CompuServe Thread

#charges for still?

5 messages in this thread
#82481From: merlin farmerFeb 9, 1994 3:35 AM
Don, I have a rate card as well but it seems to be much too complex than need be. I have rates for runtime in seconds, effects used, time on tape heads, modeling time, and it all seems to add up quite nicely and comes very close to the projected total cost. I do need to work it backwards and boil it down to a flat hourly rate I suppose. The original idea behind the complex formulae was to be able to do different level productions for different level budgets. I have recently discovered that the low budget clients don't buy anyway. I did not run into a problem with my complex rate scheme until I had to do a still and then I was stumped. Time to re-work, re-vamp, re-think as business is picking up and I really need to get everything engraved in stone before it all gets out of hand. NOPE! I am not complaining! Looks like I will be setting up another station and FINALLY advancing to R3 before long. Heh, my wife is actually starting to smile again ( I guess you'd have to know her, she is an accountant and really climbs the walls when I throw down 15 or 20 grand for equipment) Merlin G. Farmer Crystal Cave Animagix
#82763From: MARTIN G FOSTERFeb 10, 1994 4:25 AM
Merlin, >> Heh, my wife is actually starting to smile again << I'm glad to hear it! Last time you talked about her, you were on the verge of a nasty breakup! Phew, I'm relieved.
#83020From: merlin farmerFeb 11, 1994 8:41 AM
Martin, How thoughtful, I appreciate your show of concern. In brief, my wife is fanatical about stability, inparticularly finances. When I blow 20 grand it completely undermines her very being of existence, (I did say she is a staff accountant at a local CPA firm with a BA). She has no sense of adventure when it comes to entreprenural journies. (I bet I mispelled that). I had a real hard time convincing her that I was not spending 20 grand so that I could draw cartoons. She has never known me as an artist but as a technical nut only. My artist days were before I had met her. Anyway, I am now able to make all the prescribed payments and I think she has finally come to appreciate some of my work and talent as she is starting to see the actual potiential (financially). The bottom line, she is seeing return on my (her(ours)) 20 grand. She values the all mighty dollar far more than I do. I suppose that is one of the working ingrediences in our relationship, the opposites making balances. Yeah, I'm glad it didn't get ugly, because I am not sure what desicion I would have made had there been an ultimatum. Besides, we do love each other, just neither of us have time for that now. What time we do have we spend with our very far out 2 year old who is already a multimedia addict. And now back to virtual reality, I wonder if you have a tip, if indeed there are any, for using the lense flare IPAS or Hilite when the final animation is to be composited or overlaied to video. I have an animation that uses both of those IPAS routines and it is all on BLACK(0, 0, 0) background to be overlayed on some previously recorded material, but when composited, the haze and rays are semi transparent and some of the black comes thru making the animation look kind of cheap. The only way I know for sure to solve the problem would be to digitize the 150 or so frames from the video that the animation is to be overlayed on. (or by restraining the flare or hilite size to the inside parameters of the object being flared). I am hoping there is another method. If so, it would be greatly appreciated if you could point me in that direction. Thanks in advance Merlin G. Farmer Crystal Cave Animagix
#83356From: MARTIN G FOSTERFeb 12, 1994 2:45 PM
Merlin, wow! deja vu… actually I think your experience is probably not too uncommon. My wife was also in accounting when I ditched my well-payed, but tedious-to-an-extreme, programming job for a software company. Needless to say the thought of my salary being replaced by the up-and-down money of freelancing work in "cartoons" struck fear into her heart. That's almost 3 years ago now and we probably had 2 years of barely surviving. I don't quite think we got to the point of splitting, but there was quite a bit of strife over money let me tell you. I don't think she really took my work seriously until I started making good money – she probably thought I was just a layabout <g>. Actually, I had to leave the penny-anny, hit-and-miss world of logos and get into games to get decent money though. There's just too much competition and stress in those 1-5 day projects – very hard to make a living – whereas games are typically 6 months to 1.5 year projects. Best of luck with your business!
#82839From: Jim LammersFeb 10, 1994 11:44 AM
>>I have a rate card as well but it seems to be much too complex >>than need be. I have rates for runtime in seconds, effects >>used, time on tape heads, modeling time, and it all seems >> to add up quite nicely and comes very close to the projected >>total cost. I do need to work it backwards and boil it down to >>a flat hourly rate I suppose. Just to add to the fray – the way I price is pretty simple: my time and machine time. I try to be a little on the low side when I factor in all the time on the phone and in person with the client (because it's pleasant and easy). Sometimes I discount my render charges as well, just because I don't need the resource horribly (they're the only current client and the machine would've been off anyway and I did something to up the render time for a little better quality results). I drop to S-VHS for approval, and do the final however they want. Many are unwilling to pay for SP drop (at least at local rates, which are maybe $400 for 15 seconds). However, now I have the option of using a contact I met here on CI$ for SP output, at maybe $130 for 15 seconds. BTW, the people who were on the thread earlier discussing rates are way lower than me or my competition. I think $50/hour is stupidly low. They must be competing with hacks using their big brother's toaster. Good, flashy 3D work done with a high standard of quality, combined with good customer service should always command a good deal more than that. I'd say maybe $70 – $140 /hour. What do you think? Jim