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· Modula-2
#BOB's
5 messages in this thread
Using TDI's Modula-2 v. 3.00, My friend Kevin Kelm and I are working on a
game that uses a SuperBitMap, and OverScan Display. We have the BOB's working
fine on a normal screen, but when we try to use them on the above setup, we
lose 464 bytes of memory every time we use DrawGList to move the BOBs. Does
anyone know what difference the SuberBitMap makes on the usage of BOBs?
Are you using ScrollRaster? I recall reading somewhere that
on a certain type of screen (I think either superbitmap or
dual playfield) that you loose memory with ScrollRaster.
As I recall, this is a bug in AmigaDOS 1.2
I found the exact reference. It's on page 52 of the Sept/Oct 1987
AmigaWorld. It basically says that scrolling to the left or right in a
SuperBitMap window causes memory loss, and the solution is to allocate you
own TmpRas since the one the OS allocates is not de-allocated. Mike
70030,160
I found the exact reference. It's on page 52 of the Sept/Oct 1987
AmigaWorld. It basically says that scrolling to the left or right in a
SuperBitMap window causes memory loss, and the solution is to allocate you
own TmpRas since the one the OS allocates is not de-allocated. Mike
70030,160
Are you using ScrollRaster? I recall reading somewhere that
on a certain type of screen (I think either superbitmap or
dual playfield) that you loose memory with ScrollRaster.
As I recall, this is a bug in AmigaDOS 1.2