realtime viewports
6 messages in this thread
Concerning dialog controls which can affect realtime viewports:
Sliders are built in, buttons just require custom feel_functions, but
editable fields (int/lint/float/lfloat) require mucho work rewriting
the edit_feel function? Would this edit_feel function would have to
be changed by the Yost Group?
If so, I would ask that this be done. One of the many cool things
about the SDK3 is the interactiveness which it allows, I think
removing this ability from some of the controls severely hampers
this. Please put me down for a suggestion to add the ability to
update a viewport to editable fields. Ideally, the programmer would
add this ability in a manner similar to the ClientSliderAction method
of easiness, although you know we'd be happy w/ just about anything.
(No-'cause it would be WAY too much work IS a very acceptable
answer) 🙂
Reading my new trusty manual I see Exp_Select_Input_Obj and am very
happy. Now I must ask the other side of the coin: after reading in
the selected object's vert/face info,etc., can the object be written
back out to? (put_vlist, and such?) This would allow AXPs which
work on all objects encompassed by the bounding box, instead of
tagging each and every object. That would truely be awesome.
Suggestion: Give AXPs access to the Exp_Extents command/info.
New Crusade: The animation start/end frame and render-by-N-frame
information can be very important to routines which run at render
time. You can write the current field to a state file/variable and
then compare each frame to get the render-by-N-frame value. But AXPs
are not given access to the start/end frame info like SXPs are.
Please put me down for a suggestion that this be changed.
Light question of the day: Since 3DE.exe will not be included in the
release version, does this mean there will an expanded section on
manually building your own Dialog monster union statement?
liking this new forum, Don
<<but editable fields (int/lint/float/lfloat) require mucho
work rewriting the edit_feel function? Would this
edit_feel function would have to be changed by the
Yost Group? >>
Assume features are frozen.
<< after reading in the selected object's vert/face info,
etc., can the object be written back out to? (put_vlist,
and such?) >>
I don't know. Haven't tried it.
<<Suggestion: Give AXPs access to the Exp_Extents
command/info. >>
Features are frozen.
<< But AXPs are not given access to the start/end
frame info like SXPs are. Please put me down
for a suggestion that this be changed. >>
Features are frozen. Assume that IPAS4 wishes are also
due on April 1st. Hold off for awhile, use the shipping version
and then influence R4.
<< Since 3DE.exe will not be included in the release version,
does this mean there will an expanded section on manually
building your own Dialog monster union statement? >>
I think the doc's are frozen and at the printers. I think that maybe
something can get stuffed into the readme file but I think that the
IPAS3 development team thinks that dlgtst.c is enough.
<<liking this new forum>>
Features are frozen???!!! Awwww, well ok. Are we talking wait for
SDK4? or are we talking wait for SDK3.1 after Studio 3.1?
After all, "beta" means features are supposed to be frozen. I'm heartsick about
some of things you *can't* do in IPAS r3. In hindsight, I wish I'd submitted a
list of feature requests after IPAS r2. If you don't ask, you don't get.
>> After all, "beta" means features are supposed to be frozen.
Perhaps, I've always consider "beta" to be the testing and correction
phase of things. 🙂
Actually I think they've been super responsive programmer's requests.
I'm sure the list I turned in wasn't the only one, but I saw some of
them included in the beta from the get go. Actually its been the
changes SINCE the start that have really made me a happy camper!
Exp_Select_Input_Obj and Exp_Dont_Unload are recent additions (at
least to the docs) that would have to get my personal vote for best
on the fly changes.
R4 suggestions? I'm puffing just to keep up!
Don,
<< Awwww, well ok. Are we talking wait for SDK4? or are we talking wait for
SDK3.1 after Studio 3.1? >>
I don't know. Assume that anything not present now in the SDK
is definately worthy of a R4 wishlist item (before April 1st) and
if they decide to implement for 3.1, all the better for us.
Get your IPAS4 wishes in.
jonas[adesk]