#Mem management & 3DSr3
3 messages in this thread
I am confused about the role of memory management programs with 3DS.
In the past, I never included any memory management running 3DS. I was under
the impression Phar Lap ran fastest on its own.
In the README file in r3 is the line, "For optimal rendering speed on a 486, we
recommend the use of an extended memory manager. We have found that some 486
computers will render at almost twice the speed. . ."
Here are my results of rendering the sample model CHEVY at 512×480 to RDPADI
under DOS 6.2:
No memory managemet: 5 min 32 sec
HIMEM only: 5 min 41 sec
HIMEM & EMM386: 5 min 56 sec
QEMM 7.03: 5 min 56 sec
What am I missing here? TIA.
Mathew
Being new at the business of computers and experienced w/ graphics I was
wondering what happens to my hard drive during large file handling? Some
graphics people talk about sector problems and the need for a good management
utility. What do I look for ? Would an NT machine have the same problems
that a dos machine has? I'm going to buy a EISA SCSI-2 controller bundled w/
a SCSI hard drive,the Maxtor 540mb w/ 8.5 read/rite. Will this change help me
or not much. Greatful for help. Thanks, Gary
Mathew:
Some computers are brain dead, and have a hard time with more than 16 MB or so
without a memory manager. If you had one of these, the memory manager would
definitely speed things up.
Don't sweat it — you're setup is fine.
Evan