CompuServe Thread

Upfront…

11 messages in this thread
#9706From: Mike MorrisonFeb 24, 1992 12:25 PM
Ooohhh, and you can also get those "Beautiful" Upfront Photorealistic Renderings between your UAEs…<G> No really, I like Upfront but a little realism whouldnt hurt it. Mike Morrison << Support our profession, watch TV >>
#9786From: Aaron WeintraubFeb 25, 1992 3:59 PM
Actually, I've only used the Arcitectual version of upfront. It doesn't do curves or [phong] shading or anything cool like 3ds. I'm not sure if there is another version or something that is good enough to do walk throughs. I think there might be another version of UpFront that does this and is a professional designing program that can do splines and stuff like that. Still, 3ds kills anything that I've ever seen on a mac. I'm sure release 2.0 will make the upfront look like a Vic 20 <g>. Aaron
#9831From: Mike MorrisonFeb 26, 1992 2:14 PM
There is (or was) a newer version of Upfront for the Mac that had those great splines and everything, but Alias just pulled it off the shelf, too many bugs from what I hear. Eventually it will be ported over to Windows, but I would'nt hold my breath. Mike Morrison << Support our profession, play Wing Commander! >>
#9836From: Aaron WeintraubFeb 26, 1992 4:31 PM
What would be the use of having it in Windows? 3D studio does everything that it can do (except for the sun) and does it better. Unless you like to multitask your 3d modelling/rendering programs, I'd stick with 3ds.
#9898From: Mike MorrisonFeb 27, 1992 4:55 PM
Your right, it's not a replacement for 3DS, never will be. I only like it because if I'm working in Windows and suddenly get a brain storm for a 3D object/scene…whatever, I can pull up Upfront and try it out. If I like it, I can save it as a DXF and import and tune it later in 3DS. Not that this happens all that often… but it could.<g> -MM
#9972From: Aaron WeintraubFeb 28, 1992 7:40 PM
I suppose it could. But that one time when you decide to draft a building while using windows is hardly worth buying the program. Aaron
#9890From: David TaffetFeb 27, 1992 12:17 PM
Better than Ray Dream Designer? DT
#9973From: Aaron WeintraubFeb 28, 1992 7:41 PM
I've never heard of Ray Dream Designer. I'm not familiar with it at all. Is it good? bad? Were you being sarcastic? I honestly have no idea. Aaron
#9990From: MARTIN G FOSTERFeb 29, 1992 2:10 AM
Ray Dream Designer is a 3d rendering package for the Macintosh (uses ray tracing). It is not meant for animation. I just saw it demoed at the Media '92 convention in L.A. at which I was a guest speaker (for 3d Studio). It seems to have plenty of competition on the Macintosh platform e.g. Electric Image, InfiniD, Strata 3d , Macromind 3d etc., etc.,…. The Mac platform seems to be saturated with 3d rendering packages selling under $1000 and all the contenders seem to be flogging themselves to death to differentiate themselves from the rest.
#9993From: Aaron WeintraubFeb 29, 1992 12:53 PM
Hm.. only 3d rendering package I've seen on the mac is Swivel 3D Pro. It does Ray Tracing, but it's modelling and animation capabilities are rather crude. I think it's only like $30 or something like that, so that may be why. I don't really think of macintoshes as being powerhouse graphics systems, so I never really looked into anything on that platform. Aaron
#10019From: Mark KernMar 1, 1992 11:25 AM
I've heard that the 68040 has much faster floating point capabilities over the 486. Not taking weitek into account, of course. In that light, the Mac would make a great rendering machine. For some examples, look at the control and tactical readouts on the screen in Start Trek:The Next Generation. All of those were done on a Mac. I think swivel 3D is just a program for linking objects and defining movement relationships. As a dedicated animator, it may not be so hot. Well, the last thing I wanted to do was start some flame war. So I will conclude by saying the control panels in STTNG are primitive and the machine that is the best is the one that gets the job don.e Markus