blur.ixp) , but I also need to blur the alpha chanel of the image so that when I export the images to our paint system I recieve a blured cut-out, at the moment what happens is, I get a blurred image with a clean sharp matte. I could probably do what I want by rendering the sequence with alpha-split and then bluring the two sets of images but then I would need to combine the 24 bit and the 8 bit images to create my cut-out. Any answers or clues to help me out would be appreciated.
#137628From: Yost GroupNov 23, 1994 10:45 AM
You've got the right idea. David Stinnett has already spoken eloquently about the subject. (and I quote)
#137682From: KeyframeNov 23, 1994 1:35 PM
Thanks for the quick response, I actually remember reading that message a while ago. I think that the effect that I am after is a bit simpler than the one you explained. I only need to blur the 3d model and the asscoiated matte. I would like to keyframe the effect and therefore cannot use photoshop.
#137759From: Yost GroupNov 23, 1994 10:06 PM
You can use blur.ixp instead of Photoshop. Just follow the same procedure David outlined (using Alpha Split). – G
#137850From: David StinnettNov 24, 1994 11:40 PM
>> I only need to blur the 3d model and the asscoiated matte. Just run the blur filter over the scene, but render with alpha and set "split alpha" to yes. Then bring in the alpha frames that were created by the split, and run blur over those too, with the same settings. This should work fine, the only difference being that instead of 32 bit TGAs, you now have a set of 24 bit TGAs and a separate set of 8 bit alpha channel TGAs, all blurred and usable as masks.
#137874From: KeyframeNov 25, 1994 11:48 AM
David Thanks for your reply, unfortunatly we do need 32 bit files only, I wonder if there is a util that will enable us to join the 24 bit and the 8 bit together ?? -Phil
#137939From: David StinnettNov 26, 1994 1:34 AM
>> I wonder if there is a util that will enable us to join the 24 bit and the 8 bit together ?? You can do this in 3ds. In video post, load an IFL listing the 24 bit TGAs in the queue. In the alpha slot for the entry put an IFL listing the split 8 bit TGAs as an RGB Mask. then render (with no background), and if you have "render alpha" set to YES (but Split to No), and render to disk, the resulting files will be true 32 bit files with the proper alpha.
#138331From: KeyframeNov 28, 1994 1:27 PM
David Thanks a lot for that suggestion. We hadn't thought of that. That will work excellently. Alan