#Don't get it
11 messages in this thread
To anyone who will listen –
Am having an extremely difficult time learning Renderize Live. Am I the only
one? Does anyone have any words of advice on how to get the hang of it?
— gtm —
>> Am having an extremely difficult time learning Renderize Live <<
Hi! Nope, I was having a horrible problem learning how to do the Simply 3D
Renderize EZ and thought I was the only one too… I'll tell you my method…
I decided to forget the book, which didn't really help me and just play with
each tool, dropping things into "wells" and seeing what happens… Now, I am
getting familiar with what they do, and can finally understand enough to go
back to the book and begin the tutorials…
Somewhere, there is a forum that will give us more help using the program, but
I
in my deleting, I guess I zapped it…the first message on this forum
mentioned a
forum for this kind of information…. someone will tell us again what it is.
I guess my advice would be this… just try playing around with it a little
and
get into the mind of the programmer… then you will be able to use your
program…
Don't give up!
Jinny
Hi George:
Jinny has a good point in her message when she suggests getting into the mind
of the progammer. I'd put it a little differently, but basically, and this is
the case with any software, once you understand the basic principles the
software should reveal its many wonders to you. Renderize Live can be a bit
daunting at first glance, especially because of interface entities (such as
drag-and-drop resources) not commonly seen before. However, the program is
very consistant, so once you get a feel for the interface everything falls into
place. The first tutorial focuses on this, and subsequent tutorials dive into
the areas of functionality.
But this is all theory and that's not where the rubber meets the road. If you
have specific questions please feel free to call our tech support line, or post
them to this forum, and we'll do everything to reduce your learning curve.
Best regards,
Nick Josephs
Visual Software
Nick: This morning I discovered a demo for Visual Reality on a CD from Corel
Unleashed.
VR really seems like a wonderful program.
I'm making progress… but I don't think I'm gonna watch that demo TOOOOO
much… I won't be satisfied with S 3D if it do… }:>
Jinny
Hi Jinny:
Take a look at the "Simply 3D Features" thread in our section. as it gives a
brief description of the main differences between Simply 3D and Visual Reality.
I think you'll see that Simply 3D is a powerful yet sensible (and extremely
inexpensive) stepping stone into 3D. Once you become addicted to 3D, then we
certainly hope to upgrade you to Visual Reality.
Best regards,
Nick Josephs
>> Take a look at the "Simply 3D Features" thread in our section <<
Nick: I did look at it, but I don't know enough about the program yet to know
the
differences… so if you wouldn't mind… would you please tell me again? I
know
one thing already… the images that can be generated from Visual Realy are
really
amazing!
Jinny
Hi Jinny:
With several notable exceptions, Simply 3D can create images of the same
quality as Visual Reality. Here is what you can do with Renderize Live (in
Visual Reality) that you can't do with Renderize Live EZ (in Simply 3D):
Bump Mapping: Use images to define a surface topography on an otherwise flat
polygon. For example, you can take an image of stucco and use it as a bump map
in a material, and that resulting material looks bumpy: the light reacts to
that surface as if it has a topography. Scaling and blurring a bump map allow
you to create a wide variety of material effects from a single image: for
example, we can scale our stucco image small and not blur it to create a
textured wall. Or we can increase the textures scale and blur the heck out of
it and now it looks the wind-blown surface of water.
High Resolution output: Render your images or animations to any resolution, so
that you can output to film recorder (slide), hi-res printer, or whatever.
Renderize Live EZ in Simply 3D limits your maximum output resolution to 640×480
for still images and 320×240 for animations.
Object File Compatibility: Load DXF, OBJ, STL or SHP model file types. This
makes the VR version of Renderize Live compatible with most every modeling
application out there.
Polynormal Modification: Change the direction in which a polygon faces.
Polygons only exist in one direction, and sometimes they face in the wrong
direction. You can use the Render Backface option to solve this problem (this
is found in the Object Designer window), or with the VR Renderize Live,you can
actually modify the polynormal directions.
That's pretty much it. So you see, in terms of the quality of the image, Bump
Mapping is the only thing Simply 3D's Renderize Live EZ doesn't support. On
the other hand, does go a long way toward adding the surface nuances that make
an image truly photorealistic.
I hope this info is useful.
Best regards,
Nick Josephs
Visual Software
Thanks Nick… were you able to find anyone to discuss our problem
with the 32 bit Disk access? I may give the controller company
another call, or maybe fax them… and see if they have any answers.
However, I am able to use the program, and will start on the
tutorials again, now that I have an idea of what I'm doing…
Thanks for the reply.
Jinny
Hi Jinny:
No feedback on the 32 bit disk access. Anyone out there seen Win311 32 bit disk
access corrupt the FAT on an IDE drive?
Nick Josephs
Visual Software
Last time I looked it couldn't do environmental mapping either.
I have just recently purchase simply 3d and the tutorials were very good in my
opinion. I first went through it once just as they said, then I made little
modifications with the each one to "test out" some of my own thoughts and
ideas. I think it is great, except for the lack of support for importing other
render file extensions.