Does anyone know why the Queue Status on the Queue Entry Dialogue box reports
that a rendering machine has failed, when it is actually successfully
rendering? At least, this appears on my system. Is something incorrectly set?
Chris Wee
Chris,
<< network queue status >>
What network o/s are you running?
Does it happen every time?
What are your values for Net-Squawk,Net-Poll-Time
Net-Timeout-Check, and Net-Timeout?
(see the network rendering section of the advanced
users guide).
modify these values, test, modify and post your results
here.
jonas[adesk]
The most common cause of this seems to be unsynched network nodes. Have you
checked to see that all slaves are time synched to the 3DS "workstation
server"?
John Tissavary (La Luna cie)