#Color Palette
9 messages in this thread
Is there a way to print out a list of a 256 color palette and then remove
sixteen of those colors? I have a flic that I need to reserve 16 colors for
programming. I guess a better way would to be able to limit my flic palette to
240 colors. Is there a way I can do this, or a better way to do this?
-Andrew
Digital Art & Motion
Animator Pro is your answer.
– Phil
Hi Andrew,
What I would do is get your 240 colors that you will use and make the other 16
colors neon green (0,255,0) or some color you know will not be used in your
flic.
That way, when you render your anim to the pallete it will not use those 16
that you have 'masked out'. then dit in your 16 colors that you need for
programming.
Ani Pro can do this, but I think 'Pal Edit' (pallete editor that is included
with Microsoft developers software) does a better job. and it has a feature
that will automaticly put the standard windows colors into your pallete, in
their correct positions too. 🙂
I need to do this all the time for my job. 🙁
-Kyle
Take a look at that FLIC-COLORS parameter in your 3ds.set file. It's described
on page 57 of the Installation Guide. It'll let you reserve a set number of
color registers.
– Jack
>>FLIC-COLORS parameter in your 3ds.set file
I noticed this last night.
Thanks…
Andrew
Hi Andrew. The best way I have found to come up with an optimal palette is the
following. Render your frames in any 24 bit format or at least jpg at 100%
quality. In photoshop or other 24 bit program composite (paste in a single
frame) a few different frames of your animation that have important colors that
you want represented in your flic. If there is a small part of the rendering
that needs special attention in terms of color (a big blue room with a small
red object for example) then cut and paste the smaller object a few times. Save
your frame as pal.tga or jpg or whatever. Then in DOS use a program such as
Alchemy or Alch386 to make your reduced palette selection specifying how many
colors you want from that saved 24bit file. This is now your optimized palette.
Use Alchemy again to convert all your frames to that palette into a format such
as pcx or gif and load all those frames into AniPro to finally convert them
into a flic. I know it sounds convoluted but it produces flics with a much
higher quality that rendering a flic directly from 3Ds. Until DeBabelizer comes
to the PC, which is about to happen there is no program I know of that does
better file conversion and palette selection than Alchemy does.
Hope it helps and it is not too confusing
Arturo
Hi..
Thanks for the advice. Do you happen to know when DeBab.. is going to PC?
That will be nice to have.
Andrew
Don't know dates, just industry rumors but I will ask somebody (who might know)
on monday and let you know.
Arturo
Thanks,
Andrew