#Highlight
9 messages in this thread
Hi,
Anybody know how to make the highlight function of R3 work correctly??
I chose an edge of one of my front poly's on my object and 9 times
out of 10, I get my highlight on the opposite side of my mesh,…
Hmmm.
Spencer,
display/geometry/backface may help, although I'm not sure. Worth a try.
>display/geometry/backface may help, although I'm not sure. Worth a try.
Ya, tried that,…. nope.
Thank's,
Spence.
P.S. Send me that info yet??
Spence,
sorry display/geometry/backface didn't work.
>> P.S. Send me that info yet?? <<
I'll send it this week. Very hectic so far.
>>I'll send it this week. Very hectic so far. <<
Cool!
I'll call you when I get it!
Spence.
Hmm…In my experience it _does_ work 9 out of 10 times.
Ian.
You may try zooming way in on the geometry, Spencer. This might give more
precise placement on the geometry in the viewport.
I've never had a problem with this command yet.
-Alan
Hilite actually works quite well… the problem you're having is that you're
selecting a face behind the object. Follow Martin's suggestion and turn
backface on so you make sure you're selecting a face in the front.
– G
In regard to my Highlight problem,…
Thank's to all who spewed knowledge at me! "Backface" does indeed solve the
problem!
See ya.
Spence.