CompuServe Thread

#Amin Master Problems

26 messages in this thread
#1481From: Marc E. StrohwigNov 2, 1994 1:51 AM
Greeting, I purchased Anim. Master nearly a year ago at the Mac Expo in S.F. CA. I loved the kinematics and I loved the tools. I started building the parts that I would use in some animation projects that I had lined up. I quickly found the Amin Master had some sever problems dealing with lighting and shadowing. I built a simple test that demonstrated the problems. I was told that the problems would be fixed and I would be recieving an interim fix release. Months went by. The Hash BBS was oftern off-line and when it was on-line I'd be fixed if I could get anyone to respone. In all fairness, I seems to have caught Randy during month long vacation. When I did finally get the update and was assured that the problems were found and fixed. They (?) even indicated that they ran the fixes against my demo files and found no problems. Unfortunately, when I did get to re-render my animation and the demo I found that the problems remained. I really like Anaim Master and appreciate the following but I have two questions: 1. Where there any real fixes applied to the lighting and shadowing sections of the rendered? 2. Am I the only one doing aniumation with complex lighting? Most fo the images I've see posted don't look like they're using light to achive interesting shadow cast effects. I'd get any Anim Master updates and/or upgrade but only if I could verify that the problems I've experienced have been fixed. Thanx, _Marc
#1483From: Charles A. MoonNov 2, 1994 9:00 AM
<<Most of the images I've see posted don't look like they're using light to achive interesting shadow cast effects.>> That's because they may be "work in progress" rather than final product. It takes SOOOOOO much longer to raytrace everything that other than rendering a frame or two to check lighting, I wouldn't use "photo" quality to check an animation until the very end. charlie
#1556From: Marc E. StrohwigNov 4, 1994 8:05 AM
>That's because they may be "work in progress" rather than final product. It takes SOOOOOO much longer to raytrace everything that other than rendering a frame or two to check lighting, I wouldn't use "photo" quality to check an animation until the very end. >charlie Well.. I relalize that PHOTO quality take much longer… but short of the wonderful still of the artist's father's bust shown often by Hash, I haven't come across a nicely lite scene. Most of the anims and stilsl look cartoon-ish — though that has a lot to do with the style of animiations and the realization that animating real-world things is much harder to get right that animating imagined characters. Thanx, _Marc
#1563From: Charles A. MoonNov 4, 1994 12:27 PM
I am a relatively new user of A:M, but I have already got some really impressive rendered frames out of it with minimal effort. I just got Caligari's Truespace for type manipulation. Add that to the character features of A:M and I've got more features (for my needs) than 3D studio at 1/3 the cost. Charlie
#1584From: Marc E. StrohwigNov 5, 1994 1:21 AM
>Add that to the character features of A:M and I've got more features (for my >needs) than 3D studio at 1/3 the cost. > >Charlie What other systems have you or are you using? Thanx, _Marc
#1588From: Charles A. MoonNov 5, 1994 7:58 AM
<<What other systems have you or are you using?>> Not quite sure about the question, but I'll tell you *everything* <g>. I've got 5 PC's (three business and two personally) from a lowly 386/33 ISA machine all the way up to a Pentium PCI/SCSI machine including a multimedia notebook for remote presentations. I also have acces to (though I don't own) two MACs — a IIci and a Quadra 860AV. They are all loaded up with RAM, HD space and have CD-ROM access. As far as software goes I have all the biggies for DTP — Quark, PageMaker, Photoshop, Illustrator, CorelDraw, Picture Publisher as well as many little utilities. I use Macromedia Director for the interactive stuff. For the 3D stuff I've been using Drafix CAD professional (first true Windows CAD program if that means anything) for the DXF preliminary stuff. Animation Master, of course and most recently Caligari's TrueSpace for "flying logo" types of things. My needs for the 3D and the animation are mainly front ends and splacsh screens for the interactive presentations I put together in Director. I don't really see my self becoming an "animator" per se but anything's possible. My reasoning behind the 3D software is simple. With AutoCad and 3dStudio costing what they do, I'd rather buy a new car<g>. And, only now is 3D studio getting into the inverse kinematics and charactering that A:M has and Playmation has had all along. Charlie
#1611From: Marc E. StrohwigNov 7, 1994 1:30 AM
Thanks! I was just curious about what other 3D systems your using and why. Thanx, _Marc
#1623From: Charles A. MoonNov 7, 1994 3:57 PM
<< . . . and why.>> Really, because it's fun and really cool to do this<G> Charlie
#1689From: Grady WNov 10, 1994 9:42 PM
>I am a relatively new user of A:M, but I have already got some >really impressive rendered frames out of it with minimal effort. I >just got Caligari's Truespace for type manipulation. Add that to the >character features of A:M and I've got more features (for my needs) >than 3D studio at 1/3 the cost. >Charlie I have both of these programs, and I have also used 3D Studio, and after using A:M for two weeks, I sometimes feel like a salesman when someone asks about a program for modeling, rendering, and animation… Grady O. Williams III
#1706From: Adam DiGleriaNov 11, 1994 2:54 PM
Grady, I know what you mean. A friend and I are doing an anim together, and he went out and bought Imagine 3.x and I bought Playmation 2.x. I'm trying to convince him even now… For character anim, though even he can't argue. 🙂 Umm, I don't have a problem, sorry about the thread drift. AD
#1839From: Grady WNov 17, 1994 12:41 AM
Adam, I believe one day all the nay-sayers will become believers… and realize you don't need a SGI for great spline modeling…:) Grady III -Uhh yep!
#1879From: Steve/HASH, Inc.Nov 17, 1994 7:02 PM
Thanks Grady! <g> Steve, Hash Inc.
#1917From: KEVIN SANDERSONNov 18, 1994 8:36 PM
<<sometimes I feel like a salesman>> You and me both. One guy Jim Jonah and I were talking to at last night's local Animation SIG here in the Detroit area wanted to know if we were reps for Hash!!! <g> Kevin
#1531From: Michael S. FlynnNov 3, 1994 3:04 PM
Marc, There are some limitations to the light and shadow casting, but if you will describe to me the effect you want, I'll see if there may be a way to acheive it. If you will check the Features 2 message, I described a light and shadow effect that I wanted to try but the program does not support it.
#1555From: Marc E. StrohwigNov 4, 1994 8:00 AM
Well.. in the simple instance the effect is a simply the shadows cast by a grate placed around a light source. For example, construct a conical lamp reflector of the sort you might find in a desk lamp – put a light souce near the closed end of the reflector. Next place a simple cross grate or grill at the open end of the reflector. Put the lamp over a flat surface and render. I would expect to see the grate cast shadows on the surface. In fact, rendering this scene does product teh desired effect – BUT if you start to move the camera around the lamp, you begin to see not only inaccurate or incomplete shadows, ou also see aberant light casts. Light base cast for a source not defined in the .cho. I still have the test project if you'd like to see the problem first hand… or perhaps just the the four sample gifs showing the problem. Thanx, _Marc
#1574From: Michael S. FlynnNov 4, 1994 7:02 PM
Marc, I'd be interested in seeing the gif's. Michael
#1583From: Marc E. StrohwigNov 5, 1994 1:20 AM
As I asked Steve… just how and where do you upload files (forgive me… I'm more at home on the Internet and annonymous FTP 😉 )? Thanx, _Marc
#1585From: Michael S. FlynnNov 5, 1994 1:33 AM
Marc, You got me on that one. I'm not on the 'Net at this time. Michael S. Flynn
#1628From: Marc E. StrohwigNov 8, 1994 4:42 AM
> You got me on that one. I'm not on the 'Net at this time. > > Michael S. Flynn Sorry, didn't mean to imply I was accessing CIS through the net (which of course is do'able via telnet'ing to compuserve.com). I just needed to know where the correct and authorized place is for uploading files for Hash. Do you know? If not I'll find out from Hash when they respond. My guess is that the place is the Hash upload section in the Animation Vendor A forum. Good guess? Thanx, _Marc
#1691From: Grady WNov 10, 1994 9:47 PM
You can upload to the Grahpdev or the Comani form… although there aren't any playmation areas… when is there going to be a playmation are on the 'net??? Grady O. Williams III
#1690From: Grady WNov 10, 1994 9:45 PM
> As I asked Steve… just how and where do you upload files (forgive >me… I'm more at home on the Internet and annonymous FTP 😉 )? > Thanx, > _Marc Well… If you are using the software that Cserve sent you, you just click on library, and contribute, but If I'm not mistaken, you are not allowed to upload to this area… Grady O. Williams III
#1657From: Marc E. StrohwigNov 9, 1994 2:39 AM
>Marc, > I'd be interested in seeing the gif's. > > Michael Well… I uploaded a set fo 4 gif files to te hash upload area. The images show the light/shadow casting problem. As you'll see te scene is very simple and the only thing changing is the camera position. I have no idea what could be causing the problem. …you got a guess? Thanx, _Marc
#1567From: Steve/HASH, Inc.Nov 4, 1994 4:33 PM
Mark, I need alot more info to be able to help… ie: exactly what type of lighting problems your are having what results you are getting, etc… you can send me your data files and we can check them out for you if you like… Steve, Hash Inc.
#1582From: Marc E. StrohwigNov 5, 1994 1:18 AM
Not to be niave but how would I sent you the data file. Upload them as contribution? If so where? BTW: I hope the tone of my message was clear. I fully support and enthusiastically use A:M. It just gets frustrating to spend a good deal of effort (and as Martin would suggest: detailing ) on a project just to have the rendering not be quit right. I do though appreciate you interest in helping. Thanx, _Marc
#1639From: Steve/HASH, Inc.Nov 8, 1994 12:45 PM
Marc, you can send data file with CompuServe by choosing the "send File" option from the mail menu… happy to help any way I can… BTW sorry to take so long in responding… I've had no success logging on the past couple days… node problems I guess… Steve, Hash Inc.
#1656From: Marc E. StrohwigNov 9, 1994 2:35 AM
Steve, I've just uploaded a set for 4 gif files that show how the list/shadow casting problem manifests itself. As you can see, teh scene is very simple and shouldn't cause the problems shown. Even If I did construct the objects incorrectly, I wound not expect to see the ligh/shadow problems change from frame to frame. BTW: The 4 image were generated by simple rendeing the scene four different times moving the camera each time. I guess the important thing to note is that all the images were rendered together in a single pass – show there is no skewing from multiple pass runs. I'll try and zip together the .seg, .fig and .cho files if you think having them would help. Thanx, _Marc