#Vapor
9 messages in this thread
Hi James,
<<vapor — smoke ring>>
here's what you'll need to do.
1) either create a new cube or delete your emmitter points from your existing
cube.
2) go into the 2d shaper and create 2 concentric circles, then assign those two
shapes and go into the 3d editor
3) CREATE/OBJECT/GET SHAPE to bring the shape into the editor — now you have
a set of points in the shape that you want the vapor to emit, a ring
4) rotate the object and scale it into your cube, then attach it to the cube.
5) set up your vapor settings and render away
I made a quick one and used parallel emmitters it looks pretty good.
i trust this puts you on the right path 🙂
-Kyle
Thanks Kyle, I'll try that.
James Franssen
Imagination Station
James,
no problem,
gald i could help
-Kyle
Kyle,
PMJI, but I was just reviewing the Siggraph '94 tape and admiring your work in
the entertainment section. Very nice work. I'm curious, were the spaceship
animations for self-promo or for a particular project?
Martin,
<<Very nice work.>>
Thank you (GG)
<<I'm curious, were the spaceship animations for self-promo or for a particular
project? >>
It was from a CD-I game I was doing all of the animations for, but when we were
almost done, our funding got pulled.
so, technically, it doesn't exist.
The animation I was doing for the game was looking really good, but CD-I has a
lot of restrictions on graphics, so I wanted to put it on video. The stuff you
were looking at on the tape was originally planned for 140×65 resolution.
<<self promo?>>
I'm a student at Ohio State an I had just started taking an animtion class. So
when it came to choosing a subject matter for the class project, I didn't have
to search very far. I already most of the models and I did 3 minutes of
animation in ten weeks, while doing my other freelance graphics work. My Prof.
only gave me an A- in the class because I embarassed her a couple times in
front of everyone. 🙂
So, I guess it was from a project to a self promo piece that I got graded on.
😮
-Kyle
Kyle,
>> CD-I game…. our funding got pulled. <<
what a bummer 🙁
But at least you've got a lot of talent and now a portfolio to showcase it
with. You should have no difficulty getting all the game work you want – if
that's what you want.
Martin,
<<what a bummer>>
yup
I'm really looking to get out of games though, I've worked on about ten titles
already (Terminator 2029, Terminator Rampage, Gretzky Hockey 3, WireHead
Virtual Media Galerie, to name a few) — I'm putting together a new deno reel
that I'll be using to apply for summer internships at ILM, PDI, DD etc…
-Kyle
Kyle,
>> summer internships at ILM, PDI, DD etc… <<
I'd say you have a good chance. Best of luck.
Martin,
thanks!
<<luck>>
I'll need it 🙂
-Kyle