CompuServe Thread

#Don't get it

11 messages in this thread
#2171From: George ManosDec 1, 1994 10:47 PM
To anyone who will listen – Am having an extremely difficult time learning Renderize Live. Am I the only one? Does anyone have any words of advice on how to get the hang of it? — gtm —
#2177From: Jinny DavisDec 2, 1994 8:57 AM
>> Am having an extremely difficult time learning Renderize Live << Hi! Nope, I was having a horrible problem learning how to do the Simply 3D Renderize EZ and thought I was the only one too… I'll tell you my method… I decided to forget the book, which didn't really help me and just play with each tool, dropping things into "wells" and seeing what happens… Now, I am getting familiar with what they do, and can finally understand enough to go back to the book and begin the tutorials… Somewhere, there is a forum that will give us more help using the program, but I in my deleting, I guess I zapped it…the first message on this forum mentioned a forum for this kind of information…. someone will tell us again what it is. I guess my advice would be this… just try playing around with it a little and get into the mind of the programmer… then you will be able to use your program… Don't give up! Jinny
#2179From: Nick Josephs [VISSOFT]Dec 2, 1994 11:02 AM
Hi George: Jinny has a good point in her message when she suggests getting into the mind of the progammer. I'd put it a little differently, but basically, and this is the case with any software, once you understand the basic principles the software should reveal its many wonders to you. Renderize Live can be a bit daunting at first glance, especially because of interface entities (such as drag-and-drop resources) not commonly seen before. However, the program is very consistant, so once you get a feel for the interface everything falls into place. The first tutorial focuses on this, and subsequent tutorials dive into the areas of functionality. But this is all theory and that's not where the rubber meets the road. If you have specific questions please feel free to call our tech support line, or post them to this forum, and we'll do everything to reduce your learning curve. Best regards, Nick Josephs Visual Software
#2181From: Jinny DavisDec 2, 1994 11:29 AM
Nick: This morning I discovered a demo for Visual Reality on a CD from Corel Unleashed. VR really seems like a wonderful program. I'm making progress… but I don't think I'm gonna watch that demo TOOOOO much… I won't be satisfied with S 3D if it do… }:> Jinny
#2183From: Nick Josephs [VISSOFT]Dec 2, 1994 5:19 PM
Hi Jinny: Take a look at the "Simply 3D Features" thread in our section. as it gives a brief description of the main differences between Simply 3D and Visual Reality. I think you'll see that Simply 3D is a powerful yet sensible (and extremely inexpensive) stepping stone into 3D. Once you become addicted to 3D, then we certainly hope to upgrade you to Visual Reality. Best regards, Nick Josephs
#2205From: Jinny DavisDec 3, 1994 6:22 PM
>> Take a look at the "Simply 3D Features" thread in our section << Nick: I did look at it, but I don't know enough about the program yet to know the differences… so if you wouldn't mind… would you please tell me again? I know one thing already… the images that can be generated from Visual Realy are really amazing! Jinny
#2225From: Nick Josephs [VISSOFT]Dec 5, 1994 1:59 PM
Hi Jinny: With several notable exceptions, Simply 3D can create images of the same quality as Visual Reality. Here is what you can do with Renderize Live (in Visual Reality) that you can't do with Renderize Live EZ (in Simply 3D): Bump Mapping: Use images to define a surface topography on an otherwise flat polygon. For example, you can take an image of stucco and use it as a bump map in a material, and that resulting material looks bumpy: the light reacts to that surface as if it has a topography. Scaling and blurring a bump map allow you to create a wide variety of material effects from a single image: for example, we can scale our stucco image small and not blur it to create a textured wall. Or we can increase the textures scale and blur the heck out of it and now it looks the wind-blown surface of water. High Resolution output: Render your images or animations to any resolution, so that you can output to film recorder (slide), hi-res printer, or whatever. Renderize Live EZ in Simply 3D limits your maximum output resolution to 640×480 for still images and 320×240 for animations. Object File Compatibility: Load DXF, OBJ, STL or SHP model file types. This makes the VR version of Renderize Live compatible with most every modeling application out there. Polynormal Modification: Change the direction in which a polygon faces. Polygons only exist in one direction, and sometimes they face in the wrong direction. You can use the Render Backface option to solve this problem (this is found in the Object Designer window), or with the VR Renderize Live,you can actually modify the polynormal directions. That's pretty much it. So you see, in terms of the quality of the image, Bump Mapping is the only thing Simply 3D's Renderize Live EZ doesn't support. On the other hand, does go a long way toward adding the surface nuances that make an image truly photorealistic. I hope this info is useful. Best regards, Nick Josephs Visual Software
#2254From: Jinny DavisDec 6, 1994 7:50 AM
Thanks Nick… were you able to find anyone to discuss our problem with the 32 bit Disk access? I may give the controller company another call, or maybe fax them… and see if they have any answers. However, I am able to use the program, and will start on the tutorials again, now that I have an idea of what I'm doing… Thanks for the reply. Jinny
#2261From: Nick Josephs [VISSOFT]Dec 6, 1994 11:02 AM
Hi Jinny: No feedback on the 32 bit disk access. Anyone out there seen Win311 32 bit disk access corrupt the FAT on an IDE drive? Nick Josephs Visual Software
#2279From: Douglas RichardDec 6, 1994 10:19 PM
Last time I looked it couldn't do environmental mapping either.
#3551From: Charles Lance LaiblJan 26, 1995 9:17 PM
I have just recently purchase simply 3d and the tutorials were very good in my opinion. I first went through it once just as they said, then I made little modifications with the each one to "test out" some of my own thoughts and ideas. I think it is great, except for the lack of support for importing other render file extensions.