CompuServe Thread

#Wavefront vs. 3DS

6 messages in this thread
#70430From: ROBERT RITGERDec 8, 1993 8:56 PM
I NEED YOUR OPINION!!!!!! I work for one of the largest architectural firms in the U.S. We have been doing some animation and imaging via consultants who use Wavefront. We are trying to bring animation and photorealistic rendering capabilities in-house. What is your opinion on the output of these two software packages with respect to photorealistic output of architectural images? I don't need kinematics, I don't need to do character animation just walkthroughs, flybys and still images. Consider the cost of the software, hardware, third party sofware, support, platform portability/future, etc. Other pertinent information: For Cadd we have a workstation based system that we will upgrade to DEC's Alpha workstations. The Cadd software we use will be able to run on DEC's Alpha PC's as well. In addition to CADD, we have for our office support a Novell network of 45 PC's which includes approximately 8 machines that could conceivably be used as render nodes for 3DS. We own no video recording equipment save a consumer grade VCR, we have two Exabyte 8505 tape backup drives. The major problem I have is the lack of any printed output of excellent quality architectural images created in 3DS. With images like this in hand I believe the executive committee would be able to evaluate the two software packages. If you know of any in print please point me to them. If you can send me any convincing images I'll give you my FEDEX number so you can send them to me free of postage. Thanks to all. Bob Ritger
#70449From: MARTIN G FOSTERDec 8, 1993 10:46 PM
Robert, I think 3ds is a better bet than Wavefront, cost/performance wise. There's certainly a bright future for 3ds, IMHO. As far as images go, you could look at the r3 and r2 cd-rom's. There's plenty of very photo-realistic ones on there. Then, of course, there is the Siggraph '93 tape which has some nice video stuff on it. If that won't convince "the suits", then nothing will….
#70459From: roger cussonDec 8, 1993 10:55 PM
Robert…. I could send you some GIF images of a library I did If you like. Roger C@V
#70462From: Yost GroupDec 8, 1993 10:59 PM
Technically, the color quality, gamma control, and antialiasing quality of 3DSr3 is exactly equivalent to Wavefront's. There is no reason why you can't do _better-looking_ walkthroughs with 3DSr3 than you can with Wavefront (since 3DS is so much easier to use). – G
#70483From: John EllisDec 9, 1993 12:19 AM
Robert, I'd like to add my concurence with all the previous comments, and point out one other significant fact, not that there aren't plenty of others, and that is how quickly personnel can get trained and adapted to using an animation package. 3DS is very powerful in terms of features, and at the same time, within a very short time one can be creating an object, adjusting a camera, positioning lights and rendering. While it takes time to develop any skill, the tools are there and the tutorials are well written and the support IMHO is the best in the industry. In other words your people will get trained quickly and be productive in a short period of time. This may be one of the most important considerations for management. There is no doubt that the rendering quality is there and that 3DS is condusive to architectural walkthroughs because of the ability to create a splined path for a camera to follow. The rest will be up to the creative talents of the people working with the package. 3DS has the goods! -JE
#70506From: rachel rosenthalDec 9, 1993 2:25 AM
pull down HIGRISE from the 3DS Library here on Forum, and I think Atrium is here too. … and find other images of Michael Sechman, in the last few years of Computer pictures etc.and other magazines, it is real art and architecture (with capital A.) Use that one image of his in the Siggraph demo and the Executive Commitee will gasp.