CompuServe Thread

#Visual Link program

8 messages in this thread
#81569From: Phillip L. MillerFeb 5, 1994 8:59 PM
Jeff, The program John's referring to is AutoVision (kind of an "AutoShade 3.0" with a raytracer instead of Renderman with most of what Visual Link contained tossed in). It can be used for assinging materials to AutoCAD models and then shipping them out to 3DS, or bringing in a 3DS mesh to for (slow) raytracing, but do not get lulled into thinking you can keep going back and forth – there are several inconsistancies that will drive you crazy (loosing all your smoothing groups tops the list). If you can get Visual Link cheap, then you'll basically have the AutoVision mapping abilities you want without shelling out the $800. – Phil p.s. although you can OSnap mapping coordinates in AutoCAD you must define ALL the points for the given map type each time you enter specific points – you can not use selected points to move, stretch, scale, or rotate existing mapping 🙁
#81572From: rachel rosenthalFeb 5, 1994 9:57 PM
i heard an informed rumor AV price was getting chopped in half. The 3DS Import works very nicely and seems faster than VL.
#81603From: Phillip L. MillerFeb 6, 1994 4:32 AM
>>Half price<< Hmmm…..That's the price it shuld be at – if not less (since they are competing with AccuRender). >>Import works very nicely<< The meshes come in fine, after all that's the easy part – they do with DXF's too, but it's a one way import. If you go back to 3DS again you're in for a LOT of 3DS manipulation (in smoothing, materials, and possibly object assignment). What's been your experience going back and forth between 3DS-AV/ACAD-3DS-etc.? – Phil
#81685From: jeffrey morrisFeb 6, 1994 6:13 PM
Dear Phil, I don't know that there are sveral inconsistancies that can drive me crazy when using Visual Link program within AutoCAD. I think I will forget about Visual Link. I thought it is easier for me to make 3D drawings in AutoCAD, save them in DXF format, load them into 3D Studio, create lights and cameras, assign materials, and render them. Jeffrey.
#81725From: Phillip L. MillerFeb 6, 1994 9:07 PM
Jeffrey, I hope I didn't mislead you. The inconsistancies I spoke of were in AutoVision, and only if you make more than one transition (like going from 3DS to ACAD and then back to 3DS <- that WILL cause problems). If you are only going in one direction (say from ACAD to 3DS) then either program will work ok. If you don't mind assigning mapping and materials in 3DS (R3 has made it a LOT easier than in R2/R1) then your best DXF convertor is still the good old DXF3DS.EXE utility – it is the ONLY utility that gives you complete control over arc/circle segmentation. – Phil
#81953From: jeffrey morrisFeb 7, 1994 6:49 PM
Dear Phil, Thank you very much for telling me the inconsistancies are in AutoVision. I think that the DXF3DS.EXE utility is on the CD-ROM disk that came with the "3D Studio Applied" book. I don't know how to map materials on objects in drawings well. Jeffrey.
#81777From: Richard J. SmithFeb 7, 1994 1:32 AM
Phil: I think I was suppose to get visual link for fee back in the 2.01 days, I got my 3ds in the time frame but I never pursued it. Maby it's time to get on someone about it. I thought it didn't work at all with R3 so I never cared untill now. I wonder who I should speak to about my unfortunate linkless circumstance <g>.
#81799From: Phillip L. MillerFeb 7, 1994 4:37 AM
Don't feel TOO left about about being "linkless". About all these two programs give you is the ability to assign mapping and material to entities before export from ACAD to 3DS – if your end goal is to render in 3DS eventually. Neither do anything new or magical for making entities more 3DS/normal friendly – you still have to model well. In fact, neither provides a method for flipping or unifying normals (let alone welding). As far as R3 support goes – AutoVision is about as R2 as VL was, but it really doesn't matter because all of those abilities are 3DS's and you'll be using them there.