CompuServe Thread

#Journeyman

12 messages in this thread
#21252From: SyndesisJan 31, 1991 6:25 PM
I talk to Martin Hash now and then… Journeyman's out, at $500, available only direct from Hash Enterprises. It uses spline pathces for modeling everything, and spines (no L) for modeling "skeletons" that dictate the "skeleton" that holds the spline patches. I saw a few demos of it at SIGGRAPH, but that's it.
#21257From: Shalom KelmanJan 31, 1991 8:15 PM
John, Thanks for the info. Since I posted that message I've spoken with Martin. He certainly is enthusiastic about the product and sold me on it. Frankly I've been disappointed with Imagine. I was hoping for some breakthrough especially in the modeling module. I still feel more at home with Sculpt. Journeyman sounds like some new concepts to master and lots of fun – I'm always on the look out for new challenges that I think are doable. Shalom
#21307From: SCOTT BUSSEFeb 4, 1991 5:36 PM
Shalom, I share Martin's enthusiasm for his product, but I feel strongly about Imagine's massive step up from Turbo Silver and Sculpt 4D. I was a *true* Sculpt fan, in the days of Turbo Silver, and went to great lengths to maintain the use of Sculpt for model creation, while using Turbo for rendering. But Imagine addresses almost every feature of Sculpt. The notable, and personally KILLER exception, is the absence of an accelerate/decelerate on a path (or cycle object) function in Imagine. ( Other small nit picks exist, but not worthy of special mention here…) I recommend both perseverence with Imagine, especially in light of coming features/improvements, AND trying Journeyman. Both are fantastic products! Scott
#21381From: Shalom KelmanFeb 8, 1991 3:05 PM
Scott, Thanks for the reply. I have put in extensive time in learning Imagine and agree it is a major improvement. It would help to see more exapmples given by "experts" ( the folks who have alot of time to play around with these programs) especially in the new areas of cycle editor etc. Far from forsaking imagine, I'm expanding my horizons by looking into Journeyman. How does object creation in Journeyman compare with sculpt and imagine? Shalom
#21561From: SCOTT BUSSEFeb 16, 1991 2:30 AM
I know at least one of those "experts", who sits in his room month after month exploring Imagine(was Turbo before) who does some incredible work. But they're usually so distant from this world, and from people in general, that no avenue brings them out to tell about it. Offers of big money might do it… As for Journeyman, the creating process is quite similar to the others, except you're working with spline control points. It takes a while to get used to the tools for manipulating the splines, but the possible shapes are many. The user interface is as intuitive, if not a bit more so, than the others.Of course, this isn't the place to go into Hash's stuff. That would be in the Hash Enterprises area 🙂 I recommend you give him a phone call ( after putting together a list of questions…). He's very amiable, and open to questions. ( 206-573-9427)
#21580From: Shalom KelmanFeb 16, 1991 8:28 PM
Scott, Thanks for the reply. I've just received journeyman, and for the last 72 hours have been going through the tutorials and manual. What a super program!! I think the interface is outstanding. The cubic patch method of modeling appears to be what I have been looking for. In sculpt I was creating my best effects with a combination of repeated extrusions of splines. Journeyman just makes it so much easier. I'll need a few more days (read weeks to months :)) to really master it but I already feel very at home with the program. In reality it seems to combine the ease of modeling I associate with sculpt and the advanced rendering features of imagine. I'll keep in touch. Thanks, Shalom
#21306From: SCOTT BUSSEFeb 4, 1991 5:36 PM
John! John! Tell me you're doing, or considering a conversion module for Journeyman! Minimally, all it has to do is get the points and lines in, from Imagine. I can also see a market for developing spline base objects for the Wavefront/Alias/etc. markets. How about it! Scott
#21312From: SyndesisFeb 4, 1991 8:15 PM
I'd suspect there's only about 200 copies of Journeyman out there. Journeyman costs $500, and so far, Hash Enterprises won't send us one… we'd also need info about their file format. I talked with them recently, so maybe they'll send us something. Meanwhile, we're hard at work on InterChange 2.0, and I'm not going to spend $500 to get it. If you want a module, tell Hash Enterprises to help us out! After they send us the program and the information we need, we've got to invest many, many hours of work to help out their customers.
#21376From: SCOTT BUSSEFeb 8, 1991 12:53 PM
Darn those marketing aspects 🙂 But don't forget about the potential for using Journeyman to build spline based objects for other platforms. I will put in my $500 comment to Martin Hash about it though… Thanks! Scott
#21388From: SyndesisFeb 8, 1991 11:22 PM
Thanks for helping to pester Martin. 🙂 "Potential"? Oh, you mean that really big market of the fraction of the people of the fraction who own Journeyman, who want to make spline models for other platforms. I'm sure Martin's sold more Journeyman than Syndesis has sold Wavefront modules. What potential? We get lots of nibbles from people who are apparently worried about being able to get their objects to high-end platforms, but sales are generally slow, which forces us to charge higher prices for these limited-appeal modules, which some might argue reduces the demand again… on the other hand, someone running AutoCAD has already dropped nearly $2000 on software plus about $5000 on hardware. Wavefront's much higher. Which spline-patch-based program were you referring to? Renderman?
#21560From: SCOTT BUSSEFeb 16, 1991 2:30 AM
I understand the "potential" aspect, but at the same time, I could understand paying $200-$400. for the conversion module. For the amount of money I might make, I would take a chance and buy it. The availability of such capable software could go a long way to establishing the Amiga as a low cost workstation to supplement the high end systems that some mid range graphic houses are being bottle necked down by during there attempts to pay off the mortgage on the system. I know of a few places here in Vancouver that are not all that happy with either their Alias/? modellers, or with the fact that they pretty well have to leave the system alone while they're rendering a big project. ( running on SGI 4D/35 and such) The software I'm thinking of is Alias, Wavefront Visualizer, Soft Image, TDI. I realize it's a major venture for you to develop these things, and the risks are high, but I can only tell what I want 🙂 Thanks for listening!
#21567From: SyndesisFeb 16, 1991 3:39 PM
We've got the description of Softimage's format, and just got an update to Wavefront's format. It's nice to think about all the other ways someone could make money with this module… but we're only concerned about the development cost and potential return on investment of making and selling the module. I'm not about to become an Amiga dealer.