CompuServe Thread

#yost group ipas

11 messages in this thread
#82695From: Anthony P ChengFeb 9, 1994 10:32 PM
Is the latest version of the Yost Group IPAS boutique compatible with 3D Studio Release 3? If they are compatible, do they take full advantage of 3D Studio's newest features? When will the latest version that fully takes advantage of 3DS Rel.3 be coming out? Can you give me detailed product information?
#82713From: Yost GroupFeb 9, 1994 11:39 PM
See msg 82712 for compatibility issues. Re new IPAS3 features… our IPAS3 routines (with HEAVY graphic feedback and numerous interactive UI features) will be shipping in April.
#82740From: ARA GREGORIANFeb 10, 1994 1:22 AM
gary: how goes it. ipas 3 shipping in april. yes thats what i like to hear. are you guys going to put some demos of the new ips3 stuff on this forum, for us to download? i cant wait. also you once recommended that if i get a second pentum, i should network it with my first and use it as a render station only. does this second pentum need to have all the bells and wistles of the server or can it be just bare bones??(ram, hd, videocard, targa, etc…). let me know take care ara
#82755From: MARTIN G FOSTERFeb 10, 1994 3:58 AM
>> does this second pentum need to have all the bells and wistles of the server or can it be just bare bones??(ram, hd, videocard, targa, etc.<< bare bones with sufficient RAM and a reasonable hd, is fine. A lot of people even use a switch box for at least the monitor, possibly mouse and keyboard too, so they can share peripherals to keep costs down.
#82843From: ARA GREGORIANFeb 10, 1994 12:18 PM
martin: sounds goot. tunke. ara
#82803From: Yost GroupFeb 10, 1994 10:08 AM
We'll definitely be putting demos of all the new stuff up in DL1 as soon as we start shipping in April. Re the 2nd Pentium, MartinF handled that…
#83555From: Craig M. MeadowsFeb 13, 1994 9:14 PM
Hi, I am a fairly new 3DS user and am needing to produce a water effect for a Car Dealer client sooner that I think I am ready to. I have the Yost Water IPAS filter and have figured out the texture mapping….but how do I animate it. I just want a body of water (a bay to be exact) to modulate as a logo moves in….any help would be greatly appreciated. Craig Meadows/Florida Production Group.
#83626From: ALAN IGLESIASFeb 14, 1994 10:00 AM
Go ahead and apply water.sxp as a bump map, Craig. Play around with the Radius and Length settings until you're happy with the wave form. Add some color to the material. Specular highlights really can come into play here. You could even use Flat-Automatic reflection to get real fancy (if you do this, remember to apply the material on the face level. Adjusting the Speed setting any higher than 0 should animate the waves for you. Some low-res flic previews should help you find a good speed setting. Carefully reading the IPAS manuals is critical to understanding the functionality of these routines. Also, analyzing the sample files can be a huge help. Have fun, -Alan Iglesias
#83808From: Craig M. MeadowsFeb 14, 1994 10:51 PM
Alan thanks a bunch for the IPAS tips…will try them immediately and let you know…..3DS is great, just great!….
#83835From: ALAN IGLESIASFeb 15, 1994 12:29 AM
You're very welcome, Craig. I hope your ocean turns out nice. -Alan
#83631From: Yost GroupFeb 14, 1994 10:12 AM
Just follow Alan's advice and you'll be fine. – G