CompuServe Thread

##9256-Animation Marketin

34 messages in this thread
#9383From: Yost GroupFeb 18, 1992 9:38 PM
One more thing that's IMPORTANT to note. The AmigaDOS platform makes the Toaster EXTREMELY unreliable to use in a production environment. Files constantly get lost, munged, or just vaporized into cosmic rays. I guarantee you that your work with 3DS can beat anyone on the Toaster for coming in on time and under budget.
#9480From: Roger DanielsenFeb 20, 1992 12:32 AM
Thanks for the response, Gary. I know you're busy. I really wish I could get out to Anaheim for NCGA, but I really need a bigger hard disk, and I can buy one for about as much as it would cost for me to come out there. I know there's some sort of gag rule on the issue, but if the announcement is on March 9th, is there any information on when my dealer might have the software for me to get ahold of? I've already put in my order. I noticed in message #9380, you qualified your response that 3D Studio 1.0 is "way faster than lightwave doing things like shadows." Does rendering speed mostly pertain to shadows or across the board? I know it sounds like I'm beating a dead horse here, but with the media blitz that Newtek is putting on I get asked a lot of questions. Really looking forward to release 2!
#9497From: Yost GroupFeb 20, 1992 10:28 AM
No problem with your not being able to make NCGA, Roger. I'll be extremely open about r2's features, etc. after the 9th. Sorry, but I can't comment on anything about it till then (but Autodesk has a policy of not announcing anything unless then can ship it very soon thereafter). Regarding my comment re rendering speed…. Since Lightwave creates shadows by ray-tracing ONLY, it can take 3 HOURS to render a frame on the fastest Amiga 68030 out there, compared to 10 MINUTES to render the same kind of image in 3DSr2 on a 486/33. And our image will generally look better because of our new shadows. That's 18x faster. The issue goes farther than just shadows, but I really don't want to talk about it till after the 9th. Please bear with me. You're about to get your wildest 3D animation fantasies realized.
#9539From: bruce gorenFeb 20, 1992 9:44 PM
Latest gossip says GSL won't even have a booth at NCGA and that any VARs showing Topas will not have 4.0 — only 3.61 . Looks like you got the drop on them as far as release dates. See you there !
#9547From: Yost GroupFeb 20, 1992 11:27 PM
I'm not surprised. Anything they could possibly show at NCGA would absolutely pale in comparison to the 3DSr2 launch. It would just be too embarrasing for them. Can you tell that I'm impressed with the work we've done?
#9562From: doug wolfgramFeb 21, 1992 9:26 AM
Don't forget to tell everybody to come to the 3DS Experts seminar on Wed March 12 at 3:30-5:00. (PLUG..PLUG…). Bring all your questions folks, but this time, I get to talk!
#9563From: Yost GroupFeb 21, 1992 9:33 AM
Absolutely! That'll be a very interesting afternoon, and anyone interested in 3DS would be crazy not to miss it.
#9569From: Michael F. PitschFeb 21, 1992 10:52 AM
Gary, Are you impressed enough with it to show it at Spring Comdex? I don't see Autodesk on the list of vendors.
#9588From: Yost GroupFeb 21, 1992 7:09 PM
Actually, we've never shown any Adesk multimedia products at the Spring Comdex, as far as I know. My personal feelings about Comdex are pretty negative. I hate the attitude of the people who run the show, and although we have to display stuff in Vegas in the fall, there's no way you could ever get me to Atlanta in the spring.
#9597From: CSA/CAFeb 21, 1992 8:50 PM
Is there a good season for Atlanta? If not spring, when is it? Certainly not summer. I was there a few years back for Siggraph. Definitely hot. Then I almost ran off the road blinded by lightning. Had dinner at a restaurant where all the lights were out except for a couple of those emergency lights (which were pointed anywhere useful).
#10009From: Michael F. PitschFeb 29, 1992 11:58 PM
Gary, Well you don't have to worry about Alanta, because its in Chicago! This is a *major* multimedia show held in concert with Windows World. Mike Dell is keynote for Comdex and Bill (Billy hisself) Gates is keynote for Windows World. I would certainly think your three multimedia products need to be shown there. Mike
#10017From: Yost GroupMar 1, 1992 11:12 AM
I try to go to as few trade shows as possible, but Autodesk makes their decisions about which shows to exhibit at on their own. If you're interested in their trade show schedule for this year, you should contact Bob Bennett. I pretty much try to stay out of marketing-related stuff. – G
#9604From: Glen PowellFeb 21, 1992 10:27 PM
-Gary; Thanks for your last response. Can you provide us Neo's with a little info about this (I assume) trade show, NCGA? Like, when, where, and how much? I'm trying to decide between a Toaster (I've seen their demo…), and 3DS for both my own company, and another I work with that is going whole-hawg and setting up a training-tape studio. I'd sure like to get a no-hype, just-the-facts-Ma'am view of both. Thanks, Glen Powell, Powell Video Postworks Chatsworth, CA
#9614From: Yost GroupFeb 22, 1992 1:24 AM
NCGA (National Computer Graphics Association) show is at the Anaheim Convention Center from March 9-12 (about 2 weeks from now). Since you live so close, I recommending dropping in and checking it out for yourself. – G
#9605From: Roger DanielsenFeb 21, 1992 10:51 PM
Gary, 18x faster–That's pretty significant! Get my wildest 3D animation fantasies realized? You're determined to keep the rest of us from sleeping nights, too, hmmm? Roger D.
#9615From: Yost GroupFeb 22, 1992 1:25 AM
We'll keep you challenged for a few years, at least. You are going to be amazed. – G
#9607From: SyndesisFeb 21, 1992 11:16 PM
Have you got a scene that takes 3 hours to render in LightWave that takes 10 minutes to render in 3D Studio? I'd love to test my translator and double-check that claim. Do you have any scenes that take 3 hours to render in 3D Studio? Having studied so many different 3D programs in my work writing translators, I've found that anyone who gets to know a given renderer learns the tricks to get the results that satisfy them, and to avoid the things that take too long to render. In any 3D program, you'll always save time by faking the shadows with an object that resembles the shadow. For many people, that's fine. For people who want to make money doing renderings and animation, it's always good advice.
#9616From: Yost GroupFeb 22, 1992 1:30 AM
You're right about how to be efficient/idiomatic with a given renderer. Unfortunately, if raytracing is the only way to get shadows and reflections, there are not many options if you need shadows and reflections. The problem with Lightwave is that it's fairly fast UNTIL you want shadows or reflections. Then it drops TO IT'S KNEES. You made a comment about "faking" the shadows being the best route. I guarantee you that once you see r2's shadows, you won't feel that way anymore. Stop by the booth at NCGA and I'll show you photorealistic shadows that take almost no extra time or memory overhead. Scary stuff! – G
#9606From: SyndesisFeb 21, 1992 11:16 PM
Pretty wild accusation about AmigaDOS, Gary! Three million Amiga fanatics can't be wrong. 🙂 Seriously, where did you get that information about file system unreliability? My office has a fully loaded PC with 3D Studio, AutoCAD, AAPro, a Mac IIci with a half-dozen 3D programs, and a Toastered Amiga with even more 3D stuff. Which system is mostly likely to scrag a file? The Mac, I'd say. I've never had those problems on the PC or Amiga. Lest you think I'm showing a platform bias, I have no doubts about 3D Studio's superiority to LightWave, as a system. I'd take spline-derived modeling any day, and I look forward to v2.0. But get you get what you pay for, right? As Roger mentions in his reply, not everyone has cash to burn.
#9618From: Yost GroupFeb 22, 1992 1:37 AM
C'mon, John. Are you telling me that AmigaDOS is and has always been a robust operating system? I've got first-hand experience with nightmares I've never experienced on a PC. I supposed that once burned, twice freaked out. You're absolutely right that you get what you pay for, and I think that the Toaster is the absolute video deal of the CENTURY. Especially since Lightwave is virtually FREE. I just don't think that it can deliver the world of 3D animation to people who need to depend upon it to crank out the work. – G
#9629From: SyndesisFeb 22, 1992 12:29 PM
I can't tell you what happened, you weren't very specific. Yes, AmigaDOS is robust – it's been been doing real, honest preemptive multitasking for more than six years. The good news is, Windows NT feels about as smooth as the Amiga, so there's hope for the PC. System 7 crashes more than my Amiga. Is it as scary as configuring a new hard disk on a PC, or configuring your favorite memory manager, or trying to determine which DMA interrupt is conflicting on which board? (I know that when my AutoCAD dealer dropped by to install it on my system, I had to show him how to run QEMM.) Or deciding which things need to be juggled in and out of the Mac's System folders in order to turn things on and off? Everything seems scary until you're familiar with a machine. As for disappearing Amiga files, I don't know how you can explain that in terms of the Toaster – it doesn't even include a GUI way of deleting a file as far as I know. So I can't even blame your symptoms on an honest mistake. 🙂 Read action !delete Deleted % Choice required. To exit type EXIT. For help, type HELP.
#9630From: SyndesisFeb 22, 1992 12:32 PM
I can't tell you what happened, you weren't very specific. Yes, AmigaDOS is robust – it's been been doing real, honest preemptive multitasking for more than six years. The good news is, Windows NT feels about as smooth as the Amiga, so there's hope for the PC. System 7 crashes more than my Amiga. Is it as scary as configuring a new hard disk on a PC, or configuring your favorite memory manager, or trying to determine which DMA interrupt is conflicting on which board? (I know that when my AutoCAD dealer dropped by to install it on my system, I had to show him how to run QEMM.) Or deciding which things need to be juggled in and out of the Mac's System folders in order to turn things on and off? Everything seems scary until you're familiar with a machine. If we all ran away from a computer the first time it got hairy, none of us would be using them. As for disappearing Amiga files, I don't know how you can explain that in terms of the Toaster – it doesn't even include a GUI way of deleting a file as far as I know. So I can't even blame your symptoms on an honest mistake. 🙂
#9683From: sherwood egbertFeb 23, 1992 11:24 PM
i really can not believe there are amiga users out there that can seriously think that they can even compare there systems with any thing like 3dstudio. its amazing to me! i have seen amiga systems run and was totaly turned off. there for kids with big ambitions there is no possible way i would ever even think to buy an amiga except for there games<g> …. they got good games<g> yes definatly good games. sherwood
#9687From: SyndesisFeb 24, 1992 12:57 AM
I don't play any games on any of my computers! If you're up for it, visit the Amiga forums and defend your opinions – I'm sure there's a lot of Amigoids who'd love to debate you. Good games and good 3D programs have one thing in common: they eat whatever horsepower and graphics abilities a machine has.
#9699From: Yost GroupFeb 24, 1992 10:17 AM
C'mon, John. You _never_ play games on your Amiga??? – Jack
#9741From: SyndesisFeb 24, 1992 7:47 PM
Nope! And if anyone ever gives me one, I give it away. I rarely "get into" computer games – I think the last one I liked was the coin-op BattleZone, or C-64 Defender. I just don't see the motivation in blowing up those aliens, or zapping those polygons. 🙂
#9751From: sherwood egbertFeb 24, 1992 11:16 PM
i tell ya… my kids have hours of fun on the amiga. keeps them busy and learning at the same time. oops i just admitted i own one no… its the kids computer REALLY , i swear<G>… i never play there games… (i still have the high score …) sherwood
#9795From: SyndesisFeb 25, 1992 6:25 PM
We better not catch you running any 3D programs on that Amiga. 🙂
#9773From: james hydeFeb 25, 1992 10:16 AM
J., You obviously haven't seen Dragons Lair. I can't imagine anyone in the animation business that hasn't given this one a try. I've even heard the best version run on the Amiga. James
#9794From: SyndesisFeb 25, 1992 6:25 PM
No, I've seen Dragon's Lair. I think the best version was the laser disc version. 🙂
#9801From: bruce gorenFeb 25, 1992 7:48 PM
Battlezone ! That brings back memories of vector graphics arcade games. I'll bet you liked my favorite from the early '80's — TEMPEST ! Bruce
#9822From: CSA/CAFeb 26, 1992 12:04 PM
Tempest – Apple II, right? Only Apple program I bought with my own money. Kevin Krell – Computer Support Associates
#9852From: bruce gorenFeb 26, 1992 9:55 PM
Kevin, Hmmmmmmm, I'm not familiar with the Apple version. I was reffering to the vector graphics based arcade game. Same as the one featured in the opening titles of a stinker of a movie called "Night of the Comet". Bruce
#9726From: Ken Loss-CutlerFeb 24, 1992 3:17 PM
Sherwood: Our personal biases aside, I have seen excellent work done in the Amiga environment by a local company called Lone Star Pictures (or Productions?) They bundle their service with Amiga-based beta-sp editing, toaster, with everything software-linked. Their product is extremely cost effective (if a bit on the pixelly-side <g>) and proved to me that there is a viable market for such products. They do NOT oversell it, and are quite realistic concerning their configuration's limitations. They are in a class by themselves, but are outclassed by 3D Studio! The value in their system, I think, is in the total video production integration. There's LOTS of room out there to run, Sherwood. Ken Loss-Cutler