CompuServe Thread

#Market Survey

9 messages in this thread
#99710From: Rodney SomersteinDec 23, 1987 8:18 PM
Perry, I understand your desire to copy protect the game. Though I deplore copy protection, if a program is good, I will still buy it. I wouldn't buy a program that I couldn't use for at least a week. Sorry that I don't have any better suggestion, but I feel that conventional copy protection is better than your proposed method. Maybe you can have some sort of necessary guide to play, etc., that is sent only on registration. This could be necessary to complete the game, thus, people would be encouraged to register. If you do this, just make the game playable for long enough without the guide that people wouldn't likely get to that point while waiting for the guide. If it is an arcade game, maybe the word could be required to be entered before one of the higher levels. Rodney Somerstein 73167,2165
#99771From: Perry S. Kivolowitz/ASDDec 24, 1987 12:59 AM
I do not intend copy protection. I mean purchase verification. There is a world of difference.
#99784From: John FoustDec 24, 1987 1:42 AM
I think you've got to change your attitude about games, Perry. They are not hardware or business software. They have a shelf life of about 12 weeks, tops. They are like record albums. You can only count on the first few weeks of sales, and nothing more. Even in a piracy-free world, these facts would remain paramount. Games do not have a long lifetime. A second question: Presuming you do collect the names, addresses and urine samples you want from your buyers, what will you do if you can trace a pirated copy? Call their mom? Threaten legal action? How can you prove the piracy? The copy could have been made when they weren't looking at a user group meeting, for example. Or maybe a pirate came in their window one night, and made a copy. It's all so hard to prove, and just as hard to prosecute.
#99786From: John Sobernheim(TCR)Dec 24, 1987 1:48 AM
#99787From: John Sobernheim(TCR)Dec 24, 1987 1:49 AM
er, make that "then laws need…" -John
#99841From: John FoustDec 24, 1987 11:57 AM
That is a very very unrealistic approach. I agree, it would be wonderful if you could prosecute someone for piracy. The facts say otherwise. Perry can't afford the legal work to chase down a single user. The FBI looks the other way. On top of all this, you ignored by point about proof and/or blame. Even if you find X's copy on a BBS, are they responsible for putting it there? Or was it stolen from them? How are you going to prove that?
#99862From: John Sobernheim(TCR)Dec 24, 1987 1:08 PM
#99896From: John FoustDec 24, 1987 5:40 PM
I agree, it becomes a very difficult process. Going to user groups, I am very wary of leaving my disks unattended. I often carry a copy of beta software or other new, highly prized software, so I think I'm an easy target. At the recent World of Commodore show in Toronto, Aegis lost a copy of VideoTitler, and EA lost a copy of Interceptor. Both programs were spotted on the pirate boards *that* afternoon.
#99910From: Rodney SomersteinDec 24, 1987 7:33 PM
Perry, If I can't make a completely useable copy when I get the game, it amounts to almost the same thing as copy protection. If you are so intent on purchase verification for a game, do you intend to prosecute when you find someone with an illegal copy? If not, what good does purchase verification do in this case? If you do plan to prosecute, good for you, maybe it will help educate others not to copy software illegally. Rodney Somerstein 73167,2165