CompuServe Thread

#Splines vs. Polys

4 messages in this thread
#2909From: Michael S. FlynnJan 6, 1995 12:45 PM
Grady, I plan on uploading my objects into the Hash library, unless Steve wants set up an area just for objects and motions. I wouldn't worry too much about the skill level used for creating stuff. It's sort of like playing Gin Rummy. You can toss out a card, but you never know who has a need for it. Take the Revolving Sogn anim that I uploaded. The concept itself is not very innovative, but the way I created it is. AM itself is not designed to do an anim like that, but there is a way if you understand (or in my case, guess) how the application works. If you were to look at it, you would say, oh, all you have to do is this or that, but for most users, the first idea or two they might come up with to create something similar probably would not work. The point is, is that I think I found a way to create some objects that are not possible with the normal use of AM, but I don't know if anyone else has stumbled unto it, so I uploaded it in case anyone looks at it and says, hey, I tried to do something like that but couldn't figure it out. Michael S. Flynn
#2934From: Grady WJan 6, 1995 11:42 PM
Well… I uploaded some textures.. I guess you can call them colors… Approximately 115 colors for animation master, a few grays and some odd colors… when they are posted, you might want to take a look at them… also I saw your Tie Fighter images from AOL… they are *nice*, you should upload them here… I see where you needed booleen operations.. <g> Grady III
#3020From: Steve/HASH, Inc.Jan 10, 1995 10:37 AM
Unfortunately, the only file are we have to work with is the one… I'd love it if you guys would start uploading! Steve, Hash Inc.
#3088From: Grady WJan 11, 1995 9:31 PM
>Unfortunately, the only file are we have to work with is the one… I'd love it if you >guys would start uploading! > Steve, Hash Inc. I have already uploaded some materials… and I am working on some more… I'm am also in the process of uploading some figures, segments… Grady III