#Rotation & States
2 messages in this thread
>> trying to get the hang of states animation… NO ROTATION! What am I doing
wrong?<<
Jim,
Movement of an object's main axis in the Detail Editor is not stored with a
State. All of the States keep the same position, size and alignment for the
main axis, so there's a uniform point of reference when you move the object
into the Stage/Action Editor, and begin to animate it there. If you just want
to experiment with States, try making a new State using one of the
FUNCTIONS/DEFORMATIONS tools to Twist, Pinch or Bend you object.
States is not for doing simple transformations like ROTATION, SCALING, and
MOVING objects. States is for more sophisticated things like Morphing,
Hierarchical movement, and Bones animation.
To do a simply rotation, use the Stage/Action editor and either change the
Alignment over time, or use the Rotate FX. With Alignment, you can only rotate
an object less than 180 degrees per keyframe, because it is a RELATIVE
transformation, and the object will seek the shortest route to the new
orientation in each subsequent key frame. While, the Rotate FX allows you to
enter an ABSOLUTE value for the number of rotations… for example, if you want
to rotate an object 3 times you would enter 1080 degrees.
-Tim
Thanks for the help Tim. Appreciate the quick reply.