Motion data transfer
3 messages in this thread
Terry
Jonas said he would put some time into it; maybe today or tommorow.
Can you send me that info you sent to him ?
Chuck:-)
Hi Chuck and Terry,
<< EDSMAC Data.. Jonas said he would put some time into it; maybe
today or tommorow.>>
Ended up being today, which was the day after tomorrow….
Anyway.. what I found was time, x-position, y-position, degrees, and
which tire is skidding.
Time can be converted into a frame number
X-pos and Y-pos. Usable as is but I'm not sure what object in the
scene it refers to. In 3DS this would be the pivot point location for
an object.
Degrees. I'm not sure what is rotating in this example. There's no
roll/pitch/yaw data in this file so it looks like the rotation is
about a fixed vector. (?)
Skidding or not.. This could turn into rotational data for each tire.
In general it looks like the data could be usable by the scripting
language to produce keyframer keys. However, I'm not familiar with
the software that you are using and what results you are trying to
obtain.
Sorry for the long wait. Just goin' trough the inbasket, first in –
first out..
Hi Jonas
> There's no roll/pitch/yaw data in this file so it looks like the rotation is
about a fixed vector. (?)
Your right ! Can you give me an example of how you would do it ?
Chuck Rogers (Reel Images)