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· Software
#Copy Protection
3 messages in this thread
We always have and probably always will protect our games. I have yet to
hear a valid argument against that. Our utility programs, especially the
Deluxe Series, are being released protected for now. However, we are doing
lots of research into alternative methods, and are packaging our next release
of DPaint with two copies already, plus the ability to purchase more backups.
Some of our alternative methods include: starting the program by displaying
a black & white digitized picture of the package cover, and having the user
tell the program what color a particular object on the package is. (2) having
a special phone-order for non-protected disks and having that user's copy
programmed to display his Visa/MC card # upon bootup. (3) Having two
separate versions, mass market (cheap and protected) and specialty (expensive
and non-protected). Any other suggestions for alternative protection are
greatly appreciated. Please don't ask us to trust all of you completely.
We've been burnt too often by pirates in the past. But we're trying. JJ – EA
I am (kind of) neutral on the subject of copy protection, but as I see it,
copy protection only hurts the valid buyer and delays the product slightly
from reaching the pirates. Many pirates are MORE 'vengeful', if you want to
call it that, when a program is protected. They see it as a challenge and
WILL break it, and then pass it on to more people than if it was unprotected
in the first place. You've probably heard all this before, but I thought I'd
just throw in my two cents worth (actually about $.50 at $6 per hour!) Good
luck with your projects…
I am (kind of) neutral on the subject of copy protection, but as I see it,
copy protection only hurts the valid buyer and delays the product slightly
from reaching the pirates. Many pirates are MORE 'vengeful', if you want to
call it that, when a program is protected. They see it as a challenge and
WILL break it, and then pass it on to more people than if it was unprotected
in the first place. You've probably heard all this before, but I thought I'd
just throw in my two cents worth (actually about $.50 at $6 per hour!) Good
luck with your projects…