#animation quality
11 messages in this thread
How come animation quality is of a lower quality than a still picture
rendering? What options can I change to raise the quality to the level
of a still picture?
I'm rendering in 640x480x1.00(aspect ratio of 1)
Thanks for any help..
john
John, When you render to .FLI or .FLC they are both 8 bit formats.
AKA 256 color. THat's why they're lower in quality than stills. If
you;ve got 3ds set up properly you're most likely rendering stills to
24 bit or 16.7 million colors. First thing to do is make sure you
render animations using the medium or custom palette setting. Low
will give bad results and high isn't any better than medium. Really,
though, the only way to get animations as good as stills is to render
them to actual video tape – frame by frame.
Well, one thing is that video resolution ( if by quality you mean
resolution ) at 750+- by 480 is so much lower than film resolution
which is generally lower than still print resolution. If by quality
you mean detail, lighting, etc. the still is (hopefully) studied for
awhile while the animated image flys by. Ive found that in order to
create a still print from an animation I need to add radiosity
effects and sometimes use higher res maps as well as more complex
models. If you are going to video. then res higher than 756×486 (
vista board ) or 752×480 (PAR) is useless. 640 is cutting it thin
though.
Thanks for your help, guys…
John
John,
<< If you are going to video. then res higher than 756×486 ( vista board ) or
752×480 (PAR) is useless. >>
Actually this statement is not *_quite_* true. If your ATVista card supports
1008×486 NTSC res., frequently you will achieve a higher-quality image than at
756×486.
BILL
Edward
<< (PAR) is useless.>> How can you justify a comment like that? You,
personally, may not find the PAR fits your needs, but it's not very helpful to
say that it's useless.
TedB
!^NavFont01F0007MGHHG96973B
<< << (PAR) is useless.>> How can you justify a comment like that?>>
Ted- PMJI, but you might re-read the message. This was not an attack on the
PAR. He was just discussing the futility of improving renderings for VIDEO (
eg. PAR 752×480 ) resolution animations by increasing the resolutions of
texture maps etc. beyond that same resolution. For most cases I suspect that
is true.
Paul Lempke -Rising Star Graphics
Yes, Thanks.
Hey! I own and use a PAR all the time. I was saying, not very clearly
apparently, that more resolution than can be handled by a Targa , Vista, or
PAR is useless for video output. The PAR has enabled me to be much freer
creatively, since its so easy to go to tape. Ill try to be more understandable
in the future.
Hey Edward, sorry about the misunderstanding. CIS reformatted your
message into several short sentences and "(Par) is useless" is starts
a new line. I read a period in a the end of the previous line, my
mistake. Again, sorry!
No problem.