CompuServe Thread

#256 material limit?

8 messages in this thread
#139013From: Paul Sanford [LVL5]Dec 1, 1994 5:46 AM
Hi Gary, Have you been following the threads in Take 5 about the proposed joint project between forum members to create a 3DS city? StudioCity 2000 is the common subject heading. Any words of wisdom for such a project? Any chance of a Temple of Yost being created? A mutant trauma center? Is there a 256 material limit per project? This will greatly effect our ability to merge individual projects into a master project, unless we take the time beforehand to create/select allowable materials. Repetitive use of maps would obviously be in order to keep RAM requirements down. Then we seem to need to rely on more detailed geometry if custom maps are limited. Ouch. Paul S.
#139031From: KEVIN MCFARLANDDec 1, 1994 7:50 AM
Paul, I've run into this "material limit" problem myself when trying to merge several larger files. Frustrating, since my 3DS savvy isn't quite there yet. If you find an answer, perhaps you could fill me in also. Thanks, Kev.
#139110From: Paul Sanford [LVL5]Dec 1, 1994 1:39 PM
Hi Kevin, Gary just posted that the 256 limit is there for r1-r4, but will be taken care of for r5. Paul
#139063From: Yost GroupDec 1, 1994 10:21 AM
I've skimmed those threads, but since I'm so busy these days I don't have time to read them in detail. Words of wisdom? How about "We're all bozos on this bus"? Re the 256-material limit in R1-4… Sorry, but that's the gospel. You are going to have to come up with a 256-material MLI for folks to use for the project. I promise to take that limit out in R5.
#139094From: James Coulter[Mindscape]Dec 1, 1994 12:46 PM
> I promise to take that limit out in R5. < Someone asks you a simple questions and you promise to change the future of the program! That's what I call dedication!!
#139111From: Yost GroupDec 1, 1994 1:42 PM
Well… I am nothing if not dedicated. <g> – G
#139102From: Paul Sanford [LVL5]Dec 1, 1994 1:37 PM
Hi Gary, >> Words of wisdom? How about "We're all bozos on this bus"? << ROFL. Thanks for addressing the material limit in R5. Paul S.
#139112From: Yost GroupDec 1, 1994 1:43 PM
It's been something that I've been wanting to do for awhile, along with removing the 64K-face/per object limit.