#Anim.Player Dev. Kit
8 messages in this thread
Hi Yost/Autodesk
I am interested in the Animation Player for Windows Developer Kit.
I spoke to Autodesk in Guilford,UK but they dont know anything
about it. Can you give me some info, price, avail etc…
I will pick up the reply here or you can email me.
Thanks Andy,UK
Hi Andrew,
<< windows developer kit.. >>
You can call 1-800-879-4233.
Animation Support Libraries R2.0 SAP# 03302-013303-9000
jonas[adesk]
>> << windows developer kit.. >>
>> You can call 1-800-879-4233.
Hi Jonas,
You cannot be serious about me phoning the States from the United Kingdom.
What about this wonderful online service CIS ?
Hi Andrew,
<< I spoke to Autodesk in Guilford,UK but they dont know anything
about it. >>
Talk to Autodesk locally in the UK and inform them that you desire "Animation
Support Libraries R2.0 SAP# 03302-013303-9000". They should be able to find it
in the 'puters now..
If not, have Adesk UK contact us here in the states.
jonas[adesk]
>> Talk to Autodesk locally in the UK and inform them that you desire
"Animation Support Libraries R2.0 SAP# 03302-013303-9000".
A little progress was made today.
Autodesk,UK have the product title but neither the sales or tech support
could tell me exactly what it contains. The salesperson was very
helpful and told me to contact their two distributers.
me.. Ring Ring.
dis. Dont know what you are talking about mate so call Autodesk.
me.. Hang up
me.. Ring Ring
dis. That will be 195 pounds.
me.. Have you got any literature on it, I need to know exactly whats
in the product?
dis. Ah um? We will call Autodesk and let you know.
me.. Wait wait wait (Drum of fingers :-(( ) wait zzz zz z …..
All I want to know is what is 'What is shipped in the product?'
Please Help Andy,UK
Hi Andy,
<< (Drum of fingers :-(( ) wait zzz zz z …..
All I want to know is what is 'What is shipped in the product?' >>
Well….
The kit contains the
Animation Player For Windows Developer Kit
This set of programs allow you to write Visual Basic or C programs under
windows calling the player .DLL.
Animation Support Libraries
This allows you to write stand alone programs under Dos to read/write/display
flics.
Here's the README…
————————————————————–
Animation Support Libraries
README.DOC
July 9, 1992
Updated: April 30, 1994
This readme file contains information about:
– Installing the Animation Support Libraries
– Compiler Support for POE and PDR
– Porting FlicLib to Other Compiler and DOS Extenders
– Two New .PDR Files
Installing the Animation Support Libraries
==========================================
The Animation Support Libraries (ASL) are the Developer Kit Disk 1. To install
ASL, we suggest you note the following instructions:
1. Insert Developer Kit Disk 1 in drive A 2. Type A:\INSTALL at the DOS
prompt
3. Follow the instructions on the screen
You will be prompted to specify the drive and directory at which to install the
ASL files.
Alternatively, you can also install ASL from within Microsoft Windows. Specify
A:\INSTALL.EXE in the RUN command under the FILE pull-down menu of the Program
Manager, and then follow the instructions on the screen.
Please note that the above instructions will install only the ASL files.
Animation Player Developer Kit files are also found in the Developer Kit Disk 1
(and Disk 2), and must be installed separately. This is accomplished by
invoking AASETUP.EXE from within Windows. Refer to the README.DOC file for
Animation Player Developer Kit found in Developer Kit Disk 2 for instructions.
Compiler Support for POE and PDR
================================
The POE (Poco Executable) and PDR code have been developed and tested using the
Watcom C/386 (v8.0 and v9.0) compiler and the Phar Lap DOS extender (v3.0). See
the next section for information about FlicLib and compiler support.
Porting FlicLib to Other Compilers and DOS Extenders
====================================================
The FlicLib code has been developed and tested using the Watcom C/386 (v8.0)
compiler and the Phar Lap DOS extender. It has also been tested with the Intel
CodeBuilder DOS extender. It is quite likely to be compatible with other
compilers and extenders, but this has not been tested. The following paragraphs
contain notes that can help you port FlicLib to other environments.
For compatibility with CodeBuilder, FlicLib assumes parameters are passed on
the stack rather than in registers. A new version of the library supports
clients using the Watcom -3r calling standard (parameters in registers), but
internally the -3s convention is still used. A set of Watcom #pragma statements
are used in the pj*.h header files to inform the -3r client code that the
FlicLib functions must be called with the -3s parameter conventions. There is
no practical way to convert the FlicLib to use register parameter passing
internally, short of recoding all the assembler routines at the deepest level
of library internals.
The assembler source code assumes Watcom -3s conventions:
-The compiler does not prepend an underbar to global data item names.
-Any routine can modify the EAX, ECX, and EDX registers, but must preserve
other registers (including all segment registers).
-The caller cleans up stacked parameters.
-Values are returned via the EAX register.
-The processor direction flag is assumed to be cleared at entry and exit of any
routine (i.e., CLD is always in effect.)
Compatibility with DOS extenders other than Phar Lap should be relatively easy
to achieve. The existing Phar Lap libraries should already be compatible with
the Ergo DOS extender, but this is untested. The target extender's environment
must meet some conditions before you consider a port to it:
-The DS, ES and SS registers always contain the same value (i.e., flat model
addressing).
-The GS segment register is used extensively within FlicLib. The extender must
place no restrictions on use of this register, and other code must preserve
this register if using it.
-The extender must provide a segment descriptor that maps the first megabyte of
real memory (DOS memory) as a linear
address space. The mapping must include the video and hardware address range
(i.e., address 0x000a0000 points to the VGA video page, 0x000c0000 to the video
BIOS, etc.).
Whenever FlicLib needs access to DOS memory or the hardware address range, it
uses the value in the GS register. This allows fast access to the BIOS clock,
the video hardware, and so on. The library routine pj_set_gs loads the GS
register. The video driver and clock initialization routines call this function
to ensure that GS is set up with the right value for DOS memory access. They
expect that the value in GS never changes throughout the run of the program.
As implemented in the Phar Lap versions of the library, GS is loaded with the
value from DS, and then the value 20h is added to it. Under both Phar Lap and
Ergo, this process results in a segment descriptor that maps the first megabyte
as a linear address space.
In the CodeBuilder version of the library, the value from the DS register is
copied directly and unmodified into GS. CodeBuilder's
DS descriptor already maps the first megabyte of memory directly.
The pj_set_gs function is in LIBSRC\GLUE_xx\setgs.asm. This is the only place
in FlicLib that makes a direct reference to an extender-specific memory
descriptor. To port FlicLib to another extender, re-code the functions in
setgs.asm as appropriate to the target extender. (Comments in setgs.asm provide
more details.)
There are three modules within the FlicLib source that make calls to
extender-specific functions:
-LIBSRC\UTIL\doserr.asm
-LIBSRC\VESA\xxralloc.asm
-LIBSRC\VESA\xxint10.asm
The pj_doserr_install and remove_handler functions are in doserr.asm; if you
don't explicitly call these functions from your code, you won't need to modify
them.
The VESA driver uses several extender-specific calls to communicate with the
VESA BIOS, which runs in real mode. You have to do some rewriting in these
modules if you want to use the VESA video driver with another DOS extender.
Comments in the existing modules give more details on this.
Two New .PDR Files
==================
Two .PDR files (file format converters) have been included on disk 1 in the
\POE\PSTAMP directory. The files are BMP.PDR and PICT.PDR. Place the files in
your Animator Pro \RESOURCE directory to add BMP and PICT file support to the
file formats already supported by Animator Pro. You will need to have these two
.PDR files in your \RESOURCE directory if you intend to use all of the features
in the \POE\PSTAMP example application.
In short, the kit includes:
C and Visual Basic Programmers reference manuals for the Windows Player
Fliclib and File Format manuals,
Code examples and other support files,
POCO and POE reference manuals.
None of our products are sold by Autodesk on line, unfortunately. But you
might want to download our FLIC.ZIP and FLCSPC.ZIP and FLILIB.ZIP and other
files. There's quite a bit of information in there which is repeated in our
ASL.
I'm surprised our kit isn't available in the UK though. I'll forward your
message to our MM Developer guys and see if they know about that.
Our non-800# and (new) address:
Autodesk, Inc.
111 McInnis Parkway
San Rafael, CA 94903
(415) 507-5000 (Phone)
(415) 505-5100 (Fax)