#Rendering engine?
4 messages in this thread
As a long time user (and early reseller/training center for Autodesk Mutlimedia
products as a owner of small corporation about five years ago), I'm extremely
impressed with the success of 3D-Studio. Obviously a well written, well
marketed and positioned product. As the quest for faster and faster rendering
times continues, has there been any thought to a rending engine for the PC? I
know that the Weitek coprocessor were supported in older version (and older
PCs) to add rending power to PC platforms. You've also added network rendering
that adds a lot of rendering power. As a application engineer (and project
lead on new software development in our board level products division), I know
that a company of our size and capabilities could produce a product for
rendering acceleration (NOT a video card accelerator, but true rendering
engine). We design and manufactor VME, ISA and PCI based cards to the
telemetry market and have extensive experience in embedded processor
development. We're also developer program members with Microsoft, National
Instruments and soon to be SGI. What are your initial thoughts on a PCI based
rendering engine with a fast 64-bit processor (maybe the new MIPS 10000!?), a
PCI bus and a couple of frame-buffers? This could be marketed as the "SGI on a
board!"!. It would require porting of computational intensive routines to
embedded code and having the "hooks" in 3D-Studio. My first guess is that this
would not be difficult as you supported "hooks" for the Weitek coprocessor.
If any of this sounds of interest, please call me at 703-273-2211.
-= Chuck Rinker =-
Avtec Systems, Inc.
10530 Rosehaven Street
Suite 300
Fairfax, Virginia 22011
(703) 273-2211
(703) 273-1313 Fax
Chuck, I'll pass your message on the 3D Studio product manager at Autodesk…
Bob Bennett. He's the dude you need to speak to regarding future platform
support for 3DS.
(His internet address, btw, is bobb@autodesk.com.)
– G
Alot of people have noticed the success of 3DS but have totally
misunderstood the market. They seem to think that because 3DS is so
successful that there must be a lot of money in it. As a result they
try to extract the maximum they can get for their support product.
The truth is that most p
Thanks for the response. I'm very interested in what you have to say,
but unfortunately, for reasons unknown, I only got part of the
message. Could you please restate your opinions of the proposed
rendering engine?