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#Astronomy

21 messages in this thread
#2802From: John FoustDec 23, 1985 6:38 PM
Someone mentioned astronomy… I just downloaded the Yale Catalog of Bright Stars, and plan to send it over to my Amiga in the next few weeks. Combined with a few other astro-progs, I hope to make a nice electro-orrery for the public domain… What sort of features would you like to see? Halley's flying across the sky? 3-D maps, hyperluminous view ports?
#2809From: Lee McGeeDec 23, 1985 7:20 PM
John, 3-D start maps would be nice. Anybody know how to write a telescope-aiming device driver w/o using Forth? -Lee
#2809From: Lee McGeeDec 23, 1985 7:20 PM
John, 3-D start maps would be nice. Anybody know how to write a telescope-aiming device driver w/o using Forth? -Lee
#2809From: Lee McGeeDec 23, 1985 7:20 PM
John, 3-D start maps would be nice. Anybody know how to write a telescope-aiming device driver w/o using Forth? -Lee
#2809From: Lee McGeeDec 23, 1985 7:20 PM
John, 3-D start maps would be nice. Anybody know how to write a telescope-aiming device driver w/o using Forth? -Lee
#2822From: David NipperDec 23, 1985 8:44 PM
I once saw a program which allowed the user to project a view of our galaxy from _any_ coordinates. That was for a very low-res machine, but it was FUN. I am in the Tucson (Astronomy Capital of Arizona) area. Wonder if anyone around here is smart in this subject…and if they have access to AMIGA? How's that for a _use_ of the machine, Hmmm Tara? Regards, Dave Nipper 75756,1645
#2822From: David NipperDec 23, 1985 8:44 PM
I once saw a program which allowed the user to project a view of our galaxy from _any_ coordinates. That was for a very low-res machine, but it was FUN. I am in the Tucson (Astronomy Capital of Arizona) area. Wonder if anyone around here is smart in this subject…and if they have access to AMIGA? How's that for a _use_ of the machine, Hmmm Tara? Regards, Dave Nipper 75756,1645
#2822From: David NipperDec 23, 1985 8:44 PM
I once saw a program which allowed the user to project a view of our galaxy from _any_ coordinates. That was for a very low-res machine, but it was FUN. I am in the Tucson (Astronomy Capital of Arizona) area. Wonder if anyone around here is smart in this subject…and if they have access to AMIGA? How's that for a _use_ of the machine, Hmmm Tara? Regards, Dave Nipper 75756,1645
#2822From: David NipperDec 23, 1985 8:44 PM
I once saw a program which allowed the user to project a view of our galaxy from _any_ coordinates. That was for a very low-res machine, but it was FUN. I am in the Tucson (Astronomy Capital of Arizona) area. Wonder if anyone around here is smart in this subject…and if they have access to AMIGA? How's that for a _use_ of the machine, Hmmm Tara? Regards, Dave Nipper 75756,1645
#2967From: Kim DeVaughnDec 25, 1985 7:37 PM
John … well, gee, since you asked … how about a "Time Machine"? You could include the proper motions, etc. of the objects (stars, galaxies, whatever), and allow the user to enter a "time compression" factor, log/linear scale setting, and so forth. Then the user could watch the stars move, and see what the sky looked like 1985 years ago (or 20,000 yrs., or 4 billion years), or what it *will* look like off in the distant future. How about being able to go back to the Big Bang, or forward to The Grand Collapse? Let the user vary the total mass in the Universe to provide Open and Closed "end-games". Allow spatial "telescoping" on a selected object to watch its evolution … a cloud, a star, a solar system, H-burn, He-burn, C-burn, nova, supernova, compact object, … What I'm talking about, of course, is Simulation. I believe that this is where the Amiga can really distinguish itself, though it may well require a more advanced processor like the 68020, and *will* require a math chip like the 68881. The groundwork for all this can certainly be laid with a standard Amiga, perhaps using hueristics initially rather than analytic solutions. Visualization of complex systems; interacting with, and altering system parameters, and *seeing* the result of such changes; dynamic control of a "knowledge-base" … these are areas where we can make the Amiga shine! The astrophysical/cosmological area is a perfect place to begin such work since it is well-defined and reasonably well understood, and (depending on the "level" on chooses to look at) has many simplifing assumptions that can be made (e.g., Newtonian Mechanics vs. Special Relativity, etc.) BTW, be sure and take a look at the January 1986 issue of Scientific American in the Computer Recreations column … it may give you some more ideas. What an exciting product the Amiga is! /kim
#2967From: Kim DeVaughnDec 25, 1985 7:37 PM
John … well, gee, since you asked … how about a "Time Machine"? You could include the proper motions, etc. of the objects (stars, galaxies, whatever), and allow the user to enter a "time compression" factor, log/linear scale setting, and so forth. Then the user could watch the stars move, and see what the sky looked like 1985 years ago (or 20,000 yrs., or 4 billion years), or what it *will* look like off in the distant future. How about being able to go back to the Big Bang, or forward to The Grand Collapse? Let the user vary the total mass in the Universe to provide Open and Closed "end-games". Allow spatial "telescoping" on a selected object to watch its evolution … a cloud, a star, a solar system, H-burn, He-burn, C-burn, nova, supernova, compact object, … What I'm talking about, of course, is Simulation. I believe that this is where the Amiga can really distinguish itself, though it may well require a more advanced processor like the 68020, and *will* require a math chip like the 68881. The groundwork for all this can certainly be laid with a standard Amiga, perhaps using hueristics initially rather than analytic solutions. Visualization of complex systems; interacting with, and altering system parameters, and *seeing* the result of such changes; dynamic control of a "knowledge-base" … these are areas where we can make the Amiga shine! The astrophysical/cosmological area is a perfect place to begin such work since it is well-defined and reasonably well understood, and (depending on the "level" on chooses to look at) has many simplifing assumptions that can be made (e.g., Newtonian Mechanics vs. Special Relativity, etc.) BTW, be sure and take a look at the January 1986 issue of Scientific American in the Computer Recreations column … it may give you some more ideas. What an exciting product the Amiga is! /kim
#2967From: Kim DeVaughnDec 25, 1985 7:37 PM
John … well, gee, since you asked … how about a "Time Machine"? You could include the proper motions, etc. of the objects (stars, galaxies, whatever), and allow the user to enter a "time compression" factor, log/linear scale setting, and so forth. Then the user could watch the stars move, and see what the sky looked like 1985 years ago (or 20,000 yrs., or 4 billion years), or what it *will* look like off in the distant future. How about being able to go back to the Big Bang, or forward to The Grand Collapse? Let the user vary the total mass in the Universe to provide Open and Closed "end-games". Allow spatial "telescoping" on a selected object to watch its evolution … a cloud, a star, a solar system, H-burn, He-burn, C-burn, nova, supernova, compact object, … What I'm talking about, of course, is Simulation. I believe that this is where the Amiga can really distinguish itself, though it may well require a more advanced processor like the 68020, and *will* require a math chip like the 68881. The groundwork for all this can certainly be laid with a standard Amiga, perhaps using hueristics initially rather than analytic solutions. Visualization of complex systems; interacting with, and altering system parameters, and *seeing* the result of such changes; dynamic control of a "knowledge-base" … these are areas where we can make the Amiga shine! The astrophysical/cosmological area is a perfect place to begin such work since it is well-defined and reasonably well understood, and (depending on the "level" on chooses to look at) has many simplifing assumptions that can be made (e.g., Newtonian Mechanics vs. Special Relativity, etc.) BTW, be sure and take a look at the January 1986 issue of Scientific American in the Computer Recreations column … it may give you some more ideas. What an exciting product the Amiga is! /kim
#2967From: Kim DeVaughnDec 25, 1985 7:37 PM
John … well, gee, since you asked … how about a "Time Machine"? You could include the proper motions, etc. of the objects (stars, galaxies, whatever), and allow the user to enter a "time compression" factor, log/linear scale setting, and so forth. Then the user could watch the stars move, and see what the sky looked like 1985 years ago (or 20,000 yrs., or 4 billion years), or what it *will* look like off in the distant future. How about being able to go back to the Big Bang, or forward to The Grand Collapse? Let the user vary the total mass in the Universe to provide Open and Closed "end-games". Allow spatial "telescoping" on a selected object to watch its evolution … a cloud, a star, a solar system, H-burn, He-burn, C-burn, nova, supernova, compact object, … What I'm talking about, of course, is Simulation. I believe that this is where the Amiga can really distinguish itself, though it may well require a more advanced processor like the 68020, and *will* require a math chip like the 68881. The groundwork for all this can certainly be laid with a standard Amiga, perhaps using hueristics initially rather than analytic solutions. Visualization of complex systems; interacting with, and altering system parameters, and *seeing* the result of such changes; dynamic control of a "knowledge-base" … these are areas where we can make the Amiga shine! The astrophysical/cosmological area is a perfect place to begin such work since it is well-defined and reasonably well understood, and (depending on the "level" on chooses to look at) has many simplifing assumptions that can be made (e.g., Newtonian Mechanics vs. Special Relativity, etc.) BTW, be sure and take a look at the January 1986 issue of Scientific American in the Computer Recreations column … it may give you some more ideas. What an exciting product the Amiga is! /kim
#2995From: Wayne DavisonDec 26, 1985 11:42 AM
John, Be sure to use interlaced video in your star maps, not only for the increased resolution, but also for an automatic "twinkling effect". –Wayne
#2995From: Wayne DavisonDec 26, 1985 11:42 AM
John, Be sure to use interlaced video in your star maps, not only for the increased resolution, but also for an automatic "twinkling effect". –Wayne
#2995From: Wayne DavisonDec 26, 1985 11:42 AM
John, Be sure to use interlaced video in your star maps, not only for the increased resolution, but also for an automatic "twinkling effect". –Wayne
#2995From: Wayne DavisonDec 26, 1985 11:42 AM
John, Be sure to use interlaced video in your star maps, not only for the increased resolution, but also for an automatic "twinkling effect". –Wayne
#3076From: Larry Phillips/ICUGDec 27, 1985 5:31 AM
John, if you haven't yet seen it, take a look at 'Sky Travel' for the 64, and start from there. Should be a good base, with capabilities of the Amiga allowing about a 500% improvement in features etc. (HOW did they get that much of the universe onto a 170K floppy?) Regards, Larry.
#3076From: Larry Phillips/ICUGDec 27, 1985 5:31 AM
John, if you haven't yet seen it, take a look at 'Sky Travel' for the 64, and start from there. Should be a good base, with capabilities of the Amiga allowing about a 500% improvement in features etc. (HOW did they get that much of the universe onto a 170K floppy?) Regards, Larry.
#3076From: Larry Phillips/ICUGDec 27, 1985 5:31 AM
John, if you haven't yet seen it, take a look at 'Sky Travel' for the 64, and start from there. Should be a good base, with capabilities of the Amiga allowing about a 500% improvement in features etc. (HOW did they get that much of the universe onto a 170K floppy?) Regards, Larry.
#3076From: Larry Phillips/ICUGDec 27, 1985 5:31 AM
John, if you haven't yet seen it, take a look at 'Sky Travel' for the 64, and start from there. Should be a good base, with capabilities of the Amiga allowing about a 500% improvement in features etc. (HOW did they get that much of the universe onto a 170K floppy?) Regards, Larry.