#Full Motion Video & ANI
2 messages in this thread
Philip,
> Using GRASP, you can then link the video back to sound.
Please expand on this. What type of sound files are you using? How do you
create and edit them? What audio hardware do you use? Thanks.
Pete
Hi Pete,
I use three different types of sounds. I use the PC speaker for special
effects, I use a GRASP digitized (VOC or WAV) player for voice and effects
and a MIDI player for CMF or MIDI sounds. In the example I talked about I
used the PC speaker for a "cranking sound" that was in sink with the video
clip (which shows a crank turning). If the clip was longer, I might add a
Sound Blaster song by using GRASP's interrupt call to kick the Sound
Blaster TSR (SBFMDRV.COM) into play. If I wanted to add voice, I might use
GRASP's Realsound player to play digitized sound and video simultaneously.
Finally, if I wanted a rich, orchestrated sound, I would use a MIDI TSR
called PLAY/D that has a built-in interface to GRASP. Complicated, yes, but
highly flexible. GRASP can play back each frame of the video in a loop…so
I can speed up or slow down the video in relation to the sound. A format
like AVI (Window's Audio-Video_Interleave) drops frames as the system
struggles to keep up with the data rate. This is not possible with
GRASP…although you could fake it. Understand that what I am interested in
doing is bringing full motion video into the ANI/3D Studio/GRASP
environment…not create a full motion 10 minute presentation…not enough
hard drive space for that!
Philip