#NEW Windows Release??
13 messages in this thread
Hi,
I had visited your booth at Las Vegas (Comdex) and spoke with one of our
software engineers. He mentioned a couple things that I wanted to verify:
1) In Jan-Feb. a new version of Anim. Master will be released that will run-on
NT (Intel). In its native mode.
2) The new version will be based on OpenGL.
3) Boolean cutters will be supported.
In addition, is Hash going to put a real-time (color) modeling preview feature
in? I
saw a great one in Calagari's True Space product.
Thanks
Erik Kellener
Yes to all except the real time renderer… we haven't been able to master this
one yet… this is more a HW thing and we haven't found anything we were happy
with…
Steve, Hash Inc.
Great! But is Aninmation Master comming Jan or Feb? The reason I so anxious is
because I've been wanting to create a proper texture for my T-REX model (it's
in your forum). Right now I have Playmation so I don't have the Decal module. I
thought of getting the DOS version but but would rather have a 32 bit NT
version. Keep me posted as it's progress and when it comes out I'll be the
first one to buy it.
Version 3 will probably be out in March….
Steve, Hash Inc.
Regarding an impending – I hope :{) – NT release of A:M, I have a few
questions. They are prompted because I am involved in a long form project that
involves a lot of character movement. I am handling the animation portion, my
partner is doing the modelling. Right now, he likes polygon modellers and
wants to see us use Imagine or more likely, the new version of LW due out about
the same time – or earlier :{( – as the anim guy though, I like Playmation. I
must convince him he is misguided…
1. Will the NT version be faster than Playmation 2.07 (other things being
equal) Please don't say 'It's 32 bit, that's 16 more than regular windows!' I
understand the immediate gains possible in that respect, but have there been
timings made, or are things that far along yet?
2. Will the sculpture module be altered? I think it's fine, but you know
who enjoys esoteric interfaces for some reason.
3. How will networking be supported? what are the requirements for network
rendering? Will the workstations have to be NT 3.5 also, how about Windows '95?
(which BTW, is pretty cool in the latest beta).
4. If your Post product is part of the new A:M, what are its features? Will
It replace the need for stuff like Photoshop, etc., or work alongside them?
5. In Martin's minutes he said he works for Microsoft on a 3d thing. Is
that still true? Are there any ties (that you can discuss) between Microsoft
and Hash Enterprises?
6. The old saw… When will it be out?
Thank you for your time, love
Playmation, AD
Yes, the NT version will be optimized for the specific platform so it will be
faster.. should be out around March… there will be no changes to the modeler
except for the new "look" to the interface… We have NO affiliation with
Microsoft at this time….Yes, Post will be part of the new release it will
work with Photoshop etc, NOT replace them…How will networking be supported?
don't know excactly yet…. Hope I covered everything…
Steve, Hash Inc.
Steve,
Thank you for a prompt reply, I'll just have to bash my partner over the head
with a frozen tuna a few times, and he should come around <g>. AD
please compile A:M NT for the Alpha..
Your wish is our command! The Dec Alpha versin will be available in about a
month!
Steve, Hash Inc.
>Your wish is our command! The Dec Alpha versin will be available in about a
month! <
Sounds wonderful.
What's this I hear about A:M getting an interface rehaul? Is this rumor, or
fact? Will A:M work on dual Pentium processors (multithreaded rendering)?
Keep up the cutting edge work.. glad to see new stuff like Alpha's/NT/etc.
supported.
Have any rendering comparisons between a dual Pentium vs. an Alpha? (pref. a
233) Full raytracing, the whole deal.. 🙂 I'd be interested in what kind of
speed you get from the Alpha vs. 2 P90's.. (That's my debate at this time..
Alpha or dual Pentium..)
JNJ
Yes, we are just about wrapping up a MAJOR interface redo… all integrated
into one app, very comfortable Photoshop3 /Corel5 style interface!
No multithreaded version yet and no benchmarks…
Steve, Hash Inc.
>Yes, we are just about wrapping up a MAJOR interface redo… all integrated
into one app, very comfortable Photoshop3 /Corel5 style interface!
No multithreaded version yet and no benchmarks… <
Any Truetype support yet? Any new features outside of Character stuff? I'll
have to take a look at this new release.. mabe I'll update my 1.48 playmation.
🙂 I went to 3DS after the hassles of those earlier versions. (3DS has only
crashed on me 1 time.. <g>) Your new app sounds interesting. Let me know when
it'll be out.
(and I vote strongly in favor of multithreading.. especially in the renderer.)
JNJ
Please Steve, say the new NT will be in Jan 95. Looking forward to it.
OR.