#swearing at machines
5 messages in this thread
James,
I have been following the discourse on the perils and frustrations of learning
to use the keyframer. If you have ever used competitor's keyframers, the
situation becomes even worse. It seems to be the weakest part of the entire
software package. In rel. 3, tremendous improvements were made in any number
of areas, but the general crankiness of the keyframer still exists. I say this
not as someone who is still wet behind the ears. This is the fifth software
(3d-animation) I have worked on, and all the others run circles around 3-d
studio. As the author's would remind you, you paid a great deal less money for
this software than the competitor's. The only way all of us will have any
impact on continuing improvements is to be honest and straight with the powers
that be. The Yost Group has indicated that a considerable amount of work is
being done to specifically make the keyframer a lot better and I say, the more
power to them.
Since it is difficult, if not impossible to directly access anyone at Autodesk,
this forum does provide any user with the opportunity to express himself on any
related subject without fear of reprisal. If you are willing to accept what's
given to you and never question authority, what will become of this effort? We
certainly don't want to become another Cubicomp do we? A lot of good people
got screwed because they were afraid to demand the very best.
I do agree with most of the letters insofar as the degree of difficulty in
learning to "hurl weird objects through space in an elegant manner". It takes
lots of practice and losing your animation, or parts of the model are unfor-
tunately part of the deal. Everyone probably needs to inadvertently hit the
del *.* key just one time to effectively learn. Swearing at the machine will
most likely be seen one day as a very therapeutic release. I try to remind
myself, at LEAST once a day…IT'S JUST TELEVISION! I'm not finding world peace
or feeding starving children or clothing the homeless. So enjoy it.
Michael
>> This is the fifth software (3d-animation) I have worked on, and all the
others run circles around 3-d studio.
I'm not quite sure how to interpret your response–There is better 3D animation
software for the PC?
–John
I think perhaps he meant software for other platforms (SGI, SUN, etc…). I
don't think there is better software for the PC right now.
John Tissavary (La Luna cie)
Whew! Had me goin' there for a minute… Thought I was losing my mind! <g>
–John
Michael,
Thanks for the thoughts… very well put. I have never actually used another
keyframer, so my frustration can't be tempered by more sober thoughts of
working in true hell. On the other hand, the differences between the keyframer
and the other program modules is quite big. I've had the weekend to think about
it, and now realize that this is the way it is in all film, computer or
otherwise. Sure, it's fairly easy to build the sets (just design and build, not
_that_ easy). The tough part is shooting. It's an abstract thing. If you are on
set, directing a film, you have to have a mental image of how the film is going
to come together, how you want it to look, or you're dead in the water. At
least with the 3DS keyframer, I can go back and see what I did before, a big
step compared to traditional animation. So as you can see I've come around a
bit. But I'm still leary of getting on the system.
BTW – I wouldn't worry about reprisals. I doubt very much anyone on here would
want revenge for someone upset with 3DS. As long as the person were open
minded, and knew the program, and knew what they were talking about, I think
everyone here understands the need for, like you said, swearing for
"therapeutic release".
Thanks for the encouragement, Michael.
James