CompuServe Thread

#TGA Bug in 3.1

8 messages in this thread
#3608From: Trevor LowJan 29, 1995 2:23 PM
I'm using Imagine 3.1 on the PC, and have recently had the need to output TGA format images. I get an output error during the cleanup on the rendered frame, which I believe is a bug (which was being spoken of when 3.1 was first released). Is there a fix? How do I get it? Thanks in advance, Trevor Low Vancouver, BC
#3612From: GreG tsadilasJan 29, 1995 4:28 PM
Trevor, For the time being save it as TIF and convert it with a 3rd party program. Imagine 3.2 is being wrapped up, and it has been fixed. -GreG
#3637From: Trevor LowJan 30, 1995 1:13 PM
GreG, Thanks for the reply. Do you know of a program that does a batch convert of Tiff files to TGA while keeping in a numpic series? Or possibly a utility like VFD which creates an AVI file from a numpic series of Tiff files? Either one will solve my problem of creating AVI files with Imagine. I've tried to convert the FLC files I create with Imagine to AVI using VFD, but I always get a poor image with static in the background. While I've got you reading, how about another question: Do you know of a good source for "Dungeon-esque" textures (tilable) such as stone, brick, Dungeon floors & walls, etc? Thanks, Trevor Low Vancouver, BC P.S. Your recent image (called Rage I think) is great, where can I get a human face image wrap? Questions Questions.
#3640From: GreG tsadilasJan 30, 1995 2:29 PM
Trevor, >> Do you know of a program that does a batch convert of Tiff files to TGA while keeping in a numpic series? << Trevor, Paint Shop Pro has a batch converting utility built in. Since the stills will be name PIC00001.tif, PIC00002.tif, etc, the converted images will retain the names and only the extentions will change to .TGA, or whatever other format you decide to convert to. PSP is a windows Shareware product, and can be found in GRAPHSUP forum. You can also ask over in COMANIM about utilities to create AVI files directly from TIF images. >> While I've got you reading, how about another question: Do you know of a good source for "Dungeon-esque" textures (tilable) such as stone, brick, Dungeon floors & walls, etc? << Not specifically, but check in the GUGRPA forum..do a browse with the keyword "TEXTURE". A few files should pop up that have a collection of image maps that are tileable. Some of them do include stones, and bricks, and such things. If you have difficulty locating them let me know. >> P.S. Your recent image (called Rage I think) is great, where can I get a human face image wrap? Questions Questions. << Thanks, my next one should be a tad better…I have a beautiful looking African-American woman I am creating. To answer your question, that would probably be tough to find, only because the image maps are usually created to snuggly fit the object that they are mapped to. What I do is scan a well lit frontal face shot. I then use a morphing program to WARP the face image to the shape of a frontal rendering of the object. In the process I WARP the facial features to fit the object…ie: move the lips, eyes, cheeckbones, eyebrows, etc. to the proper location so they map properly. -GreG
#3661From: Sam J. BowlingJan 31, 1995 1:45 AM
>> Do you know of a program that does a batch convert of Tiff files to TGA while keeping in a numpic series? << Trevor, DTA can do this. I'm not sure exactly where you can find it at right now (it used to be in graphdev before the forum split). Dta can do just about everything in batch mode. >> While I've got you reading, how about another question: Do you know of a good source for "Dungeon-esque" textures << Imagine has a great brick/tile texture or do you need an image map Specifically? -Sam J. Bowling
#3664From: GreG tsadilasJan 31, 1995 5:10 AM
Sam, DTA21 does not read in TIF images, so it's of no use to Trevor. It was my first choice to recommend but after checking it, it has no TIF abilities other than writing gray scale TIF's. Correct me if I'm wrong…but I'm pretty sure on this. -GreG
#3855From: Trevor LowFeb 5, 1995 3:56 PM
GreG, Thanks for the help, I'll certainly give Paint Shop Pro a look. On your comments about the face image wrap, I think I'll give it a try. The only morphing software I have is that which ships with Corel 5 but it should be ok. I assume you use trial and error in morphing the facial features around, because you will need to render the image after each modification of the image wrap in order to see how it looks. Luckily I have two computers, or I'd spend half the time waiting for my computer to boot between windows and Imagine. (How about Imagine for NT?) Trevor Low Vancouver, BC
#3860From: GreG tsadilasFeb 5, 1995 5:38 PM
>> I assume you use trial and error in morphing the facial features around, because you will need to render the image after each modification of the image wrap in order to see how it looks. << Trevor, Not at all. First render the face object head on, in the detail editor with perspective set to 1. This will render the face with zero depth/perspective…totally flat. You then WARP the scan of the face image to this Quickrender image. When you set up the meshes for both images in the morphing software you align the shape of the face and the features from the scan to the rendered image. Then when you warp the scan all the features move to the exact location and shape you need them to. -GreG