We're currently trying to locate papers concerning the addition of hair-like
substance on computer generated 3D entities. If anyone knows of specific
reference materials, trade publications, Siggraph publications, thesis', etc.,
we would be indebted for any information pertaining to such sources.
Thanks, Paul
Hi Paul,
I suspect you may know this already, but the SIGGRAPH proceedings do have a
number of papers on hair, from Ken Perlin's 1989 work on HyperTextures up
through the Hitachi folks' 1992 paper on "Extracting the Natural Beauty of
Hair", complete with dynamic collision avoidance for bobbed hairstyles, I kid
you not. <g>
But if you're looking to simulate the *appearance* of hair, have you considered
post-processing? "Paint Alchemy" from Xaos Tools is an amazing Photoshop
plug-in… available on the Mac right now, with its big sibling Pandemonium on
SGI, but you may wish to buzz them at 600 Townsend #270E, SF CA 94103 for info
on future PC ports.
Hope this helps!
John D.