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#26276From: SYSOP*Tom HudsonJul 11, 1986 1:26 AM
Hmm… I'll probably get hate messages for this, but here goes… Video quality — side by side, I like the ST's picture better than the Amiga's. Personal opinion here — things like this are subjective. The ST monochrome is superb, and the color monitor seems to have less of an inter-scanline gap (probably just the monitor). Like I said, personal viewpoint and not gospel. The Amiga IS a great game machine (and not just that, of course). The chip set makes it perfectly suited for games, while the ST is not. I've said this from day 1. The chip set was designed by the same person, and IS a logical extension of the work Jay did on the Atari 400/800. That doesn't mean the 8-bit Ataris are as powerful as the Amiga (far from it) but the Amiga would have been a perfect Atari machine (i.e. 800's big brother) because the concept is similar but far more advanced. I'm not an engineer, so I can't comment on the speed aspects. The Amiga will, of course, be faster in blitter ops — the ST will be faster in raw processing. I have been told by top-notch Amiga developers that certain graphics modes do take a chunk out of processing time available to the 68K. All I know is what I've been told. I don't want to get in a big argument here about all this, but based on what I know and have been told, Tramiel's comments don't seem that far out of line. I might question the speed stuff if I knew the EXACT data on what the various graphics modes do to the 68K. Some of the things he said could be based on personal opinion, which no one can quantify. OK, folks, open fire. I just hope this doesn't get out of hand. -Tom
#26278From: Charles HendrixJul 11, 1986 1:42 AM
2 things here that I really appreciate having on the Amiga are sprites, and fast text routines (Or at least they seem fast…). I was looking at a terminal program running on the ST today (a GEM terminal program, I am talking GEM here not TOS), and it COULD NOT KEEP UP AT 1200 BAUD! I was told by an ST programmer that this is because GEM is not fast enough to handle the modem and the screen! How many of us have used Starterm 3? Next time it is reading a message, shove down the right mouse button for a few seconds, and when you let go of it, notice how fast it does the text… Anybody ever use Logo on the ST? You move the mouse, and your program stops running until you stop moving the mouse!! This is to make sure that their fake 'sprite' does not write all over whatever you happen to be doing. In most of the slide show demos, and many other programs, they either have to shut the pointer off, or it drives all over whatever bitmapped stuff seems to be going on! You may say 'Who Cares', but they are both Really nice to have. The only graphics support the ST has in hardware is the bitmapped screen modes – almost like the 64. It is either in 640×400, 640×200, or 320×200. On the Amiga, you could mix 4 different screen resolutions no problem… Of course I'm probably just boring everybody, but I like to ramble on about the Amiga… (Love this keyboard! Another Amiga Plus!)
#26367From: SYSOP*Tom HudsonJul 11, 1986 11:47 PM
I agree with you on the text — for some reason the ST's text is awfully slow. Might speed up with a blitter (hope, hope!). I also agree about sprites. I loved them on the Atari 800, and they'd be nice to have available. It's a royal pain to have to hide the cursor every time you do a plot to the screen… By the way, the ST _can_ mix graphics modes on the screen (take a look at "The Pawn" — they did some neat tricks that surprised a lot of people (who knows how much processor time it eats, though!)
#26387From: BYTE RIDERJul 12, 1986 5:13 AM
I think the problem with the ST being slow with graphics and text is because the video chip steals cycles from the 68000 cpu. Also, not to mention that the current video chips used in STs will all some day fail and SOON. Seems Trameil, in his haste to get the ST out, didn't think too much about over heating which causes damage to the ST. Of course, if the ST person didn't have his computer on all the time, there wouldn't be any problems but some of the BBS sysops out here running STs are experiencing terrrible problems with the video chip, especially weird lines and offset colours. On the otherhand, look at the Amiga! It's got it's own fan although I personnally don't think it really keeps the system cool. I have a MicroForge 40megs w/7slot expansion box. I have my computer on 24hours a day, 7 days a week. As a matter of fact, I haven't turned the buggah off in about 1 month (striaght!). No problems whatsoever.
#26387From: BYTE RIDERJul 12, 1986 5:13 AM
I think the problem with the ST being slow with graphics and text is because the video chip steals cycles from the 68000 cpu. Also, not to mention that the current video chips used in STs will all some day fail and SOON. Seems Trameil, in his haste to get the ST out, didn't think too much about over heating which causes damage to the ST. Of course, if the ST person didn't have his computer on all the time, there wouldn't be any problems but some of the BBS sysops out here running STs are experiencing terrrible problems with the video chip, especially weird lines and offset colours. On the otherhand, look at the Amiga! It's got it's own fan although I personnally don't think it really keeps the system cool. I have a MicroForge 40megs w/7slot expansion box. I have my computer on 24hours a day, 7 days a week. As a matter of fact, I haven't turned the buggah off in about 1 month (striaght!). No problems whatsoever.
#26477From: Larry Phillips/ICUGJul 13, 1986 2:27 AM
You are right about the monitor. I am running an Atari SC1224 on my Amiga, and to me, the quality seems a lot better than the 1080. As for speed, the clock is around 15% faster on the ST, and without using any fancy graphics on either one, the processing time will reflect this. When we get into heavy DMA stuff on the Amiga, there is definitely a degradation in processing other tasks. What most people can't seem to grasp though, is that while cycles are being stolen from the 68000, the ST, doing equivalent fancy stuff would have the 68000 working on the graphics all by its lonesome, and since the custom chips are far faster then the 68000 could hope to be for these operations, the ST is at a decided disadvantage. With the addition of memory over 512K, this difference becomes a veritable gulf. I sure don't wish to start any more computer wars, but still, it irks me to see the Tramiels using tactics like they have been, both in interviews and in their ads. Regards, Larry.
#26477From: Larry Phillips/ICUGJul 13, 1986 2:27 AM
You are right about the monitor. I am running an Atari SC1224 on my Amiga, and to me, the quality seems a lot better than the 1080. As for speed, the clock is around 15% faster on the ST, and without using any fancy graphics on either one, the processing time will reflect this. When we get into heavy DMA stuff on the Amiga, there is definitely a degradation in processing other tasks. What most people can't seem to grasp though, is that while cycles are being stolen from the 68000, the ST, doing equivalent fancy stuff would have the 68000 working on the graphics all by its lonesome, and since the custom chips are far faster then the 68000 could hope to be for these operations, the ST is at a decided disadvantage. With the addition of memory over 512K, this difference becomes a veritable gulf. I sure don't wish to start any more computer wars, but still, it irks me to see the Tramiels using tactics like they have been, both in interviews and in their ads. Regards, Larry.
#26889From: Dave Haynie/C128 LandJul 16, 1986 12:08 PM
Adding a blitter to the ST should be able to speed up large movements of text, just like on the Amiga. But I would wonder just how useful any current (or even future) programs will find this. If the ST's BIOS routines are really that slow, I'd expect folks to start writing to the screen directly, instead of going through the BIOS. This is done on the C64 and the IBM PeeCee, its not that unusual. If this is done by a program, the addition of a blitter won't help at all. The blitter would likely be hooked into the BIOS somehow, and anyone using the BIOS would get the speedup. Which brings me to future programs. Lets assume a reasonable blitter is available, and its hooked into the BIOS. Now I'm writing my new SpeedText program, and I want a display of 10K baud or so. I run it on my blitter-equipped machine, and it works ok, BIOS and everything. Now I pull by blitter card, and things grind to a halt. My program is now too slow to be useful. My choices at this point are (1) Specify that this program only works on blitter equipped STs -> I loose 80% of current customers, (2) Don't tell anyone about the need for a blitter, and when they call up and complain, tell them to go out and buy it -> Atari loves me for helping to sell blitters, and my company gets such a bad rap for being sneaky that I go out of business, (3) I code for all machines, testing for the Blitter, and using it if its there, bypassing the BIOS otherwise -> more complex coding on my part, larger program, or (4) I say to hell with the blitter, bypassing the BIOS give me enough speed anyway. As you can see, an aftermarket addition can never be as good as something built in. -Dave
#26985From: SYSOP*Tom HudsonJul 16, 1986 11:56 PM
Right on all points, Dave. I'm working on DEGAS Elite for the ST now, and it gets rough when you want to do a certain graphics op that's too slow unless a blitter is installed. Like you said, what can you do? According to Atari, the blitter for the ST (yes, IF it comes out) will retrofit into the earlier machines and the Line A routines will be set up so that the blitter is called when needed. This will be transparent to the program which is running. If people code their own routines, fast as they are, they will not be able to take advantage of the blitter speed when it's installed! And as you say, if you code it now to use the BIOS/Line A calls, it may be too slow. A catch-22 if ever there was one. I'm going ahead and using Line A. That way people won't complain when the blitter comes out because it will then be 20X faster. If they complain now because it's slow, I just tell them that it insures blitter compatibility. It sure would have been nice to have a blitter from the start, but like they say, hindsight is 20-20 vision. At least it keeps the challenge in programming! Hehe
#26985From: SYSOP*Tom HudsonJul 16, 1986 11:56 PM
Right on all points, Dave. I'm working on DEGAS Elite for the ST now, and it gets rough when you want to do a certain graphics op that's too slow unless a blitter is installed. Like you said, what can you do? According to Atari, the blitter for the ST (yes, IF it comes out) will retrofit into the earlier machines and the Line A routines will be set up so that the blitter is called when needed. This will be transparent to the program which is running. If people code their own routines, fast as they are, they will not be able to take advantage of the blitter speed when it's installed! And as you say, if you code it now to use the BIOS/Line A calls, it may be too slow. A catch-22 if ever there was one. I'm going ahead and using Line A. That way people won't complain when the blitter comes out because it will then be 20X faster. If they complain now because it's slow, I just tell them that it insures blitter compatibility. It sure would have been nice to have a blitter from the start, but like they say, hindsight is 20-20 vision. At least it keeps the challenge in programming! Hehe
#26889From: Dave Haynie/C128 LandJul 16, 1986 12:08 PM
Adding a blitter to the ST should be able to speed up large movements of text, just like on the Amiga. But I would wonder just how useful any current (or even future) programs will find this. If the ST's BIOS routines are really that slow, I'd expect folks to start writing to the screen directly, instead of going through the BIOS. This is done on the C64 and the IBM PeeCee, its not that unusual. If this is done by a program, the addition of a blitter won't help at all. The blitter would likely be hooked into the BIOS somehow, and anyone using the BIOS would get the speedup. Which brings me to future programs. Lets assume a reasonable blitter is available, and its hooked into the BIOS. Now I'm writing my new SpeedText program, and I want a display of 10K baud or so. I run it on my blitter-equipped machine, and it works ok, BIOS and everything. Now I pull by blitter card, and things grind to a halt. My program is now too slow to be useful. My choices at this point are (1) Specify that this program only works on blitter equipped STs -> I loose 80% of current customers, (2) Don't tell anyone about the need for a blitter, and when they call up and complain, tell them to go out and buy it -> Atari loves me for helping to sell blitters, and my company gets such a bad rap for being sneaky that I go out of business, (3) I code for all machines, testing for the Blitter, and using it if its there, bypassing the BIOS otherwise -> more complex coding on my part, larger program, or (4) I say to hell with the blitter, bypassing the BIOS give me enough speed anyway. As you can see, an aftermarket addition can never be as good as something built in. -Dave
#26367From: SYSOP*Tom HudsonJul 11, 1986 11:47 PM
I agree with you on the text — for some reason the ST's text is awfully slow. Might speed up with a blitter (hope, hope!). I also agree about sprites. I loved them on the Atari 800, and they'd be nice to have available. It's a royal pain to have to hide the cursor every time you do a plot to the screen… By the way, the ST _can_ mix graphics modes on the screen (take a look at "The Pawn" — they did some neat tricks that surprised a lot of people (who knows how much processor time it eats, though!)
#26562From: Dan MooreJul 13, 1986 7:13 PM
Actually the text routines on the Atari are quick (not fast, but quick). You can easily keep up with any reasonable (less than 2400 baud) transfer rate. Of course to do this requires great masochism on the part of the programmer (me). The GEM text routines are slow, the fast ones are hidden several layers down and are only partially documented. The Amiga text routines are also quick (still not fast) but they have several problems. First there is a tremendous amount of overhead in outputing a single character, so you end up doing what Jim did in StarTerm (and what I will be doing in my software), printing the whole line in a single Text call. To be honest I don't think either machine is very good at text output, but this is due to the bit mapped screens. I sometimes wish they had a real "text" mode, but this would kill the windows etc. (I guess we can't have everything.) Dan
#26562From: Dan MooreJul 13, 1986 7:13 PM
Actually the text routines on the Atari are quick (not fast, but quick). You can easily keep up with any reasonable (less than 2400 baud) transfer rate. Of course to do this requires great masochism on the part of the programmer (me). The GEM text routines are slow, the fast ones are hidden several layers down and are only partially documented. The Amiga text routines are also quick (still not fast) but they have several problems. First there is a tremendous amount of overhead in outputing a single character, so you end up doing what Jim did in StarTerm (and what I will be doing in my software), printing the whole line in a single Text call. To be honest I don't think either machine is very good at text output, but this is due to the bit mapped screens. I sometimes wish they had a real "text" mode, but this would kill the windows etc. (I guess we can't have everything.) Dan
#26278From: Charles HendrixJul 11, 1986 1:42 AM
2 things here that I really appreciate having on the Amiga are sprites, and fast text routines (Or at least they seem fast…). I was looking at a terminal program running on the ST today (a GEM terminal program, I am talking GEM here not TOS), and it COULD NOT KEEP UP AT 1200 BAUD! I was told by an ST programmer that this is because GEM is not fast enough to handle the modem and the screen! How many of us have used Starterm 3? Next time it is reading a message, shove down the right mouse button for a few seconds, and when you let go of it, notice how fast it does the text… Anybody ever use Logo on the ST? You move the mouse, and your program stops running until you stop moving the mouse!! This is to make sure that their fake 'sprite' does not write all over whatever you happen to be doing. In most of the slide show demos, and many other programs, they either have to shut the pointer off, or it drives all over whatever bitmapped stuff seems to be going on! You may say 'Who Cares', but they are both Really nice to have. The only graphics support the ST has in hardware is the bitmapped screen modes – almost like the 64. It is either in 640×400, 640×200, or 320×200. On the Amiga, you could mix 4 different screen resolutions no problem… Of course I'm probably just boring everybody, but I like to ramble on about the Amiga… (Love this keyboard! Another Amiga Plus!)
#26338From: Rick SchaefferJul 11, 1986 8:53 PM
Arrrggggghhhh! I swore I wouldn't get dragged into these Atari vs Amiga brouhahas….but here I am. People seem to forget that the cases where the graphics hardware steals cycles from the 68000 are for performing operations which it would take the 68000 MUCH (MUCH!) longer to perform by itself. Rick Schaeffer
#26369From: SYSOP*Tom HudsonJul 11, 1986 11:56 PM
Oh, I'm not questioning the fact that things like the blitter shutting down the 68K are better. I KNOW the blitter can do things a lot more efficiently. Correct me if I'm wrong, but I could have sworn that William Volk said something about one or more of the graphics modes stealing cycles just to display the screen. One last point. I'm not here to get people angry. I'm NOT here to promote Atari vs. Amiga nonsense. It seemed to me that Mr. Jordan was exaggerating the severity of Tramiel's comments, and thought I'd toss in my two cents' worth. Sorry if it upset you.
#26396From: Rick SchaefferJul 12, 1986 10:51 AM
Well…Bill did mention, and he's right, that 640×400 mode slows things down. But thats ONLY if you have no ram above 512k. The blitter only steals memory cycles from chip ram (<= 512k), so if your program is running down there it will slow down.
#26396From: Rick SchaefferJul 12, 1986 10:51 AM
Well…Bill did mention, and he's right, that 640×400 mode slows things down. But thats ONLY if you have no ram above 512k. The blitter only steals memory cycles from chip ram (<= 512k), so if your program is running down there it will slow down.
#26369From: SYSOP*Tom HudsonJul 11, 1986 11:56 PM
Oh, I'm not questioning the fact that things like the blitter shutting down the 68K are better. I KNOW the blitter can do things a lot more efficiently. Correct me if I'm wrong, but I could have sworn that William Volk said something about one or more of the graphics modes stealing cycles just to display the screen. One last point. I'm not here to get people angry. I'm NOT here to promote Atari vs. Amiga nonsense. It seemed to me that Mr. Jordan was exaggerating the severity of Tramiel's comments, and thought I'd toss in my two cents' worth. Sorry if it upset you.
#26338From: Rick SchaefferJul 11, 1986 8:53 PM
Arrrggggghhhh! I swore I wouldn't get dragged into these Atari vs Amiga brouhahas….but here I am. People seem to forget that the cases where the graphics hardware steals cycles from the 68000 are for performing operations which it would take the 68000 MUCH (MUCH!) longer to perform by itself. Rick Schaeffer
#26406From: Fadi Khulusi/MicroP TechJul 12, 1986 1:26 PM
As an owner of both machines, I can start opening the fire: 1) True that the chip set in the Amiga makes for a great game machine, but I am sure the Tramiels didn't mean it as a compliment. 2) The statement that the chip set in the Amiga is the same chip set in the 800XL but expanded to work with the 16 bit processor is completely false. True, the Amiga chip set is a LOGICAL extension of the 800XL chip set PHILOSOPHY but nothing more. It is a disgrace to compare the two on equal grounds. The 800XL is not capable of more than 40 columns, has a max 320×200 mono mode, does not bit blit, runs at less than 2 Mhz, is limited to 256 colors of which only four are available in any decent res mode, without any fancy display interrupt programming. 3) The Amiga only steals some CPU speed in modes that the ST doesn't have at all, like 640x400x16 colors, and extensive bit blit operations. However, the bit blitter, even if it SUSPENDED the processor functions TOTALLY, would still do the job much faster than the 68000. 4) The statement that the ST is 8mhz therefore it is suited for business and telecom applications, and the Amiga is .8 Mhz slower and therefore is not suited for these applications is an absolute joke. 0.8 Mhz hardly makes a difference, and the overall system throughput is far greater on the Amiga. (The Amiga is much faster overall, and I am not just talking games here!) 5) Believe it or not, the Amiga's drives are a lot faster and more intelligent than the ST's drives, even though it doesn't seem that way due to a very slow disk directory structure on the Amiga. However, you will all see: If OS/9 comes out for both machines, as scheduled, than you will see how much faster the Amiga is at the same operations. 6) The Amiga is fully expandable, the ST is not. Does the ST claim any way of expanding the 520ST beyond 512K or the 1040 beyond 1 meg, hacking the machine not considered? Even with hacking the machine, the limit is 1 meg. Even if they came out with a new machine that used the whole capability of the MMU in the ST, it would still be limited to a 4meg ceiling. 7) About the cycle stealing that I talked about above, the Amiga will run faster if one adds memory beyond the 512K. No cycle stealing will occur if a program resides there. 8) The Amiga's video/audio superiority does not shinw with games only. Look at the possibilities of using Digiview in HAM and then using a HAM editor (not yet available, but feasable) to edit the picture! You can have the equivalent of those $20,000 computers that they use in some dept. stores to allow women customers to see the make-up on, or clothes or whatever, without physically trying it on! The Amiga in HAM is almost broadcast quality. Oh and the stereo sound. Oh and the Genlocking capabilities (which are not feasable on the ST because they weren't designed into it, and the machine is not fully expandable.) 9) It is NOT easier to connect a hard disk to the ST, as claimed by the Tramiels. The port on the ST is a mere DMA port and NOT a hard disk port. The Amiga has many more DMA channels (the St only one) and the Amiga's DMA is available on the expansion port. To connect a hard disk to the ST, you have to have a controller card on top of the hard disk, and a power supply to power both. IT IS THE EXACT SAME ON THE AMIGA! Except, if you buy the Zorro type expansion boxes, you will have ALL the fuctions you will ever buy IN THE EXPANSION BOX, with a single power supply. On the ST you will need an extra power supply foe every other device you buy, and each one that you add to the DMA port decreases the overall throuput per device of that DMA port. In effect, you cannot attach DMA devices to your heart's content on the ST. And believe me, expansion through the DMA port is clumsy, and the promised 32bit compute engine that will sit on the DMA port will NEVER COME OUT. Atari will release it as
#26406From: Fadi Khulusi/MicroP TechJul 12, 1986 1:26 PM
As an owner of both machines, I can start opening the fire: 1) True that the chip set in the Amiga makes for a great game machine, but I am sure the Tramiels didn't mean it as a compliment. 2) The statement that the chip set in the Amiga is the same chip set in the 800XL but expanded to work with the 16 bit processor is completely false. True, the Amiga chip set is a LOGICAL extension of the 800XL chip set PHILOSOPHY but nothing more. It is a disgrace to compare the two on equal grounds. The 800XL is not capable of more than 40 columns, has a max 320×200 mono mode, does not bit blit, runs at less than 2 Mhz, is limited to 256 colors of which only four are available in any decent res mode, without any fancy display interrupt programming. 3) The Amiga only steals some CPU speed in modes that the ST doesn't have at all, like 640x400x16 colors, and extensive bit blit operations. However, the bit blitter, even if it SUSPENDED the processor functions TOTALLY, would still do the job much faster than the 68000. 4) The statement that the ST is 8mhz therefore it is suited for business and telecom applications, and the Amiga is .8 Mhz slower and therefore is not suited for these applications is an absolute joke. 0.8 Mhz hardly makes a difference, and the overall system throughput is far greater on the Amiga. (The Amiga is much faster overall, and I am not just talking games here!) 5) Believe it or not, the Amiga's drives are a lot faster and more intelligent than the ST's drives, even though it doesn't seem that way due to a very slow disk directory structure on the Amiga. However, you will all see: If OS/9 comes out for both machines, as scheduled, than you will see how much faster the Amiga is at the same operations. 6) The Amiga is fully expandable, the ST is not. Does the ST claim any way of expanding the 520ST beyond 512K or the 1040 beyond 1 meg, hacking the machine not considered? Even with hacking the machine, the limit is 1 meg. Even if they came out with a new machine that used the whole capability of the MMU in the ST, it would still be limited to a 4meg ceiling. 7) About the cycle stealing that I talked about above, the Amiga will run faster if one adds memory beyond the 512K. No cycle stealing will occur if a program resides there. 8) The Amiga's video/audio superiority does not shinw with games only. Look at the possibilities of using Digiview in HAM and then using a HAM editor (not yet available, but feasable) to edit the picture! You can have the equivalent of those $20,000 computers that they use in some dept. stores to allow women customers to see the make-up on, or clothes or whatever, without physically trying it on! The Amiga in HAM is almost broadcast quality. Oh and the stereo sound. Oh and the Genlocking capabilities (which are not feasable on the ST because they weren't designed into it, and the machine is not fully expandable.) 9) It is NOT easier to connect a hard disk to the ST, as claimed by the Tramiels. The port on the ST is a mere DMA port and NOT a hard disk port. The Amiga has many more DMA channels (the St only one) and the Amiga's DMA is available on the expansion port. To connect a hard disk to the ST, you have to have a controller card on top of the hard disk, and a power supply to power both. IT IS THE EXACT SAME ON THE AMIGA! Except, if you buy the Zorro type expansion boxes, you will have ALL the fuctions you will ever buy IN THE EXPANSION BOX, with a single power supply. On the ST you will need an extra power supply foe every other device you buy, and each one that you add to the DMA port decreases the overall throuput per device of that DMA port. In effect, you cannot attach DMA devices to your heart's content on the ST. And believe me, expansion through the DMA port is clumsy, and the promised 32bit compute engine that will sit on the DMA port will NEVER COME OUT. Atari will release it as
#26653From: Dave Haynie/C128 LandJul 14, 1986 3:34 PM
Just a few logs for the fire: (1) The ST looks better on the color monitor than the Amiga. This is (or was) an easily documented fact, but very misleading. The original ST monitor was of better quality then the Amiga 1080. Plain and simple. The NEW ST monitor (cost reduced) is far worse, though I haven't seen a side-by-side with the 1080. The Amiga, however, produces demonstratably better video on the same monitor. A side by side comparison on the ST monitor convinces most folks. According to the message, Sammy and Lenny said that the ST will produce better video quality (as in signal quality). This is a lie. (The Amiga actually has a separate ground available for each of R, G, and B, which can dramatically reduce crosstalk, etc.) (2) The Amiga's 68000 does get cycles stolen at times (so does the ST during an external DMA, but probably not as much). Cycles can be stolen during hi-res displays with lots of bit-planes, and by the Blitter. I'd like to see a real comparison of how much video fetch cycle-stealing goes on at ST EQUIVALENT resolutions; its far less than the 50% they imply. When the Blitter steals cycles, its doing work that the 68000 would have had to do anyway, only its doing it 3-30 times (maybe more) faster than the 68000 could. (3) In applications involving nothing but number crunching, the ST would be about 9.5% faster, from CPU speed. However, if any disk I/O, sound, or graphic mode changes are required, the Amiga can do all of these without slowing the processor at all. The ST's 68000 must do these itself. The Amiga can also call the Blitter for any type of large block move — the ST can't. So for real world operations, the Amiga could be quite a bit faster than the ST. -Hazy
#26653From: Dave Haynie/C128 LandJul 14, 1986 3:34 PM
Just a few logs for the fire: (1) The ST looks better on the color monitor than the Amiga. This is (or was) an easily documented fact, but very misleading. The original ST monitor was of better quality then the Amiga 1080. Plain and simple. The NEW ST monitor (cost reduced) is far worse, though I haven't seen a side-by-side with the 1080. The Amiga, however, produces demonstratably better video on the same monitor. A side by side comparison on the ST monitor convinces most folks. According to the message, Sammy and Lenny said that the ST will produce better video quality (as in signal quality). This is a lie. (The Amiga actually has a separate ground available for each of R, G, and B, which can dramatically reduce crosstalk, etc.) (2) The Amiga's 68000 does get cycles stolen at times (so does the ST during an external DMA, but probably not as much). Cycles can be stolen during hi-res displays with lots of bit-planes, and by the Blitter. I'd like to see a real comparison of how much video fetch cycle-stealing goes on at ST EQUIVALENT resolutions; its far less than the 50% they imply. When the Blitter steals cycles, its doing work that the 68000 would have had to do anyway, only its doing it 3-30 times (maybe more) faster than the 68000 could. (3) In applications involving nothing but number crunching, the ST would be about 9.5% faster, from CPU speed. However, if any disk I/O, sound, or graphic mode changes are required, the Amiga can do all of these without slowing the processor at all. The ST's 68000 must do these itself. The Amiga can also call the Blitter for any type of large block move — the ST can't. So for real world operations, the Amiga could be quite a bit faster than the ST. -Hazy