CompuServe Thread

#R3 DXF Prob.

4 messages in this thread
#82896From: M. G. BATCHELORFeb 10, 1994 4:40 PM
If anyone could help w/ this….. I am using R3 on a system w/ 32MB RAM and have never had any problems, even with huge models, etc.. However, w/ R3 and DXF imports, I've been having a strange problem: With DXF files generally < 250k or so, no problems – converts in a couple of minutes. But if the DXF file is > 250k or so, the converter never gets to the welding phase (OR I give up after 20-30 minutes) – OR – I get an error mssg. indicating not enough memory. After checking memory stat's, only a fraction of the 32MB has been used. It happens, no matter how objects are derived. I have tried to determine if this "250k barrier" is really the problem, and all I can say is that a 370k file of the same object(s) as a <250k (saved at greater resolution), causes the error mssg. OR causes me to give up after a long wait (there is still disk activity though, not hung apparently). I'm sure that I have converted much larger DXF files than this with previous versions of the software. This info was derived from tests. The ACTUAL files I need to convert are 1-4 MB in size each. Is it possible a DXF < 1MB could take > 30 minutes ? What about the error messages ? Any ideas or suggestions or comments would be greatly appreciated. Thanks, Bill – MEDIA MAGIC
#82932From: Yost GroupFeb 10, 1994 9:41 PM
If you're trying to import huge files by entity, and you've got thousands of entities, it could theoretically take a huge amount of time to process. What option are you using?
#83025From: John SchmidtFeb 11, 1994 9:20 AM
>> Is it possible a DXF < 1MB could take > 30 minutes ? What about the error messages ? Yes, it's possible, especially if you have a lot of blocks. A customer of ours had a drawing with several hundred ballusters in it, and dozens of other blocks that were each inserted several times, and it brought a 48meg system to its knees! AutoCAD only stores one definition of each block, but when they are opened from the file, all these multiples become actual instances, and the opened size can easily be very many times the size of the original model. Your best bet is to simplify the original model, or break it into different parts that can later be merged in 3DS.
#83923From: SyndesisFeb 15, 1994 11:40 AM
This is why I've always thought it's a good idea to save your AutoCAD DXF file *after* you've exploded all the blocks in the drawing. It gives some idea of the complexity of the drawing. Far too often, a drawing passes from engineer to engineer, from client to 3D artist, and no one has a clear idea of what's in the file, in terms of blocks, entities, etc. If you tell the client to explode everything, and it turns into a 30 meg DXF, then they'll have some notion of how difficult it will be to animate.