CompuServe Thread

Burgess Shale animals

13 messages in this thread
#84158From: SyndesisFeb 16, 1994 8:29 AM
I saw your upload of the Burgess Shale organism. Which other creatures are you working on? Lately, I've been waxing more paleontological, and re-reading Gould's book. Several years ago, when I was working as a computer journalist, I interviewed a guy who was using an Amiga 3D program to re-create the Burgess organisms. I may try to track him down to see if he'll part with him recreations. I bet Gould et al would *love* to see videos of these creatures. I got to spend an evening with Gould when I was in college, it was amazing. If you make some animations, let's send them to him! No more than ten days ago, I was checking out sites in the Silurian formations near hear that also preserve soft-bodied fauna. It's no more than 30 miles from me – amazing, considering that the only other known sites are so rare and far from me.
#84218From: Feb 16, 1994 11:46 AM
>>I saw your upload of the Burgess Shale organism. Which other creatures are you working on? << I've got my sights on Marella ("lace crab"), Yohoia, Opabinia, Dinomischus, Aysheaia, Sidneyia, Leanchoilia and Anomalocaris. I'm working my way up through the simple (to model) to the more complex but most of my problem is obtaining clear drawings of recreations, esp. in plan & elevation form. Uh-oh. I think that last sentance gave me away <g>. I work as an architectural modeller and the Burgess animals give me a chance to work on things that don't have 90 degree angles or flat planes. I live in Toronto, not far from the Royal Ontario Museum, which has done a lot of work on the Burgess Shale. In fact, that was where I first saw the fossils and a slightly nightmarish painting of an artists recreation of the fauna. I'm thinking of contacting them to see if I could get some monographs and if they'd even be interested in my work. >>I bet Gould et al would *love* to see videos of these creatures.<< I'd be interested in finding out what he thought of them. I am doing some animations but as I'm not trained in biology or paleontology I'm just guessing at the way the creatures would move. I've spent some time staring at fish tanks <g>. I'd love to get some idea of what Gould and others thought of colouring, movement, etc. I'll keep uploading Burgess Critters as I build them but as this is done in my dwindling spare time, they may evolve slowly <g,d&r>. Bruce Meikle
#84223From: SyndesisFeb 16, 1994 11:58 AM
I've always wanted a cuttlefish. Anomalocaris reminds me of them.
#85124From: JG-Sundog ProductionsFeb 19, 1994 11:54 PM
I'm so pleased to find other 3DS folks who are turned on by Stephen Jay Gould's work & writings, especially about the Burgess Shale. He is such a fine & accessible science writer (check out his book, "Bully For Brontosaurus", if you havn't already.. another great read). After looking at the drawings & descriptions of those fascinating creatures, I too saw the possibilities of recreating them in animated form, habitat & all. But then (being an aspiring artist at this stuff) I thought hey, what if we "rewound the tape" back to before the beginning, & this time _we_ are in charge of the composition of the tune, so to speak, instead of random natural forces! After all, we do have the tools, in a virtual sort of way.. I propose a kind of "contest", to see who can come up with the most viable life forms, along with an ecology for them to exist in. I've heard that there is a already a crude game where one can simulate such a thing, but this effort would be based on the realism that the powers of 3DS can muster. I already have several "prototypes" I designed which have no "home" yet.. the idea was that they evolved on a planet with an environment somewhat different than ours, but I never fully developed the concept, & put it on the "magnetic shelf", so to speak.. Wouldn't this be fun? Perhaps we could get Mr. Gould himself involved, using his considerable reasoning powers to evaluate the viability of the entries; he might even be amused by such a game. Here's hoping.. John Gummere =SP=
#85147From: Jonas Ruikis [ADESK]Feb 20, 1994 12:58 AM
John, << game idea.. >> It sounds great! I'd like to see some of it make it on to the siggraph reel. jonas[adesk]
#85541From: JG-Sundog ProductionsFeb 22, 1994 5:21 AM
Jonas- Great, I'll put it in the queue for priority development– I havn't yet looked at the SIGGRAPH reel notice, tho. If it requires an already rendered-to-tape entry, it'll slow me down as I don't have access to that equipment w/out some time & expense. It would probably be a good idea to have some way of explaining what these creatures are & the world where they came from along with the visuals. Which is why I like multimedia so much (I know some GRASP, as well).. It really lends itself to being a whole show, with text & animations in an interactive package. Perhaps for now I'll concentrate on getting something like that together; meanwhile I'll look at uploading just a GIF or something, along w/ explanatory text, & see if it sparks any interest. Best regards, John Gummere =SP=
#85606From: Jonas Ruikis [ADESK]Feb 22, 1994 12:12 PM
John, << sun dog >> Don't you have some IPAS routines for sale? I don't think I saw your routines in the IPAS.txt file in section 9. jonas[adesk]
#85797From: Feb 23, 1994 1:30 AM
Sundog's IPAS routines aren't shipping yet as far as I know. Anyone else with IPAS routines for sale, AFTER they are shipping, please get me some info in the format of IPAS.TXT for inclusion in the update!
#86460From: JG-Sundog ProductionsFeb 25, 1994 4:46 AM
You've got me mixed up with the other sundogs in this forum. They work out of California, so just think of me as the East Coast version..<g> (also, theirs is spelled "SunDog", whereas mine is "Sundog"). Popular name, I guess. (oh jeez, I was afraid this would happen…sigh). John Gummere =SP= P.S.- I'm putting finishing touches on an illustration of my own imaginary life form models; look for a title "Neozoics" soon in lib 9.
#85223From: SyndesisFeb 20, 1994 5:26 PM
There are several computer-based evolutionary programs out there. One of the most well-known is called Tierra. You can get Unix and PC binaries from the Internet at tierra.slhs.udel.edu [128.175.41.34] and life.slhs.udel.edu [128.175.41.33] in the directories: almond/, beagle/, doc/, and tierra/. There's also a Tierra mailing list, subscribe through a message to tierra-request@life.slhs.udel.edu. Perhaps I should 'ftp' these and upload them to the Science Forum. There's a bunch of amateur paleontologists there.
#85540From: JG-Sundog ProductionsFeb 22, 1994 5:21 AM
Yeah that's probably the one I was thinking of.. (I havn't gotten around yet to even THINKING about taking on that Internet medusa, tho– my hands are full enough just with old CIS..<g>). That would be super if you could upload it into the SCIENCE forum lib. Thanks, John Gummere =SP=
#85632From: SyndesisFeb 22, 1994 1:53 PM
Yes, Tierra got a lot of coverage in the media. It's not as if it's building full-life creatures, it's more like a demo of genetic programming.
#85273From: SyndesisFeb 20, 1994 10:31 PM
Confirm to delete (Y or N)? y 1 message was Deleted