CompuServe Thread

3DS vs Lightwave

23 messages in this thread
#9730From: Roger DanielsenFeb 24, 1992 5:40 PM
Recently there's been some conversation, which I think I had something to do with, about Lightwave 3D on the Amiga and 3D Studio on the PC. Just out of curiosity, I went back to an Amiga World magazine I had purchased in May 1991, when I was first making decisions on which platform to choose. There was a comparison of 4 different 3D products for the Amiga, one of which was Lightwave 3D. For the fun of it I did my best to set up the same scene. For the purpose of the article, they weren't using ray tracing, just mapping, so I feel I was able to get a pretty fair comparison. I rendered the same scene at the same resolution. He was using an Amiga 2000 with an A2620 accelerator and I was using my 486/33. The Lightwave 3D rendering was said to take 29 minutes, and my 3D Studio comparables took from 7 min. 19 sec. to 10 min. 51 sec. I understand there is a new release of Lightwave and I really don't know that much about the Amiga's architecture to know if that board is state of the art or not. I know there's a few people with some curiosity on this issue. I got some inquiries via email. So I thought others might find this interesting. Roger D.
#9743From: SyndesisFeb 24, 1992 7:57 PM
On any platform, it's the CAD and 3D people who push the envelope and buy all that "bleeding edge" hardware, like the fastest accellerator boards, etc. I run a 33 Mhz '030 with eight megs of 32 bit memory in my A2000. I don't remember what the math chip is clocked at. The A2620 board is pretty slow in comparison, it's a 68020 at 16 Mhz, I think, and 16 bit memory. I too have a 486/33 and 3DS. There are LW fanatics out there who have 50 Mhz 030s and 040s, too, getting four times the performance that I get. I don't trust benchmarks. They are very hard to create and verify. For final results, there's a new file in one of the Amiga libraries that duplicates someone's reproduction of a "hurricane lamp" scene that was part of a recent Mac head-to-head competition. I haven't seen it, but if you're curious, you could check it out. I wrote the 3D Studio import routines that are now part of LightWave v2.0. If you've got a scene, I'd be glad to test it and upload the results. Again, I stress that I don't like benchmarks – "damned lies," usually. Or just plain benchmarketing. 🙂
#9800From: Roger DanielsenFeb 25, 1992 7:20 PM
John, I went over and played with one of those things, and now I understand why you wrote the conversion utility. That modeler is terrible, but the machine has a lot of things to be said for it, and truly has some uses. Roger D.
#9813From: SyndesisFeb 26, 1992 8:46 AM
I agree, I've never been a big fan of Modeler, the modeler part of LightWave. My brain doesn't work that way. For the life of me, I can never remember how to do the simplest things in it, like making a polygon. 🙂 I'm a big fan of the ten-minute rule: If I can't get a program to do something useful within ten minutes without the manual, there are interface problems. I think program designers should spend half their time thinking about the user interface, nowhere near the keyboard. I'm fortunate to have been part of the six-person team who developed the illustration program now known as Harvard Draw for Windows from Software Publishing Corporation. The project restored my belief in these thoughts. It's gotten rave reviews for ease of use. We wrote a manual before we wrote the program. (Not "the" manual, as it turned out, but "a" manual.) I'm dying to talk with 3D Studio users who are using my 3DS-to-LightWave translation software. That's why I've added the ASOFT forum to my daily run through Compuserve.
#9860From: Lee StranahanFeb 26, 1992 11:44 PM
Well…in fairness to LW, I like the modeler a lot … applying a ten minute limit to learning a program doesn't seem fair to me. The manual for the 1.0 modeler wasn't the best thing, (and I wrote the 2.0 tutorials for the new manual, so I'm not that 'objective' on 'em.) but look at the results… Allen Hastings and Todd Rundgren and Ron Thornton have done some great models – in modeler…
#9878From: Yost GroupFeb 27, 1992 9:31 AM
Actually, Todd had to hire Jamie Clay to build models with 3D Studio for his last Lightwave project. That's how JohnF came to write the 3DS->Lightwave converter. – G
#10014From: Lee StranahanMar 1, 1992 12:19 AM
Some of the models for Theology were done with 3DS, and some were created with Amiga program called Imagine…the majority of models were created in LightWave's Modeler, however… LW's modeler is very powerful, and can create complex objects (like the spaceships on NewTek's free demo video tape) very easily…the key with any Modeler, I suppose, is using tools that you're comfortable with. Thousands of LW owners use it's modeler…
#9921From: SyndesisFeb 27, 1992 10:50 PM
I'll give it another shot with the new manual. Have you worked with 3D Studio, Lee?
#10015From: Lee StranahanMar 1, 1992 12:22 AM
I don't use anything but LW – mainly because I don't have time to devote to another learning the conventions of another program with everything else I do… I really do LW modeler is vastly underated – it's pretty darn easy to use, too. I really like the layers features, for instance…and the new twist and bend tools are pretty awesome as well.
#9967From: Greg Moore [SPEA,INC]Feb 28, 1992 7:07 PM
Lee, Being a developer and user, I would agree with J. Foust. With some exceptions, I think that if I can't get the program to do something "meaningful" WITHOUT reading the manual FIRST *or* I can't find something cognizant in the manual…the software will probably gather dust in the corner. Yes, I do apply the same test to my own software by giving it to a neophyte (usually in sales <g>). if they can't get a general idea of what it does…it needs work Greg Moore Software Development Engineer SPEA, Inc
#9747From: Yost GroupFeb 24, 1992 8:27 PM
Roger, you obviously didn't use any shadows in that comparison. Try turning them on and seeing what happens. You'll be flabbergasted. – G
#9799From: Roger DanielsenFeb 25, 1992 7:20 PM
Gary, They weren't real clear how they produced that image in the article. I just tried to reproduce it as best I could. There was a lot of disparity in the four programs they talked about. Did you see the murder trial on CNN where 3D Studio was used and quite prominently mentioned in the news spot today? You can't buy that kind of advertising. Roger D.
#9806From: Yost GroupFeb 25, 1992 11:05 PM
Yeah, the press is usually pretty vague. You should see how naive most of these general-interest magazine journalists are! (but that's another story) I just missed seeing our stuff mentioned on CNN today. I recorded the "World News Tonight" segment from 3:00-3:45, and the piece about us came on at 3:50. Ack. However, it'll be on again in the "Science & Tech Week" report this Saturday morning. I heard that it was a very positive piece. Glad you saw it! You're right… you sure can't buy publicity like that. The UPI wire picked it up this weekend, and it looks like AP will be picking it up next week. This sure ain't the last you'll hear about Alec and 3DS. – G
#9855From: Chris JohnstonFeb 26, 1992 10:13 PM
How did you find out that your stuff would be on "Science & Tech Week"? I did a crash animation job for use on NASA Select's "Today in Space" during the last shuttle mission and was told by somebody that they saw it on CNN. Nobody that **I** knew ever heard that it was going to be on. My stuff was simple (bordering on crude, actually) 2D animation done in Ani Pro over a long weekend. They lengthened one of the scenes and ended up making it look real jumpy, but the others were OK. I'm not ashamed of it but I **do** look at it and think about what I could have done with more notice (And more information! They didn't tell me how long the animations had to run, so I had to guess). Chris
#9857From: Yost GroupFeb 26, 1992 10:16 PM
The journalist from CNN (Bob Knapp, I think was his name) told Alec that the piece about 3DS would run about a half-dozen times on Tuesday and then again on Science & Tech Week this Saturday morning. It sounds like you're doing some interesting stuff! – G
#9985From: Chris JohnstonFeb 28, 1992 9:56 PM
Must be nice. The NASA Select people in Huntsville might have known about it being shown on CNN (if it really was) but all **I** heard about was the "Today in Space" show. About half of the time that I spent on the animation was in figuring how to make things work right. I had all four short sequences down as "rough drafts" after the first day (about 6 hours of work). The rest of the time was spent fixing problems and including suggestions from the people that looked at the rough work. I got bit once by doing the preliminary work at home. I ended up with a nice looking animation that had thin horizontal lines that flickered like mad when I saw them on the VGA Producer at work. I **did** get to do something that I've always wanted to do because of this project. I was getting calls from a place that wanted to sell me some home improvements. I wanted to talk to them, but they were getting kind of obnoxious, so we (truthfully!) told them that "I have a rush project at work and won't be able to meet with them until after the next Space Shuttle mission." They just about hurt themselves trying to promise that they wouldn't call for a couple of weeks. I just wish that I could use that line more often… Chris
#9968From: Greg Moore [SPEA,INC]Feb 28, 1992 7:07 PM
Gary, I say the news clip which mentioned 3ds. I think Bigger congrats go to the Yost Group because Beauty & the Beast was the 1st EVER animated film to be nominated for an Oscar (academy award ?) Greg < "I'd rather fight then switch"> Moore SPEA, Inc.
#9997From: SyndesisFeb 29, 1992 1:49 PM
They used 3D Studio in "Beauty and the Beast"? Obviously, some of it was augmented by computer generated animation… did they really use a PC?
#10006From: Yost GroupFeb 29, 1992 10:53 PM
John, I think Greg was kidding. The 3D stuff in BATB was done on a combination of Alias and custom Disney software. – G
#10090From: Greg Moore [SPEA,INC]Mar 3, 1992 11:49 AM
Well, as far as I know 3ds only runs on a PC. <gd&r> I didn't mean to imply that the entire movie was created by 3ds <NOW there is a concept> just the Ballroom scenes. Greg Moore SPEA, Inc
#10106From: SyndesisMar 3, 1992 5:22 PM
Really? I heard they were going to port to the … never mind. 🙂 Yes, the ballroom scenes were certainly computer-augmented. Gary Yost said they probably used Alias, not 3D Studio.
#10142From: Mike MorrisonMar 4, 1992 1:17 PM
Check out the December Issue of Computer Graphics World mag. It has the complete low down on the Ballroom scene. -MM
#10159From: SyndesisMar 4, 1992 11:19 PM
Thanks for the pointer. Check out the piles of magazines around the office and my apartment that haven't been read yet. 🙂