#bones & linking
2 messages in this thread
I've been trying to use the Imagine Puppeteer s/w for motion data for BONES
it does not like the hiarchy of my skeleton. I.E. Once the puppet motion is
exported the bones go flying off in all directions due to their linking.
Just a question, is there a way the bones program would work using a group
of similar names e.g. bone001 bone002 etc is the hiearchy necessary for it to
do its job.
p.s. how do you spell hiearchy.
Hi,
>I've been trying to use the Imagine Puppeteer s/w for motion data for BONES
>it does not like the hiarchy of my skeleton. I.E. Once the puppet motion is
>exported the bones go flying off in all directions due to their linking. >
Just a question, is there a way the bones program would work using a group >of
similar names e.g. bone001 bone002 etc is the hiearchy necessary for it to >do
its job.
This has been on the list of planned enhancements for a while. Obviously it
is now time to push it to the top of the list. I will send you a version with
this feature over the weekend.
>p.s. how do you spell hiearchy.
I have no idea.
Joe