#Premiere and PAR
12 messages in this thread
I am presently beta testing Premiere 4.0 for Windows. It simply
doesn't work with the PAR card. When selecting the PAR drive as the
output destination for a targa sequence, "test.tga", the "making
movie " box comes on for about 2 seconds then dissapears,and Premiere
locks up. When checking the PAR drive directory, the file name
"test.tga" is created, but this file is only garbage. I also get a
General Protection fault in Premiere. When trying to rotoscope from
the PAR while in Premiere with an animatiom selected on the PAR, and
put in the construction window, with targa sequence output selected
to the "c" drive, no compression, it outputs a nunbered sequence of
targa files, but all the same file — the first frame of the
animation. In other words it does not auto-increment. I have played
around with the PAR windows set up screen with it's different
options, and nothing works. Adobe Premiere technical support knows
nothing. DPS PAR technical support also knows nothing. Furthermore,
DPS assures me that they have a guy working with Adobe to make sure
that the PAR will work directly with Premiere. Unfortunately, this
apparantly is not the case. Joyce Chung, the Premiere Windows
project manager , is not aware of any liaison . I reported my
problems in writing both to Adobe and to DPS, with no reply from DPS.
Joyce Chung did call me, which I appreciate greatly. However, Adobe
does not seem concerned that Premiere will neither save to the PAR or
rotoscope from it, and neither does DPS ! I tried my best to stress
the importance of this PAR market to Adobe. I am affraid that
Premiere 4.0 for Windows will be released in about two weeks, and it
will not work with the PAR. PAR users could let Adobe know how
important this would be. Contact Joyce Chung at Adobe Systems.
If perhaps I am doing something wrong with the PAR, someone could let
me know. I certainly got no help from DPS.
David
Further developments. Thanks to Dean Oliver of Virtually Real, who
responded, I can now save directly to the PAR from within Premiere.
However, Premiere still has trouble auto incrementing from the PAR.
Hopefully, Adobe can be persuaded to fix this before it's release.
Reading your thread and thought I would get more info on PAR. I have some info
on it but don't really understand what it cna do. Why does it need additional
software to make it work. I thought it was supposed to stand alone. Does it not
have the capibility to take incremental bitmaps and transpose them frame by
frame to video tape?
Dear Dale.
PAR stands for " Personell Animation Recorder ". Most people use it to
output directly from 3D Studio and play back near broadcast quality
from it in real time.
It is made by Digital Processing systems. (606) 371-5533.
David.
Yes David I know who makes it. But what I'm trying to understand is where does
Premier come into play. Does the PAR system need additional software to make it
run well or does it run fine the way it comes out of the box. If so why
Premier?
Premier, like Razor Pro gives you more editing capabilities and sound support,
so you can play real-time animation+ sound, if you have a good sound-board the
sound is at CD quality, if you can then record to BetacamSP, you can make in
one flow presentations with perfect quality in some instances good enough for
broadcast.
Premier and Razor Pro give you capabilities like you have in Video Post, but
much more then that. However you can easily use the PAR without that software,
most people have done for about 10 months now.
Christophe
All DPS PAR tech support has ever done for me is deny that any problem could be
theirs: "ITS A DOS PROBLEM", "ITS A SCSI PROBLEM ", "ITS A PHASE-OF-THE-MOON"
PROBLEM. WHEN IT COMES TO PAR, YOU'RE ON YOUR OWN!
Dear Cal.
I am still very satisfied with my PAR, and also with the tech support
( except for my questions on Premiere). It's a great product.
The problems with Premiere and PAR will be solved in two weeks. Notice
how quiet the "people who know" have been with this thread.
David
To relay something I read somewhere in this forum, someone asked DPS
at Comdex, and they said Premiere would support the PAR soon. I
believe January, but that's just a guess on my part.
What DPS needs to do (if they aren't already) is to make the same type
driver setup as the Quicktime based video boards have been doing for
the Mac for a couple years now.. allowing a plug-n-play ability with
any AVI based program. I believe the MCI drivers are a good start,
but not enough.
Personally, I'm waiting for Premiere to come out before I make a decision.
After having a pretty costly misunderstanding with In-Sync, I'm not so gung-ho
on their product as I had been. Also, Premiere should have more features, and
at a lower cost.
all IMHO,
JNJ
dear John.
Several weeks ago Gus Grubba ,on another thread, suggested that the
problem lies with the PAR driver and it's "looping" characteristics
designed for backgrounds and texture maps. He suggested that Premiere
needs to request a specific number of frames (targa files) from the
PAR. Or in the alternative, the PAR needs to have a command line
switch to turn off the "looping " when necessary. I think that he was
talking about the same problem I have reading from the PAR.
When I attempt to import a targa sequence from the PAR, which I know
to be only 10 frames in length, the project window in Premiere says
that I just imported 48 seconds worth of animation ! It seems like
if I could turn off the "looping ", the project window would read
correct.
What were your "costly misunderstandings with In-Synch"?
Ian.
John,
'pretty costly misunderstanding with in:sync'
what are you referring to ?
Jamie Carr
in:sync