CompuServe Thread

#Imagine 3.1 Questions

11 messages in this thread
#1927From: JOSEPH P. VICASNov 19, 1994 2:30 PM
Hello there! I'm new to Compuserve and I've been using Imagine 3.1 for the past month or so, and I have a few questions I hope someone can answer. I don't ask questions until I've gone through the manual and could not find the answer there, so here they are: 1) How does the METALS texture work? In the text file, METALS was overlooked, and I have no idea of what the input boxes for the parameters relate to. How do I make something gold or brass or chrome, etc., and how do I apply a finish (smooth, bumpy, peened, etc.)? 2) Suppose I have two objects. Is there an easy way to copy and apply the attributes of object one to object two? 3) Hardware question: In the attributes box, the object color is dithered but I have a Diamond Viper video card with 2MB of ram, so it can support 16 million colors. Do you have any idea why the object color is dithered? Thank you in advance for your attention. Joe Vicas
#1934From: GreG tsadilasNov 19, 1994 9:12 PM
Hi Joe, and welcome! Let me see if I can answer most of your questions. >> 1) How does the METALS texture work? Here's the snipit from the Texture doc file I have: ———- Metals Texture Type: Color, Reflect, Bump. This texture was put together so I could have consistent and pre-packaged metallic textures. The requester lets you pick from 6 metal looks (Gold, Brass, Copper, Chrome, Silver, and Aluminum), and 6 finishes (Smooth, Bumpy, Peened, Scratched, Pebbled, and Crumpled). It also lets you set how highly polished (how reflective) the object is or (if you use an antiquable texture) how much antiquing is used. As a default, the texture sets the object to be highly reflective. The Requester doesn't give any hints to this, but the textures can be scaled be changing the size of the texture axis. Requester: Metal Number: Enter the number of the requested metal – the numbers are explained on the requester itself. Dull/Polished: This parameter turns the reflectivity of the metals down/up. (0=100% DULL, 1=100% Polished Finish: Enter the number of the surface texture you want to use – The numbers are explained on the requester itself. Antique: This parameter adds antiquing to metals with bumpy finishes on them. (Value ranges from 0 – 1.0) sample object: primitive sphere ———– Keep in mind, that metal surfaces get their look from what they reflect in their environment. So either place the object in a scene, or apply a reflection map to it to get the full effect. >> 2) Suppose I have two objects. Is there an easy way to copy and apply the attributes of object one to object two? << The APPLY function will do just that. Select object one, then SHIFT select object2, object3, etc. Then select APPLY. The attributes of object one will be transferred to the other objects/groups. -OR- Select object one, then From the ATTRIBUTES requestor click on SAVE. This allows you to save that objects attributes to a file. Then, having selected object2, enter the ATTRIBUTES requestor and LOAD the attributes you just saved. >> 3) Hardware question: In the attributes box, the object color is dithered Imagine's editors only use 640×480 16color modes. Therefore the swatch is dithered. Imagine 3.2 has been said to allow user defineable screen sizes for the editors as well as 256 colors. Hope this helps you a bit Joe. -GreG
#1936From: JOSEPH P. VICASNov 20, 1994 10:58 AM
GreG: Thank you very much! Your answers were exactly what I needed. I guess I wasn't seeing any results because I rendered the object against a black background, so there was nothing to reflect. BTW, I just want to mention that I've used 3D Studio and Chrystal Topas, and they are very good programs with their own strong points and weaknesses, but I use Imagine almost exclusively now because I really LOVE it! Thanks again, Joe
#1940From: GreG tsadilasNov 20, 1994 4:08 PM
>>…but I use Imagine almost exclusively now because I really LOVE it! Joe, I'm very happy you enjoy it! There are many people that use Imagine with other renderers. Like you said, each has it's week points and strong points. I know of people who use both 3DS, or Lightwave, but all their modelling is done in Imagine. Go figure. <g> Have a ton of fun, and stop by the Graphics User Group A forum (GO GUGRPA) where the Imagine User Group section resides. -GreG
#1965From: JOSEPH P. VICASNov 21, 1994 6:51 PM
GreG : Thanks for the information. I'll be sure to drop by the forum. One thing that I wanted to mention though, was that before I bought Imagine, people told me horror stories about the interface not being friendly to users accustomed to DOS and that the learning curve went straight up, well, I don't know about anyone else, but I had no problems at all in that regard. I was very surprised that I had so little trouble adapting and I'm in a constant state of astonishment discovering just what Imagine can do, or rather, what can be done with Imagine. Last but not least, I kind of feel like a yutz, because after I posted my message here, I found the APPLY command in the manual. Egads. Again, thank you for your help, Joe
#1969From: GreG tsadilasNov 21, 1994 8:29 PM
>> I don't know about anyone else, but I had no problems at all in that regard. I was very surprised that I had so little trouble adapting and I'm in a constant state of astonishment discovering just what Imagine can do, or rather, what can be done with Imagine. << Joe, I've heard horror stories about many software packages. So I usually try not to listen to them, and go in with a fresh, untainted view. I see you have also, and it seems to have worked for you. I'm still finding out what can be done with Imagine. There are so many different looks that can be achieved, effects that can be produced, etc., that it's overwhelming at times. Looking forward to seeing what a new user with a fresh outlook can come up with. Feel free to share some of your work with the rest of us! -GreG
#2006From: JOSEPH P. VICASNov 22, 1994 9:05 PM
GreG: When I create something that I'm happy with, I sure will upload it. For now though, it's experiment time. Got to learn to walk before I can run. But I'll tell you this: I'm so excited that I feel like a little kid at Christmas, no kidding. I just made a simple test animation with some type and the quality is really terrific! Yeah, I'm sure you'll be hearing from me. Joe
#2014From: GreG tsadilasNov 22, 1994 11:23 PM
>> For now though, it's experiment time. Joe, Feel free to ask for tips, suggestions, techniques, etc. over in GUGRPA forum when you feel the need to. >> But I'll tell you this: I'm so excited that I feel like a little kid at Christmas, no kidding. << The best thing about that feeling Joe, is that it never stops. Every time you see something that YOU created, something that existed only in your minds eye only a few minutes, hours, days ago, that feeling will be there! Have a great time! -GreG
#2032From: JOSEPH P. VICASNov 23, 1994 7:16 PM
GreG: Thanks, I will to everything you mentioned. BTW, I went over to the Imagine User Group and downloaded all of the messages. Quite a group here <g>! Reading the messages was a revelation. I can't wait to try all of the things that were mentioned, the problem is that my time is somewhat limited (sigh). I'm also going to download some of the images in the library. There's nothing like looking at other images to get your own creative juices going. I'm an artist by profession and I find that looking at other artist's work always provides a jolt to not only do more work, but to do better work. Also, I do have another question about the METALS texture, (thought you were done with that, didn't you? <g>). OK, I use the 4 boxes adjacent(?) to Metal Numbers:, Finished:, Dull/Polished, and Antique. The image comes out looking fine. I couldn't ask for better. BUT, what are the other 12 boxes used for? When I put numbers in them, the image doesn't seem to change at all. Thanks for everything. Joe
#2039From: GreG tsadilasNov 24, 1994 12:37 AM
>> BUT, what are the other 12 boxes used for? When I put numbers in them, the image doesn't seem to change at all. << Joe, Depending on the texture, not all boxes are used. So entering values in them won't have any effect as the textures themseleves only access the boxes they need to. -GreG
#2047From: JOSEPH P. VICASNov 24, 1994 5:28 PM
GreG: OK. I find it a bit odd that there are boxes that aren't needed, but so long as I get the texture I want, it's no problem. BTW, Happy Thanksgiving! Joe