CompuServe Thread

#Rotation & States

2 messages in this thread
#3514From: Tim Wilson [Crestline]Jan 25, 1995 9:30 PM
>> trying to get the hang of states animation… NO ROTATION! What am I doing wrong?<< Jim, Movement of an object's main axis in the Detail Editor is not stored with a State. All of the States keep the same position, size and alignment for the main axis, so there's a uniform point of reference when you move the object into the Stage/Action Editor, and begin to animate it there. If you just want to experiment with States, try making a new State using one of the FUNCTIONS/DEFORMATIONS tools to Twist, Pinch or Bend you object. States is not for doing simple transformations like ROTATION, SCALING, and MOVING objects. States is for more sophisticated things like Morphing, Hierarchical movement, and Bones animation. To do a simply rotation, use the Stage/Action editor and either change the Alignment over time, or use the Rotate FX. With Alignment, you can only rotate an object less than 180 degrees per keyframe, because it is a RELATIVE transformation, and the object will seek the shortest route to the new orientation in each subsequent key frame. While, the Rotate FX allows you to enter an ABSOLUTE value for the number of rotations… for example, if you want to rotate an object 3 times you would enter 1080 degrees. -Tim
#3573From: Jim WorleyJan 27, 1995 5:25 PM
Thanks for the help Tim. Appreciate the quick reply.